Fleet Carriers - Patch 3 - Known Issues

Hey Commanders,

We have an update on our progress on the OP!

Thanks

thanks for this Steve.

I was thinking of writing a strongly worded email to my Fleet Carrier vendor.
I had been sold my carrier on the promise that I would have been able to fill it up at any Tritium hotspot whilst in the black (or Colonia)
It would be a good offer from the dealer to provide a free tank of fuel as a show of good faith for any inconvenience caused by the galactic dry-up of Tritium whilst the situation recovers itself.

🙂
 
You broke the game because you wanted so much to need mining. Instead restore all the changes you made with patch 3 and increase payouts for the other activities to keep them on the same level. And also make so that rewards depends on ranks more then now.

Lol can you imagine the chain reaction of bugs that will descend upon us after a complete rebelance of all payouts? Please take it back.
 
You broke the game because you wanted so much to need mining. Instead restore all the changes you made with patch 3 and increase payouts for the other activities to keep them on the same level. And also make so that rewards depends on ranks more then now.

Lol can you imagine the chain reaction of bugs that will descend upon us after a complete rebelance of all payouts? Please take it back.
 
Greetings Commanders,


Thanks for your feedback on the latest patch! We understand that some of the changes had unexpected effects and want to address them:


Overlapping Hotspots Commodity Distribution
With Patch 3 we implemented a change that was primarily intended to bring down the effects of multiple overlapping hotspots, especially on rarer commodities (such as Low Temperature Diamonds). We're currently looking at data from the live game to determine the actual impact that it is having and will review this based on our projections. If the data does not meet our expectations we will be making changes accordingly.


Tritium
One of the most noted points of feedback we've seen so far is that the rarity of Tritium has been negatively impacted. We'd like to make it clear that any negative impact on locating and mining Tritium is unintentional and the intention is for Tritium to remain as accessible as it was prior to Patch 3.


Limited Purchasing on Fleet Carriers
Fleet Carrier purchase orders are now limited to a maximum order of 2bn Credits. This was omitted from the patch notes and we apologise for any confusion this has caused.


Console Players
A small update will take place tomorrow around midday for Xbox and Playstation users. This update won't contain any noticeable changes, but lays the groundwork for future bug fixes.



Finally, we would like to thank you all for your great feedback, we have been listening and watching and we appreciate your patience and support.



UPDATE: We are investigating the issues above, and are working on a patch. We will update you with the date for this patch as soon as we have it. Thank you for your continued patience.



o7 Commanders.
I can not access Painite subsurface deposited. What happened?
 
If Fleet Carriers are going of be part of the game, and Fleet Carriers will have "markets" the rest of us deal with, we need a way to leave a nastygram when we get all the way there to find up they aren't buying, they aren't selling, you aren't welcome, etc. All the dangerous jumps we make for no damned reason at the end of the day and all that needs to happen is a flag dropping when services are closed. Infuriating. Why is so much fun surrounded by every form of irritation in this game?
 
I agree with you, pre-release betas should help... usually...

The problem here is that we had 2 long betas for the FC update (nearly 2 weeks each, lots of feedback and issues in the tracker) and yet the initial release was still broken in many ways.

The release of the FC update has been rushed less that 2 weeks after beta 2.
  • How could have they had the time to look at the bugs found during the betas (especially beta 2) ?
  • How is it possible that the initial FC release patch note do not contain a 'KNOWN ISSUES' section, did they thought ED had no issue at all??? (EDIT: I was wrong, there is a specific post regarding the known issues. I forgot it, my apologies)

Now, after 3 patches, a lot of bugs have been fixed but they introduced new ones (not counting mining nerf or the pre-FC bugs).

Do you really think another beta, or 10 betas, will change that ?

Right now, the game is the beta... at least until they fix most of the bugs...

To be fair, I agree with most of what you say here.
I participated on beta 2 (I’m on Xbox), and there were certain parts of the full game that weren’t active. When the full update was released to the live game, the majority of the bugs that surfaced were not there in the beta, and on the whole, the bugs that were in the beta had been fixed. This leads me to believe that the problem is not the beta process itself, but the fact that the beta “game” did not mirror the live release closely enough.
The problem now with the hotspots, is a wider gameplay issue that they are trying to fix. (Oh the irony) The rights or wrongs of that fix are for other posts, but the fact that possible issues with the implementation had the chance of affecting such a large slice of the player base, a test may have been the way to go.
 
And cheap tritium in stations is showing a similarly malicious sense of humour. 5,000 tons of it just magically appeared at an outpost last night (I thought the daily tick was in the morning?).

Ticks at ~7am game time. For me, that's ~3am in real life. So it makes sense.

But no cheap tritium in significant quantities since then.

Is this the way it's always going to be, from now on?

No/maybe. they admitted a bug with trit stuff. at least with some numbers and mining to my understanding. The market itself responding to actual payloads is purposeful. It starts the growth of (hopefully) a more organic economy.

Being able to buy an infinite amount of trit at a low price from a station is . If they have a stock of 20k, it should run out after 20k is purchased (maybe simulate NPC mining crews dropping loads off with half day ticks of supply ups?). Also, you can still purchase trit at its normal 38k-51k at stations. They all have plenty of stock.
 
Does anyone know if Patch 3 affected Painite mining? I went to 2 of my favorite Painite hotspots in solo. I fired over 100 prospector limpets and found aero Painite.
Also, some of my old double painite hotspots are now just single hotspots. I guess this happened when they added tritium hotspots.
 
Tritium seems to be the biggest issue, but the fact that hot spots, single, seem to be borked, i.e. your more likely to find Alexandrite when going to a hotspot that isn't Alexandrite seems like a big bug, but that hasn't been officially acknowledged as an issue.
You're actually more likely to find it outside of ANY type of hotspot than in it. Hotspots actually reduce the likelihood of finding Tritium than any non-hotspot part of a ring, for instance. There's clearly a decimal point wrong somewhere.

Does anyone know if Patch 3 affected Painite mining? I went to 2 of my favorite Painite hotspots in solo. I fired over 100 prospector limpets and found aero Painite.
Also, some of my old double painite hotspots are now just single hotspots. I guess this happened when they added tritium hotspots.
Let's not muddy the waters with previous changes, they re-rolled the contents of all the generated hotspots that previously existed once Tritium was reintoduced - they had to. So your previously-bookmarked Painite hotspot scould be any of the other metallics now. Dav talked about this on the release livestream which is still available to watch.
 
Last edited:
Even though FDev is a big company I have to admit that it really feels like Elite Dangerous is out of control and that they are completely overwhelmed by the situation.

In the past 2 years, communication have been erratic and a lot of CM left the boat. They added promising features to engage with the community and let them die after only a few months (Interstellar Initiatives), we got features like "rumors" in the CODEX that were never used (and we still don't know if they will ever become a thing), they left major balance issues in the game for close to 2 years (mining since 3.3) before working on it, bunch of place holding features in the game since the beginning, a lot of missed opportunities to add some nice QoL improvement from time to time...hard to believe that they love the project and want it to evolve...

Elite Dangerous is my all time favorite game but damn FDev really have to step-up their game. When I see how other devs are working on their games and interacting with their community I have to admit that I'm sad to see how ED is handled...
 
Does anyone know if Patch 3 affected Painite mining? I went to 2 of my favorite Painite hotspots in solo. I fired over 100 prospector limpets and found aero Painite.
Also, some of my old double painite hotspots are now just single hotspots. I guess this happened when they added tritium hotspots.
Painite working fine for me in my usual double spot. Only bit of mining I do that still is the same. Until they sort things out I’ve moved to that for money making.
 
When are you going to fix this epic broken patch cause I can tell you right now the game is not worth playing combat is boring mining has utterly been nerf to death to no events no content nothing seriously thinking you just abandon the game
 
Overlapping Hotspots Commodity Distribution
With Patch 3 we implemented a change that was primarily intended to bring down the effects of multiple overlapping hotspots, especially on rarer commodities (such as Low Temperature Diamonds). We're currently looking at data from the live game to determine the actual impact that it is having and will review this based on our projections. If the data does not meet our expectations we will be making changes accordingly.

UPDATE: We are investigating the issues above, and are working on a patch. We will update you with the date for this patch as soon as we have it. Thank you for your continued patience.

o7 Commanders.

I guess I have to ask the same question again (and I will continue to ask, until I get an honest answer). Because personally I find a statement "does not meet our expectations we will be making changes accordingly" a very dangerous statement (as I have mentioned before). What is you expectation? and what are you aiming for with this nerf?

I would like a simple answer. Just because there are plenty of rumors going on here from:
  • FDEV wants people to delete their carrier because of issues
  • from FDEV doesn't like FC's being used as LTD transports
  • to FDEV doesn't want to support this game

A simple one liner saying "you are investagating the issue"... doesn't cut it. We are all in the assumption that once this initial post was made, is that you are already investigating this issue since thursday. But posting this on late monday, just justifies:
  • Fdev hasn't been invesigating the issue since monday morning (after coffee break)
  • We thought you are already investigating, so here's a one liner just to shut you guys up and go on with your buisness (that is how some of use may see this message)
  • People have been posting their analysis on how things are broken, so why the investigation?

At this point I see only one way out from all this mess. And it looks like the following git commit lines:

git checkout --hard <patch before commit of Fleet carriers>
git commit -m "sorry for all the fuzz... "
git push


Something like that could have solved a lot of issues to begin with and trying to re-work the whole problem with fleet carriers (but heck, this is a marketing thing... so you need to push forward right... I said push... pun intended). Sometimes it takes a hard six to just revert mistakes. But having to patch it to patch that mistake and keep rolling that dice, hoping you will fix it... doesn't work well with me (and many others I think).

I know, most of us will be disappointed with the idea to just loose fleet carriers as a whole for the time being. But at least it gives you time to work properly on fixing the whole thing rather then messing around with live code and treating us as guinea pigs. In the mean time we can still play the game as it was intended (as it was before FC's were introduced). Because at this point in time you are not just hitting the people that own an FC... you are hitting everyone doing mining... and what not else.

I am all up for making sacrifices...are you?
 
Change tritium to be a scoopable fuel type. A new, specific scoop (if really needed), plus only scoopable at slower rates and from certain star types. Anything else isn't making a great deal of sense.
5,154 hours for me in less than 2 years and I couldn't agree with you more. And I swear, if Fdev doesn't start listening to people like you and me, I will find another game.
 
5,154 hours for me in less than 2 years and I couldn't agree with you more. And I swear, if Fdev doesn't start listening to people like you and me, I will find another game.
I recently picked up Generation Zero. It's another grind. But at least it gets me going between patches ;)
Also X4 foundations is on the list again, since I have bashed it since the beta of 2.5... I might need to give it another go since 3.0 something something is released.
 
Back
Top Bottom