Awesome news! I'm looking forward to having the carrier again! I grew so dependent on mine in a short amount of time. Great job on an excellent addition to the game!
Whaddya mean "we?" It bothers me not one whit. I much prefer mining to, say, circling a star for however long it takes to scoop & deliver a thousand tons of Tritium
(yawn). At least some skill is required to do the mining, but I suppose that matters little to those who seek maximum convenience in all situations.
There are many mechanics in the game I don't "like" but neither do I hate, they just have to be dealt with accordingly.
Exactly, Fdev is precipitating the very nightmare scenario they say they are trying to avoid, which is carriers that have littered the star ways in dense clusters. They need to make it so that moving a carrier and encouraging people to spread out isn't a PITA.You’re just going to have a ton of stationary carriers because players can’t be bothered to pay the exorbitant refueling costs and/or refuse to mine for fuel. This is so dumb.
Completely useless? Yeah I suppose you’re right.If you read what they posted https://forums.frontier.co.uk/threads/focused-feedback-pc-participants.544425/ the thread was about asking questions if you don't understand the testing guidelines. I guess you misunderstood what betas are about - this one was much like all their previous ones![]()
Greetings Commanders,
Now that both of the Fleet Carriers Betas have come to an end, we'd like extend a huge thank you to all of the Commanders who took the time to jump in, whether that was on PC, PlayStation or Xbox. All the invaluable feedback that you've shared with us both here, on the forums, across social media and in videos and round-ups, has been incredibly important towards the development of Fleet Carriers.
Over the next couple of weeks, we'll be introducing a number of changes to Fleet Carriers in time for the release in June:
You've had a chance to experience Fleet Carriers in the Beta, and we can't wait to see what you'll do with them in the live servers and we're pleased to announce that the wait isn't long! The Fleet Carrier Update will emerge from hyperspace and come to Elite Dangerous on 9 June!
- The buttons used to increase or decrease both the bank and the commodity market will now scale, like other systems in-game, when depositing credits or adjusting commodity prices.
- Tritium mining will receive adjustments before launch to make it more lucrative (particularly in relation to sub-surface mining).
- A credit exploit involving selling modules in a Fleet Carrier's outfitting service has been fixed.
- A bug that swapped the names of certain locations and markets in the game has also been fixed (with key examples such as Ceres Tarn receiving its original name once more!).
- A bug preventing the transfer of commodities such as Thargoid Sensors, Guardian Urns and others on Fleet Carriers has been resolved.
Once again thank you for all your efforts and contributions! See you out in the black.
o7
Thank you Stephen.
Wow 9th is very close. I would have preferred probably a longer time to implement also all the other QoL requested in the numerous feedbacks.
Just as an example of the most common requested:
- Further improvement of Tritium efficiency (LINK)
Yeah after playing around with one in Beta 2, I think the actual Fuel use efficiency is pretty spot on, It's just the actual drop rate of Trit needs an increase.Just for clarity here Frontier, the amount of mining yield needs to be increased (we all agree), but please not the actual fuel efficiency.. as upping that any further will be BAD BAD BAD.. for lots of reasons - as outlined here - please don't mess with fuel efficiency.
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Just eat the mould beneath the research division, instead. It's delicious!shame my mucus in my nose tastes so good
Awesome. And pretty early in June. Didn't expect that to be honest.
Greetings Commanders,
Now that both of the Fleet Carriers Betas have come to an end, we'd like extend a huge thank you to all of the Commanders who took the time to jump in, whether that was on PC, PlayStation or Xbox. All the invaluable feedback that you've shared with us both here, on the forums, across social media and in videos and round-ups, has been incredibly important towards the development of Fleet Carriers.
Over the next couple of weeks, we'll be introducing a number of changes to Fleet Carriers in time for the release in June:
You've had a chance to experience Fleet Carriers in the Beta, and we can't wait to see what you'll do with them in the live servers and we're pleased to announce that the wait isn't long! The Fleet Carrier Update will emerge from hyperspace and come to Elite Dangerous on 9 June!
- The buttons used to increase or decrease both the bank and the commodity market will now scale, like other systems in-game, when depositing credits or adjusting commodity prices.
- Tritium mining will receive adjustments before launch to make it more lucrative (particularly in relation to sub-surface mining).
- A credit exploit involving selling modules in a Fleet Carrier's outfitting service has been fixed.
- A bug that swapped the names of certain locations and markets in the game has also been fixed (with key examples such as Ceres Tarn receiving its original name once more!).
- A bug preventing the transfer of commodities such as Thargoid Sensors, Guardian Urns and others on Fleet Carriers has been resolved.
Once again thank you for all your efforts and contributions! See you out in the black.
o7
Hi and thank you for the release date and additional details
Two very important points, if you have an answer please?
► 'Hydrogen Bomb' exploit, will it be addressed?
Cheers![]()