Patch Notes Fleet Carriers Update - Beta 2 - Patch Notes

Great news!

  • Fixed a crash that occurred if you were in an instance with an arriving Fleet Carrier.

Wait... you can get in the same instance as an arriving Fleet Carrier!?

Surely a carrier can arrive anywhere in an almost inquantifiable vastness of space around the target body. How would you even identify the point of arrival in order to be there first?

I just assumed they were their own self-contained instance that appeared on the system and could be dropped in on from frameshift only after arrival (or having been riding with the actual carrier).

That's pretty cool!

Edit: or does this refer to commanders on board the arriving carrier?
 
Great news!



Wait... you can get in the same instance as an arriving Fleet Carrier!?

Surely a carrier can arrive anywhere in an almost inquantifiable vastness of space around the target body. How would you even identify the point of arrival in order to be there first?

I just assumed they were their own self-contained instance that appeared on the system and could be dropped in on from frameshift only after arrival.

That's pretty cool!
When you set a jump a Signal source appears in the destination system. Fly to that and watch it arrive, you have 15m to get there
 

Deleted member 121570

D
Fixed a bug which caused Landing Gear/Cargo Hatch to visibly clip into the cockpit.

Fantastic!! No more alarming landing gear movement in cockpit! :)
Always freaked me out in the Viper with VR. What's the moving on the floor?!
 
I am still waiting for the reduction of the minelauncehr arming time back to 1 second. The change originally being made merely was a workaround and doesn't fix the mentioned issue by FD while limiting their use drastically.
Come on, it's a simple reduction of a single value, you can do this!
 
Great changes but please make mats tradable. This will create some form of player economy. I want to sell raw mats or manufactured mats.
 
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