CQC
- CQC matchmaking from in-game will now require the usual delay before exiting the game if you are in danger
I believe that there is no man or woman or child.And so is your wife?
** Important **
If My Fleet Carrier has all my Ships and Modules (or some) what happens to them if decomissioning happens? Do I loose the lot, or are they transfered to nearest starport or starport of my choice etc?
She died. I now wonder the galaxy alone. She was called Flimicity.And so is your wife?
There is only one FlimleyI believe that there is no man or woman or child.
There are only Flimleys that are flimley.
----------------------------
Hey @Fire Dragon,** Important **
If My Fleet Carrier has all my Ships and Modules (or some) what happens to them if decomissioning happens? Do I loose the lot, or are they transfered to nearest starport or starport of my choice etc?
I did not know.There is only one Flimley
Just because a suggestion doesn't make it into the game doesn't necessarily mean it wasn't taken seriously.Ok i see you got the easy stuff that required simple number tweaking, outta the way. I hope you are now working in getting the important stuff into this update. People for once more spent hours and hours into beta, and also spent hours upon hours writing down ideas and presenting their suggestions. So community worked really hard this time for once more.
Things like Bridge view and player trading for engineered modules should be getting ready, among many others.
Waiting to see if feedback was taken seriously this time.
I've seen a video on youtube of a fleet carrier arriving so it's certainly possibleGreat news!
Wait... you can get in the same instance as an arriving Fleet Carrier!?
Surely a carrier can arrive anywhere in an almost inquantifiable vastness of space around the target body. How would you even identify the point of arrival in order to be there first?
I just assumed they were their own self-contained instance that appeared on the system and could be dropped in on from frameshift only after arrival (or having been riding with the actual carrier).
That's pretty cool!
Edit: or does this refer to commanders on board the arriving carrier?
There has never been any mention of engineered modules, that is just a dream of yours.Ok i see you got the easy stuff that required simple number tweaking, outta the way. I hope you are now working in getting the important stuff into this update. People for once more spent hours and hours into beta, and also spent hours upon hours writing down ideas and presenting their suggestions. So community worked really hard this time for once more.
Things like Bridge view and player trading for engineered modules should be getting ready, among many others.
Waiting to see if feedback was taken seriously this time.
I hate to be "that guy" but even if Beta 2 on the paper seems to be a big step forward, I still hope that the "Next Era" is far better than this.Keep up the good work guys. If this beta process and the final product output is an indicator of how "Next Era" will go then all I can say is I am VERY excited for the coming times in Elite Dangerous. The middle of 2020 to the early part of 2021 marks a real change in the game and I believe it will be looked back on widely as the great renaissance of Elite! Bravo and please relay kudos back to the staff hard at work on your next conference!
From the original thread:FC's still cost 5 billion for Beta 2, wasn't this suppose to be changed to 1 million for beta testing?
Bridge view, I would certainly hope to see that in the new era, definitely not something they will suddenly add in the final beta.
I would hope that Frontier will want to see how well (cross-platform) CMDR credit transfer and commodity transfer go in the long-term in a live build before adding any more things we can use carriers to swap even if they think it's a good idea [1].Things like Bridge view and player trading for engineered modules should be getting ready, among many others.