Fleet Carriers Update patch 1 - Downtime and patch notes

Just want to add my voice to that of others here with reference to the mining being nerfed by 25%. I have also been one of the many doing a bit of mining during this brief period and I have to say I am disappointed Frontier have decided to implement this fix. I would have liked to have seen all other professions to be brought up to the level of income that mining has been producing recently. I have not seen so many players in local chat as I have of late the game has come alive. All bug fixes and improvements to the game are welcome but slowing down player progression, not so.
 
Also wow, that's an epic hotspot nerf. So only triple hotspots with the right placement are going to be good? I guess frontier are happy with people at the one spot outside the bubble and want to make sure its the only thing appealing for that intention.

Fair enough. I installed sub surface kit anyway so will start digging into it.
 
So i have a FC for each of my 3 accounts, Do i have to stop playing now my game has ended?
Of course!
Off you go to play Tetris now...

(one day folk will stop using the tern 'endgame' in a game that doesn't had an ending... But then, maybe once you have had your FC for a month a massive Thargoid "Boss" will show up and dismantle it, and invalidate the insurance so that rebuy is the full 5 billion again 🤣 )
 
Im new to this. But im pretty sure that the overlapping hotpsot was specifically targeted at LTD. At least thats the impression i got when i read it. Which suggests that other metals/minerals are not affected. But this quick 'fix' may have another side effect. It may force anyone and everyone that wants to mine LTD into the closest Triple hotspot. At least thats the impression i get. Either way im not bothered by it. I could never get to the 3xLTD sector anyway. It was too far.

Other minerals won't be targeted because simply put like 99 percent of the commodities market they are useless, both in terms of function and price. The whole market needs an overhaul. Nerfing LTD yields isn't going to fix that.
 
Nope. This mining was like 50-100 times more profitable than, for example, bounty hunting (not kidding). So the nerf almost cant be too harsh. But I agree that nerfing the hotspots is a better way than nerfing subsurface mining compared to laser mining for example. But we'll see.
I still think the prices of mining commodities should globally fluctuate more. And I mean a lot more, so the same mineral isn't consistently always the best one to mine.
Just a global multiplier on prices that either varies over time (with different rates for different commodities so they don't sync up, or at least only do so very occasionally) or just straight-up gets depressed by global volumes traded and recovers to full over time. The former would probably be more interesting for regular players 'cause the latter would lead to people hoarding with carriers and waiting for the day the price is high enough for them to dump onto the market.
 
Just want to add my voice to that of others here with reference to the mining being nerfed by 25%. I have also been one of the many doing a bit of mining during this brief period and I have to say I am disappointed Frontier have decided to implement this fix. I would have liked to have seen all other professions to be brought up to the level of income that mining has been producing recently. I have not seen so many players in local chat as I have of late the game has come alive. All bug fixes and improvements to the game are welcome but slowing down player progression, not so.

Hm so you want anyone who can afford a mining Clipper, Python or similar, to make enough money for all the ships in the game (Anaconda, Cutter, Corvette....) plus a fully kitted fleet carrier plus upkeep for the next five years within a week or two? hmmmm
 

Deleted member 251664

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Hi everyone,

We're back online, thank you for your patience! I'll also update the OP :)

Can you tell us more details about this particular note in the OP?

What is exactly "Ongoing balancing of Faction influence normalisation."?
 
No automatic tritium yet. Still need 120hrs of hard mine to fill it up. Sad.

Mining tritium is easy as pie now.

No, it's not automatic. But it doesn't take 120 hours to fill the tank, more like 3-4 hours.

Unless you're talking about filling the 25,000 ton cargo hold with tritium. That's kind of a self-imposed grind, IMO.

I understand being against having to do this chore at all (gathering tritium). But just a suggestion, but if you don't like mining, gathering 25,000 tons in one long grind to free yourself from it is cutting off your nose to spite your face -- a great way to make yourself miserable, instead of briefly dipping into an ice ring every few jumps. You can be in and out with several 500ly jumps worth of tritium in a few quick minutes with the current drop rate.
 
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It's nerf, or nothing.

-FDev
 
Rubbish. There are trade routes out there for Agronomic Treatment that net 20m for a single run (10mins?), there's your upkeep for a week. If Tritium's at a good price it'll make double that, or more.

Absolutely nothing forcing anyone to mine.
Rubbish. This is akin to saying "who needs rebuy". Because you can easily make it! Absolutely nothing forcing you to have a rebuy. Because you can easily earn it back! Same with upkeep right? Except when you don't, due to IRL reasons. That's why clever players who shunt this whole offline "free to play" upkeep mechanics decided to stuff the carrier with money for years. Want to charge for offline time in a paid game? Okay, make the game profitable offline as well. But that's another story, isn't it.
 
Thank you @Tim Smith and the Team, any chance to see the FSS ORBIT LINES BUG fixed? It's aknowledged and voted since more than a year: LINK

No they have to fix the broken reticule animation for surface missions first.

Lol, imagine if you were a developer at frontier, you build your thing, its got your name and rep on it. You own it. Then suddenly someone comes along, breaks it, and it never gets fixed, becoming immortalized as a broken half baked thing forever. Look son, daddy made this. How annoying would that be for the original devs :)
 

Deleted member 182079

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Always the folks with alot of credits telling everyone else what is too good.

Mining was fine. For those who didn't want to do it for hours on end it gave you an opportunity to actually earn enough for a fleet carrier doing it sparingly. I can't mine for hours and hours but it was nice to do once in a while to earn some credits.

Then I could actually do other things in the game I enjoyed regardless of payout and still see a way to being able to afford a fleet carrier eventually. Hopefully that isn't going to change.
It might come as a shock to some players but there are other players who would like the economy and credit balancing across various income streams and ship/module costs to resemble something a bit more coherent and dare I say, realistic - what we have now is a game-y exploit in a way and it should be rebalanced. It also ruins any sort of sense of progression for new players, they will just see Elite as a game where you 'mine until you get your Anaconda, then mine some more to get your FC, then stop playing because there's nothing more expensive to grind for".

The group of players who take the "I'm-all-right-jack" view are a very small minority I reckon. What other players earn or do not earn doesn't really affect my game as such (though I don't play the BGS or PP).
 
  • Reduced the largest possible yield when subsurface mining for Low Temperature Diamonds by around 25%.
=

Increased the required time you spend away from your kids and responsibilities so you can mine by around 25%

Welp, I'm done with this part-time job, game. Stop adding features and then taking them away. That's just ty planning. To the interns at Frontier reading this, don't take any positions that open up at that company; trust your instincts, that company's leadership won't take care of you.
 
I would expect even with 50% reduction in subsurface LTD mining, it is still reasonably profitable.

Probably, just going to take, well in theory, 25% longer to yield the same profits. Even if that's the case, it's still tonnes of creds. Guess we'll see.
 
How about doing some weapon rebalancing? E.G. buffing cannons to be something besides worse plasma accelerators and making the different sizes have the same velocity?
How about making regular missiles worth using.
Torpedos?
Can we get more huge variants of weapons?
how about more variants of weapons that AREN'T restricted to powerplay?
Can we PLEASE get a hardpoint module that splits 1 large hardpoint to 2 smalls? maybe even a huge to 2 mediums. People have been asking for weapons platforms for YEARS.

CAN WE PLEASE JUST HAVE A COMBAT FOCUSED PATCH.
Buff Combat pay and make the weapons that NO ONE uses more relevant?

Its been YEARS Fdev, YEARS
 
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Nope. This mining was like 50-100 times more profitable than, for example, bounty hunting (not kidding). So the nerf almost cant be too harsh. But I agree that nerfing the hotspots is a better way than nerfing subsurface mining compared to laser mining for example. But we'll see.
Bounty hunting doesn't take hours to complete. Mining does. So yeah it should be according to effort. Can't believe you combat focused builds actually cried at how unfair people who grind were getting wealthy. Bounty hunting is the fun part of the game, not a grind.
 
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