Fleet Carriers Update patch 1 - Downtime and patch notes

If that's the way you've been doing it, you're doing it wrong. The sweet spot isn't the center of the middle hotspot, because it's offset compared to the other two. This diagram shows why.. (despite the hotspot edge-nerfing, the same principle still applies)

aMpuOvj.png
Wait - how did you get those analytical graphics????
 
I can get 20 million in 10-15 minutes exploring the black.
Haven't read the previous arguments this is in context to, but in my experience out in the black this seems extremely unlikely unless my FC happens to jump into a system already filled with Terraformable Candidates/Earth Like Worlds/Water Worlds.

With blind exploration there is no guarantee that I won't get a lot of systems with poorly paying planetary bodies (even if those systems may be interesting for other exploration purposes). For myself I might get the occasional valuable system that gets around 10 million when fully mapped perhaps every couple of hours, but 20 million every 10-15 minutues would be exceedingly rare for me.
 
It was one of the first things I tried. I've also tried non-horizons, solo. All no go.
I also did a game file validation.
 
Haven't read the previous arguments this is in context to, but in my experience out in the black this seems extremely unlikely unless my FC happens to jump into a system already filled with Terraformable Candidates/Earth Like Worlds/Water Worlds.

With blind exploration there is no guarantee that I won't get a lot of systems with poorly paying planetary bodies (even if those systems may be interesting for other exploration purposes). For myself I might get the occasional valuable system that gets around 10 million when fully mapped perhaps every couple of hours, but 20 million every 10-15 minutues would be exceedingly rare for me.
Only F stars, system scan, check for the correct planets only (ww, aw, elw, and general planets in terraform offset range) detail scans those only, no mapping and move on. Got to have the right type of ship and setup right- fast and maneuverable to ditch the sun, short jump windup time. I don't like to explore that way but, if I want to I can make $ very fast. My ASP X build is absolutely incredible.
 
Wait - how did you get those analytical graphics????
From (IIRC) a link in a comment in a reddit discussion.. may have been in this one: Source: https://www.reddit.com/r/EliteMiners/comments/ab0r59/guide_how_to_find_good_mining_spots/
There was some good technical discussion and analysis going on there. And there are several such discussions going on at reddit, too.. the EliteMiners subreddit is well worth checking out. https://www.reddit.com/r/EliteMiners/

I "re-discovered" the image for purposes of posting it in this thread by doing a google image search on "hotspots Col 285 Sector CC-K a38-2".

Edit to add: From what I've seen reported, but haven't tested yet, the sweet spot has apparently relocated to dead-centre of the middle hotspot. So YMMV.
 
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I can get 20 million in 10-15 minutes exploring the black.

10-15 minutes of exploration gives you 20 mil? You must be stumbling upon terraforming candidates, amonia worlds and other valuable planets.

I am currently out exploring. I usually send my carrier 500 LY away and then chase it with my Krait MK2. I have about 14 jumps to catch up which takes way more than 20 minutes... Especially if I map interesting planets on my way (you know, to get the credits).
And when I sell my data I usually get between 5 - 15 mils (depending on my luck with planets).

I know 20 minutes was supposed to be an exaggeration but please... keep it a bit more real. :)
 
10-15 minutes of exploration gives you 20 mil? You must be stumbling upon terraforming candidates, amonia worlds and other valuable planets.

I am currently out exploring. I usually send my carrier 500 LY away and then chase it with my Krait MK2. I have about 14 jumps to catch up which takes way more than 20 minutes... Especially if I map interesting planets on my way (you know, to get the credits).
And when I sell my data I usually get between 5 - 15 mils (depending on my luck with planets).

I know 20 minutes was supposed to be an exaggeration but please... keep it a bit more real. :)

I'm too lazy to verify this, but D7 did respond with how they managed it above:
Only F stars, system scan, check for the correct planets only (ww, aw, elw, and general planets in terraform offset range) detail scans those only, no mapping and move on. Got to have the right type of ship and setup right- fast and maneuverable to ditch the sun, short jump windup time. I don't like to explore that way but, if I want to I can make $ very fast. My ASP X build is absolutely incredible.
It still seems pretty insane, but without trying it myself it looks plausable at a glance; although I think the credits/hour will be a lot less for typical exploration.

I'm currently using my DBX on economical routes while filtering O,B,A,F,G stars (there aren't enough O & B stars where I am to make a difference, so I leave them on). The FSS is only really good for planetary body types, so I'm using it to locate interesting ELW's and then jumping my carrier there to park up until I can find the next neat ELW. Credits are much less than this, though typically I still raise enough money every couple of hours to pay for a weeks worth of Carrier upkeep.
 
I'm too lazy to verify this, but D7 did respond with how they managed it above:

It still seems pretty insane, but without trying it myself it looks plausable at a glance; although I think the credits/hour will be a lot less for typical exploration.

I'm currently using my DBX on economical routes while filtering O,B,A,F,G stars (there aren't enough O & B stars where I am to make a difference, so I leave them on). The FSS is only really good for planetary body types, so I'm using it to locate interesting ELW's and then jumping my carrier there to park up until I can find the next neat ELW. Credits are much less than this, though typically I still raise enough money every couple of hours to pay for a weeks worth of Carrier upkeep.

Fair enough but I wouldn't call that exploration. If that's his thing then fine but that's a pretty insane way of making credits.

I mean with my way of exploration I can still make enough money for my upkeep and I am profitable as well, so I am not complaining. I just found the 20 mil/10 min a bit unrealistic.
But hey, if it works...
 
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Fair enough but I wouldn't call that exploration. If that's his thing then fine but that's a pretty insane way of making credits.

I mean with my way of exploration I can still make enough money for my upkeep and I am profitable as well, so I am not complaining. I just found the 20 mil/10 min a bit unrealistic.
But hey, if it works...
I pretty much agree, I'm also not unhappy with the payouts....even before the exploration buffs years ago when it was pretty tough to even hit Elite in exploration it didn't phase me when the payments were buffed (was a little annoying actually, since it was much easier to get to Elite Exploration and I was a good deal through Pioneer before it was changed).

I amassed a decent fleet of ships and 1.6 billion in the bank over 3 years and nearly 1.5 Million light years; but once I got to try a FC out in the Beta Blowout, I was hooked and so it was into the mines of Borann to raise that capital for my own Fleet Carrier.

Fleet Carrier have been an excellent addition to my game, I still haven't quite worked out their groove, and how I will adapt my fleet to them, but I feel they add more than they take, though being out of the bubble, I don't have to deal with the huge numbers of fleet carriers in system (I did make use of Nyberg Dock for cheap fuel before heading out into the black, but that was just before the Tritium Trade craziness hit).
 
Graphics Options, not Control options.

Hi, thanks for the suggestion, I tried the other two options. The other two options for 3D (VR I guess) stop the cursor from accurately responding to my mouse movement. The problem is that their mouse driver for the OS registers the same click cursor location on the next screen after the last click. The solution is to either clear all previous clicks upon entering a new screen or designate a "safe" area on all new screen entries to move the cursor to prior to executing the menu's selection. Both options have a downside.
 
No thank you to the downvote button.

I hate the Stellaris forums since you can't even have a decent idea without being downvoted, so only the most Politically Correct hivemind ideas get anywhere. Besides if you disagree, you are forced to reply (as I am) to explain why you disagree, so it's easier to learn from a disagreeing point of view rather than a simple red x.
 
10-15 minutes of exploration gives you 20 mil? You must be stumbling upon terraforming candidates, amonia worlds and other valuable planets.

I am currently out exploring. I usually send my carrier 500 LY away and then chase it with my Krait MK2. I have about 14 jumps to catch up which takes way more than 20 minutes... Especially if I map interesting planets on my way (you know, to get the credits).
And when I sell my data I usually get between 5 - 15 mils (depending on my luck with planets).

I know 20 minutes was supposed to be an exaggeration but please... keep it a bit more real. :)
I once made 22 million in 25 minutes of exploring...
Second NS jump (in Colonia) dropped me into a virgin system with 4 WW & 5(?) TF's... 20 mins mapping the valuable ones and jump straight 'home' to claim, then share with the squadron as even 'discovered' would be worth about 18 mill for each of them.

I usually reckon on 30m/hr in the region (but have been as low as 5!) unless I'm looking for new WD class stars :) Like everything that relies on luck, sometimes it is good, others bad :)
 
I once made 22 million in 25 minutes of exploring...
Second NS jump (in Colonia) dropped me into a virgin system with 4 WW & 5(?) TF's... 20 mins mapping the valuable ones and jump straight 'home' to claim, then share with the squadron as even 'discovered' would be worth about 18 mill for each of them.

I usually reckon on 30m/hr in the region (but have been as low as 5!) unless I'm looking for new WD class stars :) Like everything that relies on luck, sometimes it is good, others bad :)
I was told later that 20 mil/10 min is possible but in a way that I would not call exploration :)

I just found an undiscovered ELW - I scanned it, mapped it and that granted me 2,5 mil...
So unless someone is literally stumbling upon ELWs all the time it's not possible to make 20 mil/10 minutes by normal everyday exploration.

But as I said before - the payouts for casual exploration are more than enough to pay for upkeep and have some profit as well.
Tritium mining on the other hand.... :)
 
I was told later that 20 mil/10 min is possible but in a way that I would not call exploration :)

I just found an undiscovered ELW - I scanned it, mapped it and that granted me 2,5 mil...
So unless someone is literally stumbling upon ELWs all the time it's not possible to make 20 mil/10 minutes by normal everyday exploration.

But as I said before - the payouts for casual exploration are more than enough to pay for upkeep and have some profit as well.
Tritium mining on the other hand.... :)
Everyone knows that exploration doesn't pay...
Image2.jpg


Nobody told me that though...

ETA: That is my main account - this one is less :)
Image3.jpg


Which is reasonable for just 6 months in as the least used account :)
 
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The Shipyard bug is still there...

To recap: I don't have a Shipyard installed. However when I access my personal Shipyard on the carrier whilst in an Imperial system, the non-existent Shipyard has the four Imperial ships for sale.
 
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I was told later that 20 mil/10 min is possible but in a way that I would not call exploration :)

I just found an undiscovered ELW - I scanned it, mapped it and that granted me 2,5 mil...
So unless someone is literally stumbling upon ELWs all the time it's not possible to make 20 mil/10 minutes by normal everyday exploration.

But as I said before - the payouts for casual exploration are more than enough to pay for upkeep and have some profit as well.
Tritium mining on the other hand.... :)
Right normal exploration probably get 5-10 million in 30 minutes... but still, if you like exploration and do 3-4 hours of it on some days you will make way, way, way more than you need for weekly upkeep. Still, I find the FC launch odd because people like me that explorer for a few hours almost every day can pretty much just ignore upkeep concerns but, others that like to do mining or missions and don't play as often may find upkeep very very annoying as it is always on their minds that they have to cover that cost. An that's just to break even. So, I guess ED designers were not intending the FC for everyone. I personally don't buy the idea that ED is trying to limit FC's due to server load. I think as much or more of the reason is that they don't want the game to become unrealistically distorted. In real life, every day people who own boats don't own aircraft carriers. The every day boat parties out on the lakes are not on freighters.... Just my 2 cents..

Edit: Another odd thing about the FC's is the market angle. Everybody trying to trade between carriers, buying low and selling high doesn't seem to work very well. It's not how real markets work - it's more of a pyramid scheme, actually. Real markets are built on demand. No players have a demand for a single thing in the market other than perhaps tritium. You cant buy and sell desired Emmisions data, Manufactured Materials or Raw Material inside the market place. And even tritium is a very limited demand - FC's are often a long way from the two bubbles for one. So all the demand aspects are kept OUT of the market place. Inside the market place the supply/ demand is pretty much static vs dynamic. So, Market place is not well layed out but rather dysfunctional. Shoot, as a rich explorer, I would love to be able to just visit a nearby FC and buy the Polonium, Yttrium, Nobium, Tungsten, Ruthenium, etc... I would like to do more broad jumps and not be reluctant because I have to do so much planet landing (place ship hull at risk) and time spent hunting metals. I would rather land to look for mysterious clues and artifacts spread across the Galaxy about all kinds of ancient or live alien races. But the game has very little story script in it. I don't think ED has a lot of story/script SciFi creators in their talent pool actually.
 
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