Patch Notes Fleet Carriers Update Patch 2 - Downtime and Patch Notes

Ah, but while it's rather unrealistic for thousands of players to repeatedly mine out the same rock (or is it, they are the size of mountains after all...) it's also a bit unrealistic for players to deplete a ring in any reasonable amount of time too. On a lark, I measured the dimensions of the inner, maximum yield portion of the LTD3 overlap in Col 285. 88 million sq. km. For reference, that's about twice the land area of Asia.

Now since these subsurface asteroids do yield extreme amounts of minerals at once, it would be interesting to have a mechanism that depletes them globally after a while. Perhaps they come with a 1% chance of cracking apart when you mine them out, after which they're globally unusable for several days, just like core asteroids. Then the typical rock would be unaffected, but if you had an extreme high value one that got publicized, on average fifty people using it would destroy it and force everyone else to move on.

Definitely, but it could be done with (a lot) smaller hotspots
 
I don't care about credits any more. I have a carrier. I have my ships and modules. I'm off into the distant galaxy to map my own bubble and sell Tritium to passers by (at a modest price to cover upkeep). If people want 100bn credits then fine, but beware, CMDR Marz has 1.1 TRILLION. For what exactly? I don't know.

 
Oh yeah, thanks to remind me to get the EULA in front of me next time I start ED... Just in case I do something nasty...

EULA 3(c) : 'use cheats, automation software, hacks, mods, or any other unauthorized software designed to modify or defeat the purpose or experience of the Game'

According to section 3(c) of the EULA (and all section 3 for that matter), the so called SLF 'exploit' is not an exploit at all.
They are only using the game as-is, without tempering any the the functionalities offered in-game.
Ironically, using EDDB could be considered an exploit according to section 3(d) is they did not have the permission to do it.

The bugs are part of the so called 'experience of the game' offered by frontier, wanted or not wanted.

As much as I understand and agree with you that this problem should be seriously addressed, I still think this this is FDEV responsibility, not the players.

The section is poorly formulated indeed, "cheats" read like they have to be externally driven by software. This is also among the few instances when FD actually came out and made statements about it.

If bugs are just experiences of the game, roll-backs will not be a problem either as these are just game play consequences.

:D S
 
I don't care about credits any more. I have a carrier. I have my ships and modules. I'm off into the distant galaxy to map my own bubble and sell Tritium to passers by (at a modest price to cover upkeep). If people want 100bn credits then fine, but beware, CMDR Marz has 1.1 TRILLION. For what exactly? I don't know.


Like I said in a previous post :

Yeah...Well, I find it both ironic and sad that Elite, a game that give us the ability discover new stars, planets and lifeforms,
to play (dream?) far away from hour daily problems, has just become.. An unending quest for LTD hotspots and credits...
 
BUG REPORT - game hard crashes when fleet carrier jumps in on your location (sitting in a ship in normal space around 8.5km from the jump point). I tried to report this using the official tool, but that crashed too :p
 
This kinda stuff isnt even in the same ballpark. I would consider things like this clever use of game mechanics. As opposed to just magically force-respawning stuff.
Well, its no secret that this community downtalks every form of critique, but with defending blatant cheating it definitely reached an all time low point.

TIL how to conjucate the verb "to exploit":

-I make clever use of game mechanics
-You exploit
-He/she's a dirty cheater

Seriously, the hypocrisy in this thread from those calling for credit resets is hilarious. The fighter mining trick, at best, cuts an hour and fifteen minute mining trip down to an hour. Meanwhile I'm sure that most, if not all, of those calling for resets have used external tools or websites to gain access to information the developers didn't intend for them to have (like price data from an unvisited station or the locations of POIs) or spent hours stocking up on materials at Dav's Hope or crash sites or HGEs or crystal shards, whether by relogging or just by returning to the site to take advantage of the magically respawning materials (the exact same mechanic being "abused" by the miners btw).

"But that's not the same thing!" they cry. No, if anything it's far worse as (unlike the wealth of others) this actually does have a dramatic effect on player to player interactions. Fleet carriers aside, for most long term players credits long ago ceased to have any meaning and were replaced with the real currency in ED: materials. Even a fairly new player can buy and A-rate an Anaconda using entirely legitimate "as designed" credit grinding within a handful of hours. But what happens when that player takes their maiden voyage in their brand new Anaconda and encounters someone who's spent hours doing laps of Dav's Hope (or rescanning at the Jameson crash site) in their fully engineered murder-ship? By the time the newbie's figured out what a fire group is, their shields have been stripped and their hull's on 1%.

Reading some of the posts calling for resets is like listening to a real life conman (who spends his time swindling from widows and defrauding orphanges) complaining about a couple of kids cheating at Monopoly with Monopoly money. If they were actually serious in their desire to crack down on "cheating", they'd start by resetting their own accounts, thereby removing all their own "ill-gotten" gains from "clever use of game mechanics".

If, on the other hand, their actual concern is balance then may I suggest they're barking up the wrong tree. The problem isn't that someone's figured out a clever trick/exploit/cheat to cut mining times by 20%, it's that mining LTDs using any technique whatsoever is a hundred times more profitable than almost any other activity in the game, and that's the fault of the developers, not other players.
 
TIL how to conjucate the verb "to exploit":

-I make clever use of game mechanics
-You exploit
-He/she's a dirty cheater

Seriously, the hypocrisy in this thread from those calling for credit resets is hilarious. The fighter mining trick, at best, cuts an hour and fifteen minute mining trip down to an hour. Meanwhile I'm sure that most, if not all, of those calling for resets have used external tools or websites to gain access to information the developers didn't intend for them to have (like price data from an unvisited station or the locations of POIs) or spent hours stocking up on materials at Dav's Hope or crash sites or HGEs or crystal shards, whether by relogging or just by returning to the site to take advantage of the magically respawning materials (the exact same mechanic being "abused" by the miners btw).

"But that's not the same thing!" they cry. No, if anything it's far worse as (unlike the wealth of others) this actually does have a dramatic effect on player to player interactions. Fleet carriers aside, for most long term players credits long ago ceased to have any meaning and were replaced with the real currency in ED: materials. Even a fairly new player can buy and A-rate an Anaconda using entirely legitimate "as designed" credit grinding within a handful of hours. But what happens when that player takes their maiden voyage in their brand new Anaconda and encounters someone who's spent hours doing laps of Dav's Hope (or rescanning at the Jameson crash site) in their fully engineered murder-ship? By the time the newbie's figured out what a fire group is, their shields have been stripped and their hull's on 1%.

Reading some of the posts calling for resets is like listening to a real life conman (who spends his time swindling from widows and defrauding orphanges) complaining about a couple of kids cheating at Monopoly with Monopoly money. If they were actually serious in their desire to crack down on "cheating", they'd start by resetting their own accounts, thereby removing all their own "ill-gotten" gains from "clever use of game mechanics".

If, on the other hand, their actual concern is balance then may I suggest they're barking up the wrong tree. The problem isn't that someone's figured out a clever trick/exploit/cheat to cut mining times by 20%, it's that mining LTDs using any technique whatsoever is a hundred times more profitable than almost any other activity in the game, and that's the fault of the developers, not other players.

This reads like a good argument for rolling all the way back to the introduction of the new mining tools.

:D S
 
LOL

and also Carrier jumps are bugged now.. congratz... :ROFLMAO:
Each jump I do get a very nice Frontier Developments white crash reporting box to fill in.....with the options; ''Send or Don't Send''......... hell yes ''SEND'', each and EVERY time!!!! o7

For what good it might do.... o7
 
thing....even if you don´t like it...you´l hope the money train...just in case...frontier would not be able to balance rewards.

One thing is clear money making via mining is to fast, all other stuff seems meaningless in form of cash makeing.

Result is---new players 3 max for best ships- 1 week to carrier..missing all the small and medium ships--- beginn compalining about dying in combat ... to hard.. stop playing

marketing for sales is + but long term its killing the gameplay and fun...personal narativ.. gone.. mine if you want to stay competive
 
...
Meanwhile I'm sure that most, if not all, of those calling for resets have used external tools or websites to gain access to information the developers didn't intend for them to have (like price data from an unvisited station or the locations of POIs)
...

When FD took the time to implement programming and documentations for the players journal, I'm sure they knew these data would become public at some point.
 
Each jump I do get a very nice Frontier Developments white crash reporting box to fill in.....with the options; ''Send or Don't Send''......... hell yes ''SEND'', each and EVERY time!!!! o7

For what good it might do.... o7
I got that too, then the white box crashes when I click SEND. You just can't make this stuff up...
 
When FD took the time to implement programming and documentations for the players journal, I'm sure they knew these data would become public at some point.
Oh sure, but their original (IMO daft) design was to dramatically limit the information available to the player. And even today, a peasant farmer in Africa with a ten year old mobile phone has access to dramatically better information about market prices than any commander in the 3300s using in-game tools.
 
... one more thing. Funny part is when ppl say LTD is devaluating every single thing in the game and its cheating. Since when other players credits have any influence at YOUR game? There is no mmo mechanics, no auction house, no player driven economy, no credit transfer, no player sourced missions, nothing at all and you feel devaluated? HIPOCRITICAL as hell since there was ok when you mined 300 milion an hour. People wake up. Whole economy need rework but what are you talking about here in pure nonsence. :oops:🥳🥳
 
Oh sure, but their original (IMO daft) design was to dramatically limit the information available to the player. And even today, a peasant farmer in Africa with a ten year old mobile phone has access to dramatically better information about market prices than any commander in the 3300s using in-game tools.

That, my friend is a completely different discussion, but I totally agree, in-game tools for market/commodities/services informations are not really useful.

EDIT: Not even reliable (when looking for KNOWN material brokers for example)
 
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BUG REPORT - game hard crashes when fleet carrier jumps in on your location (sitting in a ship in normal space around 8.5km from the jump point). I tried to report this using the official tool, but that crashed too :p
Yep, had that 2 times out of 2 times i did that since last patch.
 
... one more thing. Funny part is when ppl say LTD is devaluating every single thing in the game and its cheating. Since when other players credits have any influence at YOUR game? There is no mmo mechanics, no auction house, no player driven economy, no credit transfer, no player sourced missions, nothing at all and you feel devaluated? HIPOCRITICAL as hell since there was ok when you mined 300 milion an hour. People wake up. Whole economy need rework but what are you talking about here in pure nonsence. :oops:🥳🥳
All things are connected ... more money = less punishment for gankers = less people play open etc. They added tritium, need fast mining for explorers = they boosted chance to meet trit rock = now in LTD spot u cannot find damn LTD rock - all around are trit = people found 1 egg and keep using it heavy.
Luck of planning game wide. They fix urgent problems without thinking.
 
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