Patch Notes Fleet Carriers Update Patch 2 - Downtime and Patch Notes

Yes, but it is fun to catch and kill ganker getting huge reward for that too...
Define "huge reward"?
In a lawless system with Anarchy?
Just the feeling that you sent someone back to the Rebuy screen and made them 10-20m poorer? He might not even miss that chump change.
 
pulse wave - i see a yellow - limpet - tritium. Pulse wave - i see a yelow - limpet - water. Pulse wave - i see a yellow - limpet - tritium x4 etc. 10-15 mins later LTD rock! yaw!

I can further confirm: This is not how to mine.

You should always have at least 1 mining lazer, and probe the rocks on the way to that glowing one. Maybe one of the non-glowies will have a 28.73% load of nothing but Diamonds in it, but you won't know unless you shoot a prospector at it.
 
... one more thing. Funny part is when ppl say LTD is devaluating every single thing in the game and its cheating. Since when other players credits have any influence at YOUR game? There is no mmo mechanics, no auction house, no player driven economy, no credit transfer, no player sourced missions, nothing at all and you feel devaluated? HIPOCRITICAL as hell since there was ok when you mined 300 milion an hour. People wake up. Whole economy need rework but what are you talking about here in pure nonsence. :oops:🥳🥳

Well, your post is funny nonsense as well. And it's incredibly short-sighted. The credit balance of other players does influence the game for you in NUMEROUS ways and I'm tired of listing them.
 
I can further confirm: This is not how to mine.

You should always have at least 1 mining lazer, and probe the rocks on the way to that glowing one. Maybe one of the non-glowies will have a 28.73% load of nothing but Diamonds in it, but you won't know unless you shoot a prospector at it.
...i have all. I'm speaking exact about damn deeps (all except laser). I never said lasers are broken. Lasers are ok. On x3 spot easy to get 38% rock. But there is only 1 such known spot.
Any way. There are 38% trit rocks in x3 LTD spot too! A lot.
 
Define "huge reward"?
In a lawless system with Anarchy?
Just the feeling that you sent someone back to the Rebuy screen and made them 10-20m poorer? He might not even miss that chump change.
Exactly. Because 20 mils is nothing. That what I said. However, if he had to work a week for 20 mils + I get bounty on his kill like 15 mils from station ...
In current prices. Lets say, if you're notorius you rebuy must be 2x of real price. And player who killed you gets a price.
I.e. if you have 1 billion ship - you will rebuy it for 2 billions and 1 billion goes to ur killer.
That will stop ganking during a week. ...well, could :) 2-3 months ago. Today it won't. Most people have hundreds of rebuys by such price already. Just a sample.
Killings must be expensive and rewarding.
And I said current ratio is nonsence. Too much free money. That was response to guy who said cheaters won't hart others. They do. Making a videos. So gankers can earn money fast etc etc.
 
...i have all. I'm speaking exact about damn deeps (all except laser). I never said lasers are broken. Lasers are ok. On x3 spot easy to get 38% rock. But there is only 1 such known spot.
Any way. There are 38% trit rocks in x3 LTD spot too! A lot.

There's 2 confirmed LTD3 spots, one ~300ly outside the bubble, one ~1,200ly. The latter also has an LTD4, and the former has a Trittium Hotspot in the same ring.
Lore-wise, it's possible some high-content tritium rocks rotated about and found their way into the LTD3 spot. Mechanic-wise, you're more likely to get hit by lightning and a meteorite within the same minute than finding a 35% Tritium rock in an LTD Hotspot, or a 29% Bromelite in a Void Opal.

Maybe it was god-handed in, maybe it's just a neat little coincidence for the miners with carriers.
 
The credit balance of other players does influence the game for you in NUMEROUS ways and I'm tired of listing them.
Sure - just nothing that actually matters if you would get off your high horse and quit being such a whiner. You're all just a bunch of old men saying 'back in my day we actually had to work for months to earn our credits'. Sure, I get it - I flew to Beagle Point in DW2, and so now I'm the one saying 'in my day we couldn't just catch someone else' taxi fleet carrier to the other side of the galaxy, we actually had to play the game for months on end jumping one ~70Ly hop at a time', while even then others were saying 'well, back in my day we didn't even have engineering or neutron boosts and we could only jump there ~30ly at time'.

Get. Over. It.
 
Firstly, thanks for the thoughtful reply Vasco. It's always good to have a proper conversation about these things.

I do, however, think that your focus on the mining relogging is missing the real issue.
What you consider 'cheating' isn't the problem, it's that Frontier have deliberately introduced credit earning mechanics that dwarf, by orders of magnitude, other methods of earning credits in the game.
The mining income stream, and since the FC patch tritium trading, has massively inflated cmdrs earning potential and that has then been used as the basis for the price of fleet carriers putting it out of reach of Cmdrs on the other career paths to earn their keep.

For myself:
  • Before the FC patch I had 2300hrs in game since 2014, mainly combat and missions with some light exploring. That gave me roughly 5.5 billion in credits and assets
  • Since the FC patch I've spent between 20 and 25 hours mostly trading tritium with a quarter mining, I've added roughly 8 billion (and listened to some great podcasts, so there was a plus)

I wanted a carrier, but to earn over 100 times the credits by focussing on specific activities? That, to me, is the real problem.

With that in mind I think it's irrelevent whether it's possible to relog to mine sub-surface deposits for 5-600million an hour when you can use mapped mining to earn ~400million an hour, or tritium trading for ~250million an hour (and it was 360+million an hour for a few days after the patch dropped)
It's just different degress of broken when compared to the rest of the ED careers.

Focus your unhappiness on Frontier's unwillingness to address the underlying credit imbalance between careers, and the economy in general, rather than whether it's possible to 'cheat' to earn an extra 20-50% per hour.

First.
It matters to me because i want Elite Dangerous to be a fair and consistent experiance for all players who invest their time and money in this title and its incumbent on Frontier to ensure that this game delivers that.
As above, it's not a fair and consistent experience between careers and hasn't been for the last few years.

I want Elite Dangerous to succeed and for that to continue, Frontier need to be Professional.
Me too o7

Second.
Davs hope and Jamesons cobra as far as im aware (i think there are one or two more sites... the crashed Conda with the Thargoid scan?) are anomalies i admit, and yes Frontier have not nerfed them (wish they would), but these sites seem to be single point locations which players can choose to travel to and exploit. Once it was possible to relog on any planet surface and kill harvest mats from skimmers all day long, To my knowledge Frontier stopped this.
They're not anomolies though:
  • re-instancing at combat zones, compromised nav beacons and RES sites to get a better ship spawn
  • stacking data scan missions to the same planet site and re-instancing when there to complete
  • re-instancing at attacked megaship sites to get the right thargoid spawn or probe/sensor in the cargo hold
  • the Obsidian Orbitial missions wanting thargoid commodities, obtained most efficiently by re-instancing at one of several surface sites (a previous credit earning gold rush which they never patched out)
  • etc

Relogging is a thing in the game, partly because of how it's built but also because of the ridiculous requirements Frontier have imposed on players in the past and those players then seeking to drastically cut down on the time investment needed.
I would rather it wasn't and the game was better balanced in general but we're way past the point where Frontier are going to change.

I think time is a factor when it comes to a roll back, the SLF/Mining exploit is still fresh so a roll back right now is still possible. For Frontier to roll back the mats gathered from Davs hope and Jamesons cobra which have been going for years now, i doubt it. I guess you could argue for a statute of limitations on individual roll backs... However the Engineering Cheat that gave players god rolls some years back floated around in secret for a long time and Frontier did punish those players when they found out.. But like i said, that exploit was a secret.
That and the billions that a few cmdrs made in 2014 just after launch are the only two times I'm aware they've done a rollback. The language the CM's have used doesn't talk about exploit, bug or cheating for this, they're going to leave it as is.

The SLF/Mining exploit was a flash of use once the knowledge become public and Frontier obviously didnt intend for people to use it once they found out.. which is why Frontier have 'Apparently' patched it out. If Frontier have patched it (intend to patch it) then obviously Frontier do not think that its supposed to happen.. so its an exploit from a bug... so they should Roll back the cheaters who knowingky used it for weeks or maybe months, Frontier should be consistent in their line towards cheating within their product. Protect the brand.
Where is the line between 'cheat' and legitimate earning?
Why is 5-600 million an hour not ok when ~400 million is?
Yes relogging is an exploit but as I've said, people earning an extra 20-50% per hour is not the real problem.

Finally.
Are you happy to see Frontier get lazy on fixing their game? Your language in this section of your posts suggests that maybe you dont like it. But you seem to be here i think to justify whats happened and to be in some regards an apologist. Are you now so exasperated that you have also given up?
I personally want to see this game get better and i think a professional and consistent approach by fromtier on the issue of cheating is a step in the right direction.
Ive not given up on this game... so i will continue to speak up and out.
In some senses I think I have given up. There are so many things I want to see them improve on but I just don't believe that will happen any more. Elite Dangerous is a product Frontier need to make money from, and investing in new content for the base game and Horizons with no way to charge does not make them money.
However, having ways for players to quickly earn enough to buy a fleet carrier and then buy cosmetics for that carrier does. It's not in Frontier's interests to take credits away.

I'm not intending to be an apologist for Frontier, just to acknowledge that the way the game is built makes relogging a thing and that players will take advantage of that to save time unless Frontier put in the extra effort to code it to prevent that happening.
I'm also suprised at how much ire it's generated when it's a fraction more credits per hour compared to the massive disparity between combat/mission earning vs mining earning which I think is the much bigger problem.

Apologies if this is a bit long and rambling, hopefully it's coherent enough.
Cheers o7
 
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There's 2 confirmed LTD3 spots, one ~300ly outside the bubble, one ~1,200ly. The latter also has an LTD4, and the former has a Trittium Hotspot in the same ring.
Lore-wise, it's possible some high-content tritium rocks rotated about and found their way into the LTD3 spot. Mechanic-wise, you're more likely to get hit by lightning and a meteorite within the same minute than finding a 35% Tritium rock in an LTD Hotspot, or a 29% Bromelite in a Void Opal.

Maybe it was god-handed in, maybe it's just a neat little coincidence for the miners with carriers.
Ok ..2 ..no matter. There are 100 billions stars and each has couple planets. So most you may account - single spot once per 10-15 jumps (of ship, not fc). On single spot you easy find tritium and no LTD.
...any way. Chances are broken. Now tritium is same as "zero" in casino. Even worse because chances are set manually, not equal to others. You will be finding trit even with no spot. This means - when I see 20 yellow rocks before me - I waste my time. Because at most 1 will be LTD at x3 spot. All others - not.
I found nice system where I had LTD, Opals, Tritium, Pirates and Thargoids. All in 1 system. I planned to live there for long. Well, nope. Couldn't find single rock for opals or ltd. Tritium is everywhere ...
 
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Sure - just nothing that actually matters if you would get off your high horse and quit being such a whiner. You're all just a bunch of old men saying 'back in my day we actually had to work for months to earn our credits'. Sure, I get it - I flew to Beagle Point in DW2, and so now I'm the one saying 'in my day we couldn't just catch someone else' taxi fleet carrier to the other side of the galaxy, we actually had to play the game for months on end jumping one ~70Ly hop at a time', while even then others were saying 'well, back in my day we didn't even have engineering or neutron boosts and we could only jump there ~30ly at time'.

Get. Over. It.

You didn't just miss the point, you didn't even realize there was one. But that's understandable, you were too preoccupied with insults.

PS: Please stop whining about other people's opinions.
 
six-nine-just-because-you-are-right-does-not-mean-4248925.png
 
I would accept ... but...I'm in LTD spot and I see at least 3 times more tritium then LTD. Why ? Did you try single random opals/ltd spot lately? Last time I did I ended up with 200t of trit :D just because I didn't find single damn LTD rocks. Well, it was 2-3% for lasers though. Same for opals. Quit spot after 20 mins of searching for ANYTHING viable except trit.

If you have any more argues - go say that to casino that their extra 1/37 should not be meaningful. in our game trit has like 2/3 boost and wins.
I boggles me why you'd go for single hotspots & not overlaps. Borann, even if its now just an LTD2 from what I remember, is within the bubble. & why would I go for single hotspots? Well, its your gameplay anyway, why would I bother telling you to got to overlapping hotspots which have better chances of finding the rocks you want. Go enjoy your single hotspot then. :)
As for your 2-3% LTD rocks for lasers, I don't know how you mine, as I regularly see 15-30%+, even the occasional 39%. You seem to be the type who wants something handed to you fast.
 
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Exactly. Because 20 mils is nothing. That what I said. However, if he had to work a week for 20 mils + I get bounty on his kill like 15 mils from station ...
In current prices. Lets say, if you're notorius you rebuy must be 2x of real price. And player who killed you gets a price.
I.e. if you have 1 billion ship - you will rebuy it for 2 billions and 1 billion goes to ur killer.
That will stop ganking during a week. ...well, could :) 2-3 months ago. Today it won't. Most people have hundreds of rebuys by such price already. Just a sample.
Killings must be expensive and rewarding.
And I said current ratio is nonsence. Too much free money. That was response to guy who said cheaters won't hart others. They do. Making a videos. So gankers can earn money fast etc etc.
Now turn that they other way around!
Say a ganker visits the mining fields. My mining cutter has a rebuy of 25m.
I'm less subject to this issue, but bear with me. Say I have enough for 5 rebuys. And I get ganked 5 times. The 6th time, I'm back to a freewinder, because someone "just wanted to have some fun" at shooting unarmed miners.
The ganker wouldn't have much of a bounty on his head. Some notoriety maybe, so what? The latter goes down quickly, and the bounty is pitiful.
I'm not a ganker, but how much bounty would one get on their head for blowing up a 400m ship? a few 100k?
Player bounties are capped at 5m iirc.
What are 5m bounty to someone flying a murder-lance?
It's nothing.
 

Deleted member 192138

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Yes, but it is fun to catch and kill ganker getting huge reward for that too...
I know, I played LA2 for long. Constant grind & "not enough money for basic things". I was killed by high levels a lot as anybody else. Was mad. Once I finally got to top - my best fun was to hunt them back and take their gear until they cannot fight again.
In Elite I just don't play open since 1st gank. I lost nothing except mood. They will lose nothing too, however, they will get fun they want. So I don't play their game.
If I could hunt them till they're forced to use free sidewinder I would go.

Also when you don't have enough creds for "anything" you will not go gank, you will be busy working on creds. If you do gank ...well, you can try 1-2 times until u killed and forced to restart game from scratch.
If you kill a ganker your "huge reward" is capped at 2 million per active bounty.

I didn't say that someone who has no money will gank but when money making is bad there's no incentive for risk based gameplay so ganking is the easy PvP option. Because very infrequently will you lose a ship ganking, but in balanced PvP you'll eat 3 or 4 rebuys a night (unless you're exclusively fighting people of such a lower skill level you may as well be ganking). So - depending on build being flown we're talking a certain 20 million per evening (balanced PvP) or probably no cost for an evening (ganking).

I love being told what PvPers do and how PvP works by someone that doesn't even fly in open though ...
Now turn that they other way around!
Say a ganker visits the mining fields. My mining cutter has a rebuy of 25m.
I'm less subject to this issue, but bear with me. Say I have enough for 5 rebuys. And I get ganked 5 times. The 6th time, I'm back to a freewinder, because someone "just wanted to have some fun" at shooting unarmed miners.
The ganker wouldn't have much of a bounty on his head. Some notoriety maybe, so what? The latter goes down quickly, and the bounty is pitiful.
I'm not a ganker, but how much bounty would one get on their head for blowing up a 400m ship? a few 100k?
Player bounties are capped at 5m iirc.
What are 5m bounty to someone flying a murder-lance?
It's nothing.
The bounty you get for blowing up a clean ship in lawful (ie not anarchy) space is based on the cost of the ship being flown (not the one being blown up) and the notoriety of the player doing the blowing up. A player with no notoriety it'll be a few 100k, a player with 10 notoriety will hit a cap much higher. If they're flying a full cost Cutter the bounty will be much steeper than if they're flying a Cobra, but it doesn't matter if you were flying a Sidewinder or a Cutter when they blew you up for the bounty they get.
Bounties for assassination of ships don't work the same for power play enemies when that is active but I don't know exactly how that's costed out offhand. The player won't get notoriety in the very least and I think bounty is much smaller as it's a "legitimate" kill like a privateer rather than a chaotic kill like a pirate.
The game makes no distinction between players and NPCs when costing the bounty for blowing up a clean ship.
 
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