Patch Notes Fleet Carriers Update Patch 2 - Downtime and Patch Notes

As for your 2-3% LTD rocks for lasers, I don't know how you mine, as I regularly see 15-30%+, even the occasional 39%. You seem to be the type who wants something handed to you fast.

Adding onto this, 10% is the lowest I'll mine for, unless there's something like 7-9% very near the 24.37% I just hit, then I might as well. Anything less is merely a waste of time (and possibly limpets) and is generally not worth it.

Borann, even if its now just an LTD2 from what I remember, is within the bubble

Also what with Carrier Taxis being a thing, it's easy to hitch a ride to the Col Mines, fill up, and then catch a ride to the sell point. There's at least 9 that do just that, at least once a day, and I know of one that is dedicated to doing nothing But taxis for all platforms; The Broken Limpet.
 
Seeing a frontier employee play elite & running out of fuel makes me loose some hope tbh.

I'm exaggerating of course, but it does make me feel quite uneasy.
 
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Look...when you all started to mine and did you ever just mine without watching trick videos?
About year ago when everybody was hunting special ring to easy catch VO... I had best buying station near own ring like 100ls. I just dropped in that random ring and made 128t/hour easy without any trick. That how this system must work. Currently if you will try to mine random ring for LTD/VO. That will take forever, as most rocks will be trititum.
 
Any way, for both miners and pvpers here by other words:

Both situation are about chances. That is not about "i do something wrong". It is about game rules was changed as not intended and not expected:
1. Mining. Adding tritium they set custom chances to it like 1/37 win chance of casino. It seems nothing. But consequences are here already. Yourtube is full of guides how to find egg. Why ? Because searching ANOTHER ANY rock will take tens of minutes as it hidden by tritium with wrong chances. That is rule changing and not expected.

2. Pvp.
Chances and wins again. If you have a lot of money: gankers and victim lose nothings. Gankers get good mood. Victim loses mood. Victims are going to solo. Because even if you CAN kill ganker, you don't get any reward.

Balanced money. Ganker may lose some "work time" per death. Victim may loose too but victim gets rewarded for kill (we say BALANCED, not "1kk only" now). Also more kills of ganker - harder him to return, more money to victim. Some "victims" would stay in fight, especially when they have carrier close to swap ships. So in this scenario if I can kill ganker I will stay and kill him because I get some proper reward (balanced!). Eventually it leads it will be 1-2 gankers only present. All others will be busy by doing credits or just deleted game because of frustration on lose.
To recap: ganker always wins good mood in any scenario. Victims may win something in balanced or wins nothing in current. So "victim" plays open ONLY when can win anything. That is not now scenario.
 
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Look...when you all started to mine and did you ever just mine without watching trick videos?
About year ago when everybody was hunting special ring to easy catch VO... I had best buying station near own ring like 100ls. I just dropped in that random ring and made 128t/hour easy without any trick. That how this system must work. Currently if you will try to mine random ring for LTD/VO. That will take forever, as most rocks will be trititum.

Again, You're in a single, non-overlapping hotspot, from the sounds of it. In a double or triple hotspot, the chances of finding rocks with loads of stuff skyrockets hard enough Elon Musk would be rolling in his pressumed grave by the time the game takes place. There's also a good chance you are not in a 'pristine' reserves system, which also has a lot to do with it.

Col 285 Sector CC-K A38-2 Planet 1 Ring B

Shut the , go there, hit the middle-most LTD Hotspot of the Triple, mine some, and tell me what you get in half an hour. No trick needed, just regular lazer mining equipment. There is an entire subreddit of nothing but Elite: Dangerous Miners, that's how effective it is.
 
Again, You're in a single, non-overlapping hotspot, from the sounds of it. In a double or triple hotspot, the chances of finding rocks with loads of stuff skyrockets hard enough Elon Musk would be rolling in his pressumed grave by the time the game takes place. There's also a good chance you are not in a 'pristine' reserves system, which also has a lot to do with it.

Col 285 Sector CC-K A38-2 Planet 1 Ring B

Shut the gently caress, go there, hit the middle-most LTD Hotspot of the Triple, mine some, and tell me what you get in half an hour. No trick needed, just regular lazer mining equipment. There is an entire subreddit of nothing but Elite: Dangerous Miners, that's how effective it is.
128t / hr or 1.5hr. Reading chat a bit too. Flying, scanning each yellow rock for SSD. 1-2 times found 1 to explode. For lazers need another ship. With like 15 limpets. My current with 5 limpets is not effective on lasers only. But I do if SSD has lasers too. Boost speed is something like 540.

Random 1x LTD spot in Void, 1 rock met in about 20 mins. Gave up to try.

But again. I don't say you can't. I say chances are shifted into unexpected way. It is wrong when whole server mines 1 rock, because to find others will take a lot of time. Even with latest 2hrs cooldown miners refuse to search any other rock. They just split CD between 2 there + wait. It is faster to wait 2hrs and mine "egg" then find 5 another worse rocks.
 
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128t / hr or 1.5hr. Reading chat a bit too. Flying, scanning each yellow rock for SSD. 1-2 times found 1 to explode. For lazers need another ship. With like 15 limpets. My current with 5 limpets is not effective on lasers only. But I do if SSD has lasers too. Boost speed is something like 540.

Random 1x LTD spot in Void, 1 rock met in about 20 mins. Gave up to try.

But again. I don't say you can't. I say chances are shifted into unexpected way. It is wrong when whole server mines 1 rock, because to find others will take a lot of time. Even with latest 2hrs cooldown miners refuse to search any other rock. They just split CD between 2 there + wait. It is faster to wait 2hrs and mine "egg" then find 5 another worse rocks.

This isn't about the egg, this is about your mining in general. You're only going after Yellow rocks, when you should be looking at ALL THE ROCKS.

Your view is too narrow, too focused. Widen it, you blind-eyed rattlesnake. Only doing one harshly cuts into time spent, so don't do Just the one.
 
This isn't about the egg, this is about your mining in general. You're only going after Yellow rocks, when you should be looking at ALL THE ROCKS.

Your view is too narrow, too focused. Widen it, you blind-eyed rattlesnake. Only doing one harshly cuts into time spent, so don't do Just the one.
That's because tritium chances affect only yellow rocks. Lasers do not have special thing, as they can mix stuff. That's why i speak about yellow rocks.
Ok, if you feel better lets speak about VO. Same thing, I gave up finding single one on VO spot in 20 mins. Trititum-tritium and something else once.
 
This is a very buggy update - the sound glitches, the galactic averages are broken, whatever previous bugs I mentioned, weird "pauses" and hiccups and other stability issues.

Buggy buggy buggy, but I'm not using that monstrosity of a bug reporting system, I'll just stick my tongue out at everyone instead :p
 
I think I got idea what they did.
Let's say u're in LTD spot and scan. Random says 2 yellow rocks with LTD. Then 2nd tritium random says 5 more tritium rocks. Now instead 2 you see 7 rocks. So your total chances to guess proper LTD went from 2/2 to 2/7.
I'm not sure if i'm right here or wrong, but looks like it is so. Any way - there is ultimate fix - make tritium glow other color, pink for example. Done. We can see 2 usable rocks and 5 trash tritium.
 
I think I got idea what they did.
Let's say u're in LTD spot and scan. Random says 2 yellow rocks with LTD. Then 2nd tritium random says 5 more tritium rocks. Now instead 2 you see 7 rocks. So your total chances to guess proper LTD went from 2/2 to 2/7.
I'm not sure if i'm right here or wrong, but looks like it is so. Any way - there is ultimate fix - make tritium glow other color, pink for example. Done. We can see 2 usable rocks and 5 trash tritium.
I understand your concern, also your idea can be great, but...
Even that it's not my case I doubt that overuse of color-distinguishing for in-game tasks/imposed mini-games do align with general development politics of Elite - as some commanders do have physical problems to distinguish colors at the same level as others.
 
More bugs! Is anyone else noticing light source popping? It's almost as if the light source is shifting it's position in space for a second, and then switching back. It tends to pulse at 10 second intervals, give or take. At first I thought it was something wrong with one of my shader mods, but I see it even when I disable all mods, though to a much lesser extent. Some places suffer from this worse than others, depending on the lighting, and it doesn't seem to happen all the time. But once it starts happening, it keeps happening...

Whatever it is, it's highly annoying! Let me know if others are seeing this. It might be related to me setting PrototypeLightingBalancesEnabled to 0 in my GraphicsConfig file. I sure hope I can keep using this setting, however, as it is way better IMO than the new lighting (when the sun isn't strobing).
 
I think I got idea what they did.
Let's say u're in LTD spot and scan. Random says 2 yellow rocks with LTD. Then 2nd tritium random says 5 more tritium rocks. Now instead 2 you see 7 rocks. So your total chances to guess proper LTD went from 2/2 to 2/7.
I'm not sure if i'm right here or wrong, but looks like it is so. Any way - there is ultimate fix - make tritium glow other color, pink for example. Done. We can see 2 usable rocks and 5 trash tritium.

Even simpler solution.
In hotspots, at least 80% of the glowing rock should be related to the resource of the hotspot.
After all, X hotspots should be hotspots for resource X.
If not, what's the point of having them... they should be called 'coldspots', it would be less misleading ;)
 
Even simpler solution.
In hotspots, at least 80% of the glowing rock should be related to the resource of the hotspot.
After all, X hotspots should be hotspots for resource X.
If not, what's the point of having them... they should be called 'coldspots', it would be less misleading ;)
Simpler still just call them hotspots no need to mention what is in them.
 
Encoded transmission begins ============================================
Dja Co-P Mapping Service here, reporting:
Commanders, I'm afraid that all the systems in the known human-populated enclaves are in the state of lockdown, and that lasts for over a month already. In complete media-silence we have the situation that in the domain of megaship class transportation only some special ones (like Gnosis and The Conduit) and the freshly appeared fleet of so-called Fleet Carriers have the permission to travel between systems. None of them, however, either capable or have intentions for bulk transportation of the regular commodities, including those of the first necessity. Taking into account that this situation persists already for one month I start to wonder how in-game economy still manage to breath, and what is that galactic-wise catastrophe we are observing. Also, for supposedly same unknown reason all clean up teams have ceased their activity, and only due to the same unknown factor that have drastically reduced the number of accidents involving spaceships we are not completely buried under the hazardous space wreckage. Where are all those ecologists?
Dja Co-P Mapping Service, out
Encoded transmission end ===============================================

Yep, I have voluntary took the chores for checking the regular megaship locations along with their flight-plans and Tip Off related crashed ship sites on a per week basis. Weeks ago this bug report has been posted (confirmed and acknowledged) on the issue tracker: https://issues.frontierstore.net/issue-detail/17285
Still,
1) regular traveling megaships do not jump - for a month already
2) Time-table driven Tip Off sites do not change their states as intended, also frozen in time (in stasis) for that same month already (so they efficiently became permanent in place of being semi-persistent as they were intended)
If anyone wants to participate in checking/upvoting - please, do.

Finally, with a bit of surprise to myself, I would like to sincerely thank all the commanders who participate in the "relogging"-feasts on the sites like Dav's Hope or Commander Jameson's crashed Cobra. At least this time my voice is with you, commanders, as I do suspect that it's primary due to your combined effort in bug reporting those sites are still in-game and have not been extinguished probably years ago. I know that there are other enthusiasts but their voice is faint due to low number, and that is you who effectively - while may be not intentionally - do help to preserve these and similar places, and as this - Elite heritage, history and diversity.
I do have kind respect to the camp of "Fair Play/Truth Seekers", but the resulting vector - yes, that is only my personal opinion - this time is not in their favor.
 
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