Patch Notes Fleet Carriers Update Patch 2 - Downtime and Patch Notes

Anyone else randomly losing sounds?
So far I have had engine noise cutting when switching power distributor and my Carrier hanger bay sounds cutting when I lower my ship down.

its o so quiet.....
 
Yes, and they also have to attend an online seminar to learn "How to be a good consumer 101"
Afterwards they have to stand in a corner while the devs stand around them in a circle shouting "Shame!"

I take it you used this exploit then?

Frontier have reset players before for using exploits on several occasions. Its only fair that it also happens this time and Im hoping that Frontier did or will in this regard.
But If Frontier are happy to just give a pass to cheating then good luck to them. What a solid product this will become.
 
I take it you used this exploit then?

Frontier have reset players before for using exploits on several occasions. Its only fair that it also happens this time and Im hoping that Frontier did or will in this regard.
But If Frontier are happy to just give a pass to cheating then good luck to them. What a solid product this will become.

I take it you're vegan then?
Makes as much sense..
Did i defend the exploit? nope.. I'm simply taking a side against punishing peeps.
I really don't understand people asking for punishment in a game.. it boggles my mind..
 
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Am I the first one to realize that Brewer Corp Manufacturing Facility that used to be parked next to Jaques Station is gone?
I thought it was maybe moved, but I do not see anything in the Nav panel. The system still shows on the map as it does have Carrier Services, the NPC to buy a carrier is there. Just the factory is... gone?
 
I take it you're vegan then?
Makes as much sense..
Did i defend the exploit? nope.. I'm simply taking a side against punishing peeps.
I really don't understand people asking for punishment in a game.. it boggles my mind..

Allowing cheating to go unaddressed in game only punishes those who play the game fairly.
If Frontier want their game to be seen as a professional product then they should act on the exploits with patches (which they do) and also roll back the players who knowingly used these exploits (which they have done plenty of times before).
 
I take it you're vegan then?
Makes as much sense..
Did i defend the exploit? nope.. I'm simply taking a side against punishing peeps.
I really don't understand people asking for punishment in a game.. it boggles my mind..

Totally agree.

I have not used this SLF thing, but I think that if the game contain such non-senses (bugs or not), players should not be punished for using it.
It's the devs job to patch them (if bugs).
Frontier want a galaxy full of opportunities ? Well, this 'exploit' is exactly that.

Anyway, I don't mind players making a lot of money doing something that I don't do, if they enjoy grinding credits, good for them.
But I think that they are missing the point of what Elite is really about (or don't they?).

EDIT: Beside, how can they be considered exploits or even bugs if FDev sanctions (well... condone) the use of logout-exit-login to respawn manufactured materials in USS ? :unsure:
 
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Am I the first one to realize that Brewer Corp Manufacturing Facility that used to be parked next to Jaques Station is gone?
I thought it was maybe moved, but I do not see anything in the Nav panel. The system still shows on the map as it does have Carrier Services, the NPC to buy a carrier is there. Just the factory is... gone?

Was here yesterday 😕
 
Greetings Commanders,

Today's patch brings a number of changes, primarily focusing on stability and Fleet Carrier fixes. These are due to go live at 10:00 UTC with 15 minutes of downtime expected.

Fleet Carriers
  • Setting a price for a commodity in the market management screen is now much faster.
  • Players can now use "-" when entering ship IDs.
  • Fixed an issue that placed Fleet Carriers in the barycentre when jumping to a binary system, even if space was present around the primary star.
  • Fixed an issue which could cause Fleet Carrier landing pads to be displaced.
  • Removed superpower faction logos from Fleet Carriers.
  • Fixed a bug which prevented SRVs from being restocked at Fleet Carriers.
  • Fixed the timing so that when transferring a ship to a carrier the "Incoming Message" audio now plays at the same time as the message arrives rather than immediately upon requesting the transfer.
  • Fixed a problem with stolen mission cargo getting stuck after being sold to a Fleet Carrier.
  • Fixed an issue positioning Fleet Carriers near stellar bodies with highly eccentric orbits.
  • Fixed some issues with bookmarking Fleet Carriers.
  • Fixed an issue with Limpets sometimes not being restockable at a Fleet Carrier.
  • Fixed an issue with Fleet Carrier shipyards incorrectly interacting with Powerplay control system effects.
  • Fixed an issue causing ship inventory numbers to be displayed incorrectly after selling items to a Fleet Carrier.
Background Simulation
  • Adjusted the way Retreat and Expansion conflicts are resolved: The Retreat state will now be overridden if another faction attempts to expand into the retreating faction's star system by challenging them. The resulting conflict will still evict either the expanding or the previously retreating faction as normal
Mining
  • Surface and sub-surface deposits on asteroids will no longer immediately respawn when re-entering the instance or switching to a ship launched fighter.
Galaxy Map
  • Fixed an issue which stopped Squadron Bookmarks appearing.
Installations
  • Fixed an issue with combat bonds not being correctly awarded for scenario objectives when over four players contributed.
Commodities
  • Galactic average prices were updated.
Stability Changes
  • Fixed an Orange Sidewinder connection issue when dropping into an instance with a Starport and Carrier Vendor.
  • Fixed a crash when entering the Commodity Market on a Fleet Carrier.
  • Fixed a crash when entering Holo-Me customisation at a Fleet Carrier.
  • Fixed a crash when purchasing a Fleet Carrier and immediately viewing it in the galaxy map.
ARX
  • Fixed a bug which meant that selected Fleet Carrier paint jobs would be removed when entering an instance.
Thanks for all of your feedback. Let us know how you find the changes and if any further issues arise!

o7
And still haven't fixed the skins for the fleet carriers yet
 
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thx!
 
Allowing cheating to go unaddressed in game only punishes those who play the game fairly.
If Frontier want their game to be seen as a professional product then they should act on the exploits with patches (which they do) and also roll back the players who knowingly used these exploits (which they have done plenty of times before).

I understand your frustration, but It wouldn't seem fair for fdev to punish the players for their own own mistakes.
The last time they did that (that I heard of) was around 4-5 years ago.
 
OK tested hotpost and mining is still messed up. Hotspots still not generating whats advertised apart from triple LTDS and tritium.
Anyone else wanna confirm? If so add this this bug report.

https://issues.frontierstore.net/issue-detail/17370

I would have expected FD to at least fix the hotspot not generating issue, seem as though a lot mine in the game. Still screwed up.
Thx FD for fixing the mining issue, the only thing you seem to be concerned about is cmdrs using the mining exploit. Granted cheats are cheats either using cheat software or exploits and should loose all their credits earned while using exploits which I hope FD do like they have done with other exploits but at least fix the dam mining problem so that Hotspots actually generate whats advertised.

This is so god dam frustrating for miners.

Still just the bloody same even after todays patch.
 
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Federation/Imperial superpower logos.. probably solved, ok. Now - and what all these advertising banners do on - presumably - private property?
 
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