Until 250+ of the newly rich park their FCs in your favorite star system.
Remember how I said, "The fact that these Carriers are spawning IN ABUNDANCE seems slightly ridiculous"? Well, you guys are attempting to provide evidence for exactly what I was referring to. I mean, if every single one of them conspired together, they could overthrow any of the main in-game superpowers...Frontier's coding permitting, of course.
It will affect on you, when we get something bigger than carrier for 100b "cause you guys mining trillions in ltd"Lol
I have over 800hrs and I couldn't care less if a new player made a trillion right now. It doesn't affect me in game. It's all in your head.
Helps stuff like my mineral trading gigthe reason about g.avg change?
Very unlikely. People were expecting 20bn+ for a carrier because of all the easy money methods and there have been plenty over the years. 5bn, 10bn max? That's doable for a long time end game player.It will affect on you, when we get something bigger than carrier for 100b "cause you guys mining trillions in ltd"
And you will eat your shoes, cause without exploits making money on it will be impossible
tbh mining can be one of reasons of price carriers. It don't affect on other players, right? Sure.
I imagine that it's only a matter of time before you have the decal you want on your Fleet Carrier and you're missing some of your ARX instead.Already missing the imperial decal on my nautilus :/
I'll continue my request for Fleet Carriers self sustainability, from here on referred to as FC.
Currently I feel FC are a Sunken Cost Fallacy.
Reasoning for the existence of a FC in the Elite Galaxy seems self explanatory, Carry a Fleet of ships over great distance with supplies and resources to mitigate risk for these ships to venture without support.
The value proposition for any venture measures risk and reward with a Return On Investment, from here on referred to as ROI, this is a quantifiable standard for any venture. Business ventures require capitol investment with an ROI. In situations where profit is not the motive, you invest, get the perceived benefit at no additional cost with a net loss of zero. Charities and non-profit services still require this self sustaining ROI model to survive, otherwise it's a donation without further benefit with additional cost.
This is the current implementation of FC, You invest time, resources and operate at a continued loss, the only way to continue is additional time and resources continually chasing the loss from investment. This is not a path to success in any venture.
For me the universal application of a FC should be self sustainable in any one of the rolls in the Elite Galaxy. Participating in multiple rolls nets a further gain ROI making these additional ventures profitable for the additional time and resource investment. That is a healthy, mutually beneficial game-play mechanic.
Exploration with Cartographic and Codex.
Trade Cargo carry investment.
Bounty and Faction play.
Mining distant resources.
Currently the closest approach to sustaining the sunken cost of a FC is Mining a single resource simply because it's the path of least resistance. Any attempt to utilize the FC requires acquisition of Tritium with the path of least resistance mining LTD, selling at stations in the bubble, purchasing Tritium and delivering it to the FC.
By this definition a Fleet Carrier is a Mining Carrier tied to a supply chain. There isn't a universal roll without this accepted logistics. Although there are other ways the depreciating return of time involved eventually returns to the path of least resistance.
For this very reasoning I didn't buy a FC. I did the math, the value proposition wasn't there. Owning a Mining Carrier with one game-play loop wasn't fun.
Welcome to my TED Talk.
As there probably should be. If starports are the cities and starships are the individual lorries making deliveries, megaships are the cargo ships and trains carrying bulk supplies around human space. There should definitely be more than one per city.