ANNOUNCEMENT Fleet Carriers Update - Patch 3

I wouldn't say they hate their player base.

I think they either:

3. their code is now in such a mess that they don't even know what they are doing anymore.

All three options are equally sad.

I know you've spoken about points 1 and 2 above but I would probably agree with you on point 3. Last week, we got patch notes saying the Fighter/Flip exploit was fixed. It wasn't. Videos on Youtube within hours showed this wasn't the case. In fact, as further evidence showed, they actually screwed up core mining. This week, we get similar. Except that if you fighter/flip instance and fire off another prospector, the SSD still appears on the rock but just doesn't appear as a targetable resource. They "removed" the resource but left in the animation. There are already videos on Youtube showing people trying this. And there are practically no valuable rocks in hotspots. So to fix one issue, the FDevs have mangled other parts. That shows that their coding is like a ball of string. Cut one piece and you have no idea what other parts will be affected.
 
I love the game, and I wont stop playing but.... My goodness Frontier, I honestly think you're getting things wrong on purpose now.

The likely problem is there is an absence of change control / end to end testing and a total lack of analysis of changes up front.

They need to change the design leads Job so that they include the validation of changes before they go into production.
 
Ah, you can't beat a good chimp's tea party. Sadly, it doesn't look far from reality.

As someone posterd earlier, you'll never please everyone with this game. However, changing the game rules arbitrarily and so haphazardly will always annoy people.

I've been doing the mining/exploring thing on my boat, not going bad so far. You do have to enjoy mining though, otherwise it would be painful. I've found that the post-patch mining for tritium has become less efficient; pre-patch there were roids with 20%+ for laser mining, plus the ssd's and the surface deposits. Not anymore. Even in hotspots, it seems a glowing asteroid has had tritium replace with <insert rubbishy, unwanted item here>. And of course the non-abrasive abrasion blasters is funny, to a point.

Please, fix your oopsies FD!

Cheers,

Razzerman
 
In my real job I work closely with a team of software developers. We never let them make decisions because whilst they are fantastic at coding they are absolutely awful at real life. This situation smacks of coders deciding what to do and not management.

So not only do you think software developers are subhuman, you also think they get to call the shots? 😂

So much arrogance and ignorance in just three sentences, well done!
 
Well, mining has gone down the drain, in many ways, can't even surface mine what you crack open.
Mining Tritium makes finding needles in a hay stack a reasonable task.
I go to an LTD hot spot - I find anything BUT LTDs.
I got to a VO hot spot - I find water, trit, LTDs, Bromelite, more LTDs, you name it. Found a few cores in the end, which I could only crack open.

I guess I'll just go and do something else until this is fixed.
I heard engineering mats are a good idea around this time of the year.
 
So not only do you think software developers are subhuman, you also think they get to call the shots? 😂

Developers are very clever people, but they tend to lack context because they are not exposed to the end-users experience. That's why you need a good analyst to sit in-between the customer and the developer to make sure the changes are good. Nobody called them "subhuman".

So much arrogance and ignorance in just three sentences, well done!
What?
 
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That's why I implied they don't get to code whatever they feel like. I'm sure somebody at Frontier tells them what the end result should look like before they start typing.
 
It seems that all the complainers on this forum are noobs who have not yet learned the other aspects of this great game.
I have not mined for at least a year at that was only to get engineer access.
I can earn about 100m a week in a few hours playing in Bounty hunting, Trade, mission running etc. which gives me more than enough to maintain my carrier.
Of course I have a 'vette, Cutter etc. for different activities, but these were earned grinding rank in Fed and Empire without using 'exploits' and I had to learn the basics of flying, combat, trade etc. which gave me a good feeling everytime I gained rank or earned enough credits to buy the next ship.
This is a long-term simulation, not an instant gratification game. It has so many different activities that you have to learn or practice to be really involved in the game, and the number of people that are involved in the BGS part are the heart and soul of this simulation.
I agree that the nerf of Tritium mining was a bad move by FDEV as people need to find fuel, normal ships can scoop the majority of stars for fuel.

Basically if peolple really learn this game they will find that it has a myriad of aspects that are hidden.
 
Personally I would like much more if mined things pays 1/4 pre-patch, but you can fully enjoy all types of mining at once with mining content which SHOULD BE in appropriate hotspot. THIS would be fun and gameplay ... sadly I fear that this patch just further confirms that people deciding about changes don't know how this game work from players viewpoint ...
 
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Confirmed:
  • abrasion blaster does not work anymore on cracked asteroids
  • hotspots contain everything except the material they are named after
  • Mining is dead now
How am I supposed to earn my nasty upkeep for the carrier, if there is no way to earn the money in a reasonable amount of time, so I can do the not so well paid fun stuff? Is this intended to be second job?

Sorry Devs, but you really overshot the target this time. Nerfing the exploit Egg-thingy is okay, but nerfing mining to the ground is stupid. Many people have to generate upkeep and fuel their carriers - and if you wish less carriers, you, DEVs, should remember that these carrier owners pay you with their ARX, which they spend on your carriers paintings etc.. So if you remove reasonable ways to earn the excessive upkeep etc. you take away, what the customers paid for.

You can make up a calculation: How many hours do I have to spend in combat with the current income for a year of upkeep? Yep, you get it.
 
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That's why I implied they don't get to code whatever they feel like. I'm sure somebody at Frontier tells them what the end result should look like before they start typing.

Probably not in enough detail and the outcome of their changes isn't being validated.

The nett result is developers may have more latitude to do what they think is right, rather than it being prescribed in a proper specification and then we end up with a bad outcome because its not tested properly either.
 
Personally I would like much more if mined things pays 1/4 pre-patch, but you can fully enjoy all types of mining at once with mining content which SHOULD BE in appropriate hotspot. This would be fun and gameplay ... sadly I fear that it just further confirms that people deciding about changes don't know how this game work from players viewpoint ...
Of course they don't...

From recent reading it would appear that players really just want a selection of buttons on a 'new & improved' Resources screen to add 100 billion credits, 40k ton of 'whatever' every time they click it...

If one is going to generalise about 'players' one really should consider how impossible it is to amalgamate so many different "the game should be THIS' opinions that are spouted here first - then reach the conclusion that if they listened to the players there would be 'no spoon'...
 
Well, it's the end of today and I've finished, and I'd like to update with some new feedback. First, I want to state that I was one of those players that actually enjoyed mining. Throughout today I've spent about 4-5 hours mining various 'hot' commodities and it was awful. You should probably remove the ``hotspot'' circles because there's nothing hot about them. I will say, if it gives anyone hope, Tritium was my best earner today at about 100t/hour. However my LTD experience, in a single LTD hotspot (which according to the patch notes was supposed to be improved) was 35t/hour and it sucked hard (two cores and a few low-yield laser--NO SSD).

It's not fun to fly around prospecting and not find anything, ever. What's fun is finding stuff and being able to laser it, drill it, or blow it up. I loved all three methods. It's not fun to fly around, scanning, striking out, scanning, striking out.

On top of completely nuking mining as a fun or rewarding activity, but they've destroyed the player-to-player economy that we already created since FC release. All in one single stroke.

I am deflated and disheartened by my favorite go-to everyday game. I just want to shut it down now and go play Kerbal Space Program.
 
Of course they don't...

From recent reading it would appear that players really just want a selection of buttons on a 'new & improved' Resources screen to add 100 billion credits, 40k ton of 'whatever' every time they click it...

If one is going to generalise about 'players' one really should consider how impossible it is to amalgamate so many different "the game should be THIS' opinions that are spouted here first - then reach the conclusion that if they listened to the players there would be 'no spoon'...
Huh? Where was in my post said something like this? I'm absolutely not talking about totally unbalanced mining profit, which was long time nerf overdue, and which I personally 💯 support. I'm talking about fun from mining and ways how mining works now as mechanics. Flying in XXX hotspot for hours with finding just fragment of named content is stupid and boring gameplay. I as player want to have fun when play, I know enough other sources of income and use them to finance my needs. The problem here is not the nerf to income from mining, but all these further changes which were introduced as part of 'fix' ...
 
Huh? Where was in my post said something like this? I'm absolutely not talking about totally unbalanced mining profit, which was long time nerf overdue, and which I personally 💯 support. I'm talking about fun from mining and ways how mining works now as mechanics. Flying in XXX hotspot for hours with finding just fragment of named content is stupid and boring gameplay. I as player want to have fun when play, I know enough other sources of income and use them to finance my needs. The problem here is not the nerf to income from mining, but all these further changes which were introduced as part of 'fix' ...
I agree entirely with your comment here... I mine when I need a 'boost' to income, so assume an average of an hour a month... there are many more fun things to be done otherwise :)

But, if you read around my comment is valid, many different opinions of what the game should be that the developers just couldn't create a game around them all, particularly as disparate opnions on some 'key' features exist...

I did go out (for the second time this week!) last night to check on a hotspot in Carcosa, to see what changes were made... it is exactly as your point!
 
Developers are very clever people, but they tend to lack context because they are not exposed to the end-users experience. That's why you need a good analyst to sit in-between the customer and the developer to make sure the changes are good. Nobody called them "subhuman".
Yes, personally I was an office application developer and when I created an application, I always placed myself in the head of the user, to anticipate his actions and make the application as functional and fluid as possible.

A good developer does not just write lines of code. It must constantly get into the end user’s head.

🦠 🦠 🦠 🦠 🦠 🦠 🦠 😷
 
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