ANNOUNCEMENT Fleet Carriers Update - Patch 3

So mining hotspots are dead space and if you do happen to find a core 'roid, forget getting anything as the deposits inside are attached by superglue. They certainly don't break away with attrition blasters. And now, just tried to log in and the servers are down. Coincidence ? Maybe a rollback to before yesterdays fiasco ?

Standard powerplay/carrier upkeep day. Doubtful hotspots were fixed, likely won't be for weeks.
 
So mining hotspots are dead space and if you do happen to find a core 'roid, forget getting anything as the deposits inside are attached by superglue. They certainly don't break away with attrition blasters. And now, just tried to log in and the servers are down. Coincidence ? Maybe a rollback to before yesterdays fiasco ?
The servers are offline because the weekly programed downtime, as every week. Although I would like them to solve the problem they have introduced ...
 
Considering they don't listen to their player base that not only warns them of things that may happen but also downright ignore the base telling them of the actual game stability probems, it sure as poopoo seems it.

A smart development team would fix the issues that are plaguing their game, rather than constantly work on new content. Nor do they follow the tried and true risk/reward method: The most dangerous activity in the game pays pittance in comparison to everything else. 1mil credits per Thargoid kill, is it? I can earn that in the same amount of time to kill a Thargoid by just killing a bunch of pirates in a haz-res, with a fraction of the effort. Even moreso with massacre missions.

Something needed to be done with Mining, that's fine. But what they did to it was akin to an execution. Not only is Mining currently not viable for credits anymore, but Any and all Carriers out in the black are gently caressed, and on borrowed time: Mercy of Angel, one of the DSSA carriers, has been reported dead in the water because of the sudden scarcity of Tritium.

Hell, even standard Trading makes you more than Anti-Xeno work ever has. Station has a good price on an import? Not too hard to find another nearby station that's exporting that for a low price. Go there, fill up, come back, sell, BOOM you just made a profit of 1.03 million credits.

I understand all of that, I hear you loud and clear but the idea that "FD hates its players', is just rubbish.
 
Seeing a lot of comments in this thread and others, that FD hate their player base.(as I'm writing this one has just been posted, just to note, I was writing this before you posted that) Reminds me of the routine that Bill Hicks did about the wave of rock bands that were accused of putting satanic messages in their albums in order to convince people to kill themselves, his point being, what band in their right mind is interested in killing their audience/revenue stream?

Maybe I'm out of the loop on a running joke/meme here, but does actually anyone believe they hate their player base? Maybe some of their measures are ham fisted, but HATE their player base?

I wouldn't say they hate their player base.

I think they either:
1. don't understand us because they don't play their own game (and when they do on streams it's with a modified account that has billions of credits/mats/whatever) or
2. they just simply ignore us because they don't really care or
3. their code is now in such a mess that they don't even know what they are doing anymore.

All three options are equally sad.
 
I wouldn't say they hate their player base.

I think they either:
1. don't understand us because they don't play their own game (and when they do on streams it's with a modified account that has billions of credits/mats/whatever) or
2. they just simply ignore us because they don't really care or
3. their code is now in such a mess that they don't even know what they are doing anymore.

All three options are equally sad.

I really believe that they have a difficult job.

Take Fleet Carries, people had been asking for them forever. FD say ok. No one on here has agreed before, during or after release how they should work. Inevitably they have created people who love them and people who hate them. In any implementation of them, the same outcome would have happened.

People have been saying mining should be nerfed for months. Even with the radical nerfing we saw yesterday. some hate it but crucially, some are applauding it.

There isn't a single aspect of this game where everyone agrees. This leads to wave after wave of people complaining bitterly about the lack of or the implementation of some feature of the game.

I'm not saying FD couldn't improve their talking and listening skills, but trying to make everyone happy seems like an impossible chance on the most simplest of issues.
 
Well. I can play again. Still have the SERVER ERROR IP ADDRESS CHANGED IN MID SESSION and then having to sit and wait while the game finally recycles and gets connected.
So far 3 for 3 getting both ships in PG and into Wing.

I only seem to get this when the vpn freaks out or queues an update.
 
I really believe that they have a difficult job.

Take Fleet Carries, people had been asking for them forever. FD say ok. No one on here has agreed before, during or after release how they should work. Inevitably they have created people who love them and people who hate them. In any implementation of them, the same outcome would have happened.

People have been saying mining should be nerfed for months. Even with the radical nerfing we saw yesterday. some hate it but crucially, some are applauding it.

There isn't a single aspect of this game where everyone agrees. This leads to wave after wave of people complaining bitterly about the lack of or the implementation of some feature of the game.

I'm not saying FD couldn't improve their talking and listening skills, but trying to make everyone happy seems like an impossible chance on the most simplest of issues.
You cannot introduce something like Fleet carriers and then remove the ability to buy/support it.
 
Thing is, I used over 150 prospector probes in a triple overlap and found zero LTD rocks. None. Its not reduced efficiency, its totally broken. Tried a tritium zone and got barely better results. A whole 16 tritium for another 150 prospectors. I have no words (that I can use on this forum) for how disappointed and angry I am about this.

I enjoy this game most of the time, but I'm just tired of what increasingly feels like pointless grind. I was mining because it was the most efficient waste of my time that gets money, so I don't have to do even more boring and time wasting grind elsewhere. Some work should be put into earning credits, ranks, and gear but even that work should be fun in some way. Instead, I just have a bunch of cookie cutter crap missions with no depth or story to it. Seriously, would it kill you to type more text lines or record more voice acting for NPCs to give it that depth? Maybe some more random radio chatter? Perhaps revamp and add similiar depth and fun to that atrocity that is Powerplay? Frankly, the only part of the game I'm not totally disgusted with is exploration and even that needs alot more depth to it. See my previous post for how to improve that and make it more of a fun treasure hunt.

What I want to do right now, is go out into the furthest parts of the galaxy and just explore to my hearts content. That's why I grinded damn mining so I could gather the ships I wanted, load them onto my Fleet Carrier, and just head out into the deep black. Its why I really play most of this game: to be an explorer. This garbage patch now makes that effectively impossible since I will need to mine Tritium along the way. I can still take my exploration ship by itself instead, but then what is the point of the Fleet Carrier? If this is intended gameplay and isn't changed, then I might as well sell the damn Fleet Carrier and just head out in my explorer ship and ignore that FCs ever existed.
Get Elite G19s for background radio chatter.
 
I really believe that they have a difficult job.

Take Fleet Carries, people had been asking for them forever. FD say ok. No one on here has agreed before, during or after release how they should work. Inevitably they have created people who love them and people who hate them. In any implementation of them, the same outcome would have happened.

People have been saying mining should be nerfed for months. Even with the radical nerfing we saw yesterday. some hate it but crucially, some are applauding it.

There isn't a single aspect of this game where everyone agrees. This leads to wave after wave of people complaining bitterly about the lack of or the implementation of some feature of the game.

I'm not saying FD couldn't improve their talking and listening skills, but trying to make everyone happy seems like an impossible chance on the most simplest of issues.
Of the 3 points I wrote I think the first one is the crucial one.
FDev don't play their own game and therefore they don't know what the game actually needs. If you combine it with them not testing their patches more thoroughly you end up with assumptions that they don't know what they are doing.

Mining nerf was inevitable but IF they tested their patch before releasing it they would realize that they also screwed up tritium mining. Which is a HUUUGE part of FC gameplay.
The same goes for the infamous Clipper ship kit, missing discovery tags and other mix-ups in the past.

Not understanding their own game and very little (if any) testing is where this got us.
And I am not surprised that the community is fed up (again).
 
Of the 3 points I wrote I think the first one is the crucial one.
FDev don't play their own game and therefore they don't know what the game actually needs. If you combine it with them not testing their patches more thoroughly you end up with assumptions that they don't know what they are doing.

Mining nerf was inevitable but IF they tested their patch before releasing it they would realize that they also screwed up tritium mining. Which is a HUUUGE part of FC gameplay.
The same goes for the infamous Clipper ship kit, missing discovery tags and other mix-ups in the past.

Not understanding their own game and very little (if any) testing is where this got us.
And I am not surprised that the community is fed up (again).

Yes, that sounds about right.
 
In my real job I work closely with a team of software developers. We never let them make decisions because whilst they are fantastic at coding they are absolutely awful at real life. This situation smacks of coders deciding what to do and not management.

I agree. You need skilled analysts who know the product deeply to interact with the developers and dictate the design changes to the dev teams. The changes applied to mining smack of someone who doesn't understand the nature of the change and its impact at a basic level.
 
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