Or in other words: You're screwing over miners, instead of buffing every other method of making credits in this game, like you should have a long time ago.
He hitched a ride using the electronic thumb.So the real question is..... How do I get Fred Bloggs on my carrier.
Insert Fred Bloggs meme.
5BCr is a pretty good price for the functionality carriers offer, I was expecting something like 10-20B before the price was announced.
With exploits / gold rushes, i think the intent of the price is no longer achieved.
Even if it works as intended then mining is still going to be well over 100M/hour, Tritium trading around 200M/hour in optimal cases, etc.Too little too late. When are FCs going to get cut down to 1-2b base price? If this nerf actually works as intended, the 5b price tag cannot be justified anymore.
Weekly (or even fortnightly) would probably be sufficient to keep a cycle of prospect->exploit going more interestingly, and less worries about synchronisation issues.Frankly, a better resolution would be the randomisation^ of hotspots on a daily basis.
^ and no, not randomise the entire gslaxy, just change the seed to the procedural algorithm which generates these, daily.
Nobody stuck in a crowded system got there by accident... all were trying to get easy credits. Being locked out of the game is just a new game economy mechanic that automatically punishes players who take advantage of a broken system when they know better
Next time you'll think twice about jumping into a system that's likely to garner significant attention. Finally some strategic thought needed when going to a given system.
A bug with material distribution in overlapping hotspots was fixed and hotspost themselves we rebalanced. Now, the effect that each hotspot has on the base rarity of a commodity has been doubled. To counter this, hotspots of the same type which overlap will be less effective. The aim of these changes is to reduce the massive impact of overlapping hotspots while still ensuring they provide a higher yield than non-overlapping hotspots.
[*]
Is it Tuesday 14 July or Wednesday 15 July? 'coz there's no Tuesday 15 July this year... ^_^'
Too little too late. When are FCs going to get cut down to 1-2b base price? If this nerf actually works as intended, the 5b price tag cannot be justified anymore.
Frankly, a better resolution would be the randomisation^ of hotspots on a daily basis.
^ and no, not randomise the entire gslaxy, just change the seed to the procedural algorithm which generates these, daily.
Well, if they intended that shoulda fixed the massive CR waterfall a lot faster then.FDEV said it themselves that they intend only for a small percentage of the player base to own a FC. and within a single day of the release a large percentage of players already owned one.
you seem to be under the wrong impression. FC's were set to 5B because they were not intended to be owned by EVERYONE.
FDEV said it themselves that they intend only for a small percentage of the player base to own a FC. and within a single day of the release a large percentage of players already owned one.
No, a large number of players own one. Still only a small percentage.FDEV said it themselves that they intend only for a small percentage of the player base to own a FC. and within a single day of the release a large percentage of players already owned one.
The first and third characters appear to be letters only, so 26x36x26x36x36x36 or 1.1 billion.The fact they issued a six x 36 registration sequence suggests they have at least planned for a maximum of over 2 billion Fleet Carriers, about 2,176, 783, 336.
Or is it trillions as its 36 x 36 , 36 squared? Anyway, a lot more than what play Elite!
There's a whole lot of glaring flaws in the current model for something so "well thought out" and designed for everyone to own...Not surprisingly, having spent years working on the feature, they wanted people to actually be able to use it.
Oh, there's plenty of issues with them, sure.There's a whole lot of glaring flaws in the current model for something so "well thought out" and designed for everyone to own...
No, a large number of players own one. Still only a small percentage.
Estimates from third party tools suggest that there's somewhere between 10k and 20k fleet carriers out there.
That's only about 2-6% of (at least somewhat) active accounts, or under half a percent of all accounts.
If Frontier had wanted them to be so exclusive there were only a couple of hundred total, they'd have made them cost just a billion credits but also require Quad Elite. Not surprisingly,
having spent years working on the feature, they wanted people to actually be able to use it.