ANNOUNCEMENT Fleet Carriers Update - Patch 3

I have a bug that could do with fixing, where do I post it? Game crashes to blue screen whenever I get to where my FC is going before it (to watch it come in) on ps4
 
i would check the issue tracker first to see if that issue has already been reported by another player and add your information to it, if not then you can create a issue there.
 
Any case related to the number of FC is wrong , FC number may have increased with time no matter what. And giving currrent upkeep and decom mech , this number may not have decreased as fast as the increase.

With the eggsploit , it's even worse.
 
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Greetings Commanders,

This patch brings a number of bug fixes and info on some known issues. The patch is expected to go live at 10:00 UTC on Wednesday, 15 July with minimal downtime. Please note that these patch notes may be edited before the update is due to go live as changes are added, removed or adjusted.

Patch Notes

Fleet Carriers
  • A bug preventing transactions in a Fleet Carrier's market when the transaction amount was greater than the Fleet Carrier's remaining unreserved credits was fixed.
  • An issue which occurred when setting the price of a commodity on a Fleet Carrier to greater than 1 million credits was fixed.
  • Salvage commodities normally limited to search & rescue contacts, like Black Boxes or Personal Effects should now work correctly at Fleet Carriers in the open and black markets.
  • An issue which lead to some Fleet Carriers having a service only partially installed was fixed. Affected carriers have now had any of these services properly installed, but with some small side effects (see Known Issues for details).
Mining
  • An issue which allowed launching a fighter to restore sub-surface deposits on asteroids was fixed.
  • A bug with material distribution in overlapping hotspots was fixed and hotspost themselves we rebalanced. Now, the effect that each hotspot has on the base rarity of a commodity has been doubled. To counter this, hotspots of the same type which overlap will be less effective. The aim of thsese changes is to reduce the massive impact of overlapping hotspots while still ensuring they provide a higher yield than non-overlapping hotspots.
Avatars
  • A bug which affected the way hair options were selected for dark skinned characters was fixed.
Early Game Experience
  • An incorrect destination given in the first mission was fixed.
Arx
  • An issue which prevented featured items in the store from being selected was fixed.


Known Issues

Fleets Carriers
As above, an issue with partially installed services has been fixed. Previously, these services were not accounted for in the Fleet Carrier capacity, meaning this fix may result in some Fleet Carriers going beyond maximum capacity. Affected players may notice in addition to being overfilled, their Fleet Carriers now have a crew member named Fred Bloggs. While he is a hard working crew member, Fleet Carrier owners who do not which to keep Fred Bloggs may replace him as you would any crew member when the Fleet Carrier is in an Administration system.

The capacity of overfilled Fleet Carriers will display as full (25,000/25,000). The used capacity can be reduced by removing cargo from the cargo bay, uninstalling services or cancelling/reducing purchase orders. This can be done to ensure your Fleet Carrier is not overfilled. Until this is done, purchase orders set in the market management interface may not work correctly. Commanders selling commodities to a Fleet Carrier which is over capacity will receive a "Transaction Cancelled: Commodity no longer required" message.

Stability Issues
Players may find they are having issues with being disconnected from the game when loading into systems with many Fleet Carriers present. We are aware of this issue and are working towards a solution in a future update.

We apologise for any inconvenience caused by the stability issues and as above, we are working to resolve them as quickly as possible. Thank you for your feedback and understanding!

o7
Bring back ltd in piracy pls fdev
 
And the one thing, the ONE thing you incompetents couldn't quite find it in yourselves to accomplish with this patch was the Orange Sidewinders etc crashing the game when you try to enter/exit a system infested with your precious Space Locusts. But, any day now! Until then, we can just all be grateful that we at least have the loading screen to enjoy in the game we paid for, right?

Capital, Frontier, you surely are a wonder to behold and an example to us all. Now go polish some space legs, why don't you?

To be honest here.... I have visited several of these FC-infested systems and never had an Orange Sidewinder crash in them.... I even mined in two of them. I couldn't count the number of FCs there... I mean... I had to park mine in a next door starsystem, which wasn't as full... :D

Irony though.... the only Orange Sidewinder I actually managed to get in the weekend was when I was doing CZs. I couldn't leave my carrier in super cruise, I couldn't leave using a jump to another starport.... Orange Sidewinder several times.... and this is a system with 5 starports and 3-4 Fleet Carriers....

Solution: exit game, exit lancher, star launcher, start game... and things worked like there never really was an issue.... Just seems like even Solo instances can become corrupted, no matter what is in the system you are in.

Anyways... back to some BGS War-work. :D
 
I don't think many of those issues are because 20000 people have them rather than because 2000 people have them, though.
I usually agree with you, but this time I'm not so sure. Much of the feature set of FCs seem to revolve around them being "unique" assets. If I and three other CMDRs are buying LTDs in triple hotspot system and then selling them in a system of high demand, then we are offering a useful service and making credits. Three HUNDRED players doing this, on the other hand, and everything breaks down. Same goes with just about every publicly-offered service - it's like having 20 convenience stores opening in a small, rural town - those stores won't make a profit but they will make a mess out of the road system.

Then there's the question why an aircraft carrier is first and foremost a Walmart by design....

But the real issue of course is how the excess of fleet carriers is crashing people's game, introducing insufferable lag, making a terrible mess of the system map and and navigation panel, etc. How can you say this isn't a problem about numbers? I just don't understand your thinking in this regard...
 
This bug also exists on PC. In a normal, sane world, I would recommend using the issue tracker to file a bug report. But in the real world, I can't really recommend this bug burial tool: A report about another bug in which I contributed with a video proof just vanished. So anyone tell me the reason why I still should bother with this nonsense...
The bug issue tracker...has a bug
 
The FC's should not have been implemented until it had been proven that they were NOT going to break the ability to get into Private Group and/or WING.
"Proven" just how exactly? They ran an open beta and players populated it, which is as close to a real-world test as they could get but still nowhere near the volume and scope of the live galaxy and all the players. The best scale for an experiement is always 100cm to the metre, but that doesnt happen anywhere until after release and it's what we are dealing with now - problems that could not have been exposed at any smaller scale.

So, if you have any insights on how they could have managed a full-scale test with a complete galaxy and player population short of actually - you know - releasing the code I'm sure there are software development teams all over the world, not just at FDev, who would be glad to hear about it. Get a consultancy business off the ground applying that insight, you'll be seriously rich if it works...




... or not, if - as is more likely - it's all hot air about what "should" be done that bears no relation to what could be done. But hey, I could be wrong and you're the greatest innovator in software development methodology of our age. If you are I will happily apologise and apply for a position at your new company to learn about it.
 
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To be honest here.... I have visited several of these FC-infested systems and never had an Orange Sidewinder crash in them....
I used to be able to say the same thing. Occasionally I'd get a bit of extra time in the blue tunnel which, though annoying, is hardly a big deal as long as you're able to continue afterwards, all while more and more other players (predominantly console players, which is irrelevant since they spent the same kind of money buying it as the rest of us), and then it happened to me too.

Not that it made it more of an issue, I've found it disgusting that this issue with being flat out unable to play the game, no matter who you are or what platform you're using has remained unaddressed for so long. But hey, meanwhile we have, after weeks of waiting, had numerous adjustments to mining hotspots, fixing of obvious bugs on the new Space Locusts and a fix for mismatching hair colors. Big, honking whoop.

Dear FDev: Being utterly unable to use the product that we bought from you, no matter how important those other bugs are, and they are important, should be your first, red alert, number one, all hands on deck, get it bloody done priority.

Think about your cars, FDev. If you have an issue with the A/C making noise and your engine not starting at all, which one would YOU insist that your mechanic prioritize above all else? Think about it. Take your time. It's not a hard question, but I'm beginning to get the impression that maybe it's causing you no small amount of confusion, based on your utter indifference unless saying "someday in the future, as soon as we can, oh why don't you go pre-purchase Odyssey while you wait" counts and caring at all in your books.

Used to be "don't play on patch day". Now it's more like "don't play in a patch year".

Not that you care. You don't even bother engaging in your own forums anymore except for the occasional pushing a new community manager lamb out to the slaughter as a sacrifice to cover up your own bleeding incompetence.

/rant.
 
The bug issue tracker...has a bug
It's not a bug. It's a feature.

"Post your bugs here because we care. Of course we only care if enough people encounter the exact same bug. Otherwise we'll just call it "unconfirmed" and pretend that we cared"

Which is really brilliant when you consider, given the size of the galaxy, how massively unlikely it is that enough people would run into the exact same missing feature to warrant a "confirmed" and some actual effort.

"Bug burial tool" covers it perfectly.
 
"Proven" just how exactly? They ran an open beta and players populated it, which is as close to a real-world test as they could get but still nowhere near the volume and scope of the live galaxy and all the players. The best scale for an experiement is always 100cm to the metre, but that doesnt happen anywhere until after release and it's what we are dealing with now - problems that could not have been exposed at any smaller scale.

So, if you have any insights on how they could have managed a full-scale test with a complete galaxy and player population short of actually - you know - releasing the code I'm sure there are software development teams all over the world, not just at FDev, who would be glad to hear about it. Get a consultancy business off the ground applying that insight, you'll be seriously rich if it works...




... or not, if - as is more likely - it's all hot air about what "should" be done that bears no relation to what could be done. But hey, I could be wrong and you're the greatest innovator in software development methodology of our age. If you are I will happily apologise and apply for a position at your new company to learn about it.

Use a combination of automated testing and load / stress testing to get an idea of how a system performs under pressure?
 
It's not a bug. It's a feature.

"Post your bugs here because we care. Of course we only care if enough people encounter the exact same bug. Otherwise we'll just call it "unconfirmed" and pretend that we cared"

Which is really brilliant when you consider, given the size of the galaxy, how massively unlikely it is that enough people would run into the exact same missing feature to warrant a "confirmed" and some actual effort.

"Bug burial tool" covers it perfectly.
Lol. No.

Fdev already said they look at all the bugs - but if a bug does get confirmed they'll probably look at it more. And if it gets lots of votes than it's more likely to get addressed. It's called prioritisation.

(Though I can understand them ignoring unconfirmed bugs - let's pick the most recent as an example https://issues.frontierstore.net/issue-detail/18102 - "Earned bounties disappeared after rebuy". Yes, yes they do - because that's the game design, as you would know if you knew how google, or even the pilots handbook, worked 🤦‍♂️ )
 
How about instead of focusing on nerfing mining, which has already busted the economy somewhat, you work on improving the other aspects of the game.
Like combat/bounties and various other types of missions.
Even exploration is somewhat lackluster.

Every patch is " mining this, carrier that , nerf this and that "

What happened, Elite? You used to be cool...
 
you seem to be under the wrong impression. FC's were set to 5B because they were not intended to be owned by EVERYONE. honestly i feel like they should have been between 10-20B. the fact that they are only 5B and are a persistent object is a major issue for many. FC's literally clog up the bubble and within 200LY of bubble. Parking one at this time is a serious hassle.

FDEV said it themselves that they intend only for a small percentage of the player base to own a FC. and within a single day of the release a large percentage of players already owned one.
And yet, everyone will eventually own one, thanks to ridiculous income rates from mining, tritium trading and the various other hot credit hamster treadmills. The only people who won't are the ones who would rather play an interesting game, instead of headbutting themselves with these stupid grinds.

For me, there is literally no barrier to owning an FC if I really wanted to, even at 10-20b, except my refusal to devolve the core game activities to this mundane, boring trash. The lynchpin that Elite pitches is it's procedural generation... so how is that reflected in a game rewarding you most for sticking in the one spot doing the same thing over and over and over again?

EDIT: Also.. lol, 10-20b. You've got a funny sense of value for money there...
 
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I have a feeling this isnt the place to ask about reporting bugs, even though that's what the threads for? We could do with a forum where things don't get lost in pointless posts, really...
 
Not surprisingly, having spent years working on the feature, they wanted people to actually be able to use it.

Its absolutely acceptable, for a company like FDev is having priority to put in the most highest number of fleet carriers (12500+ registered now in a third party dbase) - as the outfittings costs ARX, and ARX cost money thats an income for the developers (the more bought outfittings = the more income realised). But now getting a fleet carrier is easier compared to getting a Cutter or a Corvette. So something is bad with the balance.
 

Stephen Benedetti

Community Manager
Trading
  • Fixed a problem with the Low Temperature Diamond commodity not decreasing its demand level as players sell commodity units to a market that demands it when the faction controlling that market has any state active in that starsystem.


Hey Commanders,

We have updated the OP with another fix! We will update you if there are any more changes.
 
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