Patch Notes Fleet Carriers Update - Patch 4 Patch Notes

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Yet they are totally reproducible.

I have recorded some runs specifically for "unbelievers" .

And since when we define facts by voting?
Source: https://youtu.be/-P9JzNa5NoU

All I can say to this question is: what?!?! Where did I ever claim that facts are decided by voting? The sheer number of people reporting exactly the same behaviours across a variety of materials, the fact that detailed analysis of the yields of hotspots clearly shows a massive drop-off, and the fact that FDEV have acknowledged there is a problem and are releasing a patch to address EXACTLY THAT are what says there is a problem.
 
Where did I ever claim that facts are decided by voting?
The sheer number of people reporting exactly the same behaviours across a variety of materials, the fact that detailed analysis of the yields of hotspots (...)

For example in the next sentence after writing this question :)
Indirectly of course.
 
(...) there is a problem.

Sure, there are SEVERAL problems with mining.

It's just that "I am stuck in deep space because I can't mine Tritium" is a false one.

You can.
Funny fact : you can mine more in a a single hotspot NOW by using SSD launchers, then you could do by laser mining in the same spot BEFORE the patch.
Unless you were lucky enough to find a Tri overlap in the deep - this rate is not to be achieved now AFAIK.

I have been scanning rings for the whole beta and found ONE such overlap, it has no real impact on gameplay for explorers.
When you are running on empty you mine in any Tritium hotspot you find nearby.

Actually after the patch Tri SSDs are plenty even in non-Tri hotspots. LTD, VO, you are fre to choose.
 
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For example in the next sentence after writing this question :)
Indirectly of course.

Then your comprehension is lacking. The first SUBJECTIVE evidence of a problem was the sheer number of people reporting problems. The first OBJECTIVE evidence was an analysis of yields pre- and post-"patch" which clearly showed that the yields had been MASSIVELY nerfed. The final and absolutely incontrovertible OBJECTIVE evidence is the fact that we received both an acknowledgement of the problem and are now awaiting a patch from FDEV to fix (ha!) PRECISELY these issues relating to mining. It doesn't matter what you "feel" is right or wrong - we KNOW there is a problem and have the hard evidence to back it up in the form of points 2 and 3, above. Even if you want to ignore points 1 and 2, point #3 seals it all by itself.
 
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I guess they all want to start exploring from the very opposite end of Galaxy ;)

And scan only systems their FC drops in :)
Completely wrong. I'm discovering and mapping dozens of system along my exploration path, and if interesting things show up (like a recently found cluster of G stars), I spend time thoroughly exploring them as well. I scout all around a potential carrier waypoint to find a system with tritium-bearing ring(s), and have always found one so far. All this means exploradata cred in the bank, last leg of my journey >24M, my current leg looks to pay a lot more as I have found quite a few virgin systems and mapped the hell outta them. Mining has also filled my hold with over 1000T of LTD and around twice that in various other money minerals, plus over 3000T tritium in reserve. So please, try some more to downplay how others can do what you apparently cannot -- you will fail miserably yet again.
 
So tritium miners should get paid for no better reason than they chose to waste time mining an abundant resource with little value for the time investment instead of things that actually have value? So if everyone decides to mine water then the price of water should rocket up to 900K+ credits? Tritium miners chose to mine something with a poor return for their time.
You have cause and effect backwards. People would be mining Tritium because it's valuable - to players, not to NPCs. If people start mining water instead that won't make it valuable in-game. The NPC sale price of Tritium shouldn't change.

Tritium miners will get paid, if they're selling to another player's carrier who wants to use it for fuel:
- the value of Tritium to that player.
plus
- the value of time not spent mining Tritium themselves to that player.
This may be significantly more, in a place like Colonia or Beagle Point, than an NPC would buy that Tritium for. Obviously no player has to offer a price for Tritium that makes another player mine Tritium for them - they can always mine it themselves. Maybe players will offer enough, maybe they won't.

Water miners will get paid, if they're selling to another player's carrier who wants to use it for fuel:
- nothing.
- because you can't fuel a carrier with Water, obviously.
- in fact they'd probably have to pay the carrier to take it away, given what it'd do to the carrier's fuel efficiency.
 
Completely wrong. I'm discovering and mapping dozens of system along my exploration path, and if interesting things show up (like a recently found cluster of G stars), I spend time thoroughly exploring them as well. I scout all around a potential carrier waypoint to find a system with tritium-bearing ring(s), and have always found one so far. All this means exploradata cred in the bank, last leg of my journey >24M, my current leg looks to pay a lot more as I have found quite a few virgin systems and mapped the hell outta them. Mining has also filled my hold with over 1000T of LTD and around twice that in various other money minerals, plus over 3000T tritium in reserve. So please, try some more to downplay how others can do what you apparently cannot -- you will fail miserably yet again.

LOL.

I guess you need less time i deep space solitude, because you were explaining things pretty obvious to me.

I was ironicly referring to THEM, as "all those lamenting commanders having no clue what is exploring" and THEIR attitude to exploring.
My FC is still half-tanked after I have scanned a lot of new rings and some new system.

Exploring is not a "drag race".
It's more about sightseeing then reaching some far away point.
But I know that you know that ;)

GL commander !

PS. any new crystal shards found?
I got one in beta and will fly there now to check if it's still there.
 
That's not to say there are no issues with mining. But the real issues are far form making the game unplayable.

As I said, they want to define facts and truth by voting.
Funny fact is, they may be even not not a majority, only a loud minority.

I feel like I just came out of swimming pool after some casual, pleasant swimming to accidentally get involved in an argument,
where a mob of people is aggressively trying to convince me that swimming pools ale useless, because humans can't swim.

Opinion based on their own inability to swim, of course.
 
Sure, there are SEVERAL problems with mining.

It's just that "I am stuck in deep space because I can't mine Tritium" is a false one.

You can.
Funny fact : you can mine more in a a single hotspot NOW by using SSD launchers, then you could do by laser mining in the same spot BEFORE the patch.
Unless you were lucky enough to find a Tri overlap in the deep - this rate is not to be achieved now AFAIK.

I have been scanning rings for the whole beta and found ONE such overlap, it has no real impact on gameplay for explorers.
When you are running on empty you mine in any Tritium hotspot you find nearby.

Actually after the patch Tri SSDs are plenty even in non-Tri hotspots. LTD, VO, you are fre to choose.

This is not false. I am one of these players. I spent 2.5 hours mining a double tritium spot, and only managed to gather 15 units of tritium. At that rate it will take me 33 hours of mining to get one carrier jump. It would take me well over 25 carrier jumps to get back to the bubble, to take part in other aspects of the game. That's 825 hours of mining, just to get back. I play this game as a form of entertainment between the hours of living my real life, and work. I spend no more than 3 hours a day playing video games. I have no interest in dedicating that much time to any single video game, nor will I be compelled to. Even if they improve the mining yield marginally, it would still be an enormous amount of time to effectively participate in this game. If you don't think that my carrier is not "stuck", then by all means I welcome you to come on over with your FC and visit me in Nyeakeia IB-M c24-9 where I've been "stuck" since before the last patch. If you're so generous I welcome tritium donations as well.
 
Just in case anyone is interested, despite the ongoing Tritium supply issues there are still carriers running between the Bubble and Colonia and return. In fact there is one heading to Colonia this evening at midnight game-time, and another in three days time. The guys doing these runs have put in a lot of time and credits assembling the tritium and it's really appreciated. (y)

 
Ouch. Then you must be doing something fundamentally wrong. Please don't tell me now you are an experienced miner...
Instead of focussing on silly statistics and hurling numbers around, you rather should learn how to mine properly.

You seems to forget that not everyone want to be experienced miners.
I certainly don't.
Doing some easy laser mining to fill up a tank in 4-5 hours, I would be OK with that.
Having to spend hours doing SSD/Core mining, not so much.
Tritium should be fairly easy to get in the void, because it let you moves your carrier, not make money like LTD.
LTD/VO/Painite are one thing, but tritium is a necessity (for carrier owners at least)
 
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You seems to forget that not everyone want to be experienced miners.
Doing some easy laser mining to fill up a tank in 4-5 hours, I would be OK with that.
Having to spend hours doing SSD/Core mining, not so much.
Tritium should be fairly easy to get in the void, because it let you moves your carrier, not make money like LTD.
LTD/VO/Painite are one thing, but tritium is a necessity (for carrier owners at least)
So when you say Full Tank, are you meaning the 1000 ton tank, so a rate of 200 to 250 tons an hour? Or are you talking about what many others seem to be talking about when they say "Tank" and are meaning 25,000 tons?
 
(...) I spent 2.5 hours mining a double tritium spot, and only managed to gather 15 units of tritium (...)

Let me guess/tell you what you did wrong :

1. LASER mining instead of subsurface launchers
AND / OR
2. mining in DOUBLE Tritium hotspot

It really surprises me that someone who can write, apparently can't read.
Because already next day after patch I have read and even wrote myself tips how to mine Tritium efficiently post-patch:
  • forget lasers, only SSD launchers
  • forget double/triple Tritium hotspots, they give much worse yields than single Tri. Or even LTD/VO hotspots, they spawn a lot of Tri SSDs (Sub Surface Deposits).

You can blame only yourself, for wasting time for fruitless laser mining instead of reading any forum for info how to do it right.
 
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