Patch Notes Fleet Carriers Update - Patch 4 Patch Notes

I guess they all want to start exploring from the very opposite end of Galaxy ;)

And scan only systems their FC drops in :)
No, what you do is drop into a system scan and map, if there's an ice ring there might be a tritium hotspot. If there is, cool. Get mining for an hour. You've covered your previous jump. If not, pick a system from your nav panel, jump, repeat.
 
Once upon a time the patch notes were very detailed so we could all see what we can expect to see in the patch. In recent times the Patch Notes are flimsy and personally don't give me much to go on. As a result when the Patch is dumped on us in the live game, I moan about what it's broken.

The Quality Assurance Team should test the patch and see what it does and report to the FDEV team and let them know what is broken. That will go a long way to ensuring my trust is restored in this game I backed at Kickstarter.

Right now I am at a turning point and I am getting ready to give up playing just like a lot of my friends did when things started to go too wrong with the game. They all quit the game and did something else instead. Maybe you don't care if I quit. After all I am only 1 player. One player who was a backer and is now disillusioned in the direction this game is headed and the total lack of leadership as I see it.

It was not like this when Michael Brooks was involved.

Fix this sodding game.
 
Dev: "We tested the new Patch for Fleet Carriers and it works !"

Dev Manager: "<Gulps> It works ? "

Dev: "Yes, no bugs, and it doesn't break anything else ... it's ready to launch !"

Dev Manager: "Don't say that too loudly. We've got to give the CMs something to do. Players need something to hope for, not actually play ! Move it back to next month !"
 
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No, what you do is drop into a system scan and map, if there's an ice ring there might be a tritium hotspot. If there is, cool. Get mining for an hour. You've covered your previous jump. If not, pick a system from your nav panel, jump, repeat.
To be more exact: In my case I have a specific goal about 6kly out from Sol in the Elysian Shore region. I always plan my carrier waypoints (parking orbits) in systems with at least one ring that has a tritium hotspot, but preferably having a choice of HS types. To do this I set a 500ly route for my Dolphin scout ship J's Nimble Minx, fastest plotting, and as I follow that route I scout around each targeted system for interesting star types or unusual instances of star clusters, Codex opportunites, and the like. I filter the route for class K and up, as that seems to be the best choice for finding GGs and Icy Bodies with rings. I flag every system that has a tritium ring (and I'm also making screenshots of the Nav panel for each planet with a tritium ring, for a future database), and explore around my chosen preliminary 500ly max jump point until a tritium ring shows up. So far, one has always been found within 20-30LY of my prelim 500ly target system. I then return to the carrier waypoint, exploring new systems as I go, and eventually jump to the next waypoint, where the tritium source is already identified. Once there I get out the mining ship and spend a few hours replenishing Rocket Tea and gathering whatever other goodies emerge from the ring rocks. My current routing according to this plan will net me around 50M in exploradata, enough for more than 4 weeks of FC expenses, and my mining hours recoup not only jump costs in tritium (plus a little interest) but also lots of money minerals. Each routing of this type takes less than a week of not-so-casual but by no means intense gameplay.

This is sort of a "pay as you go" plan in terms of carrier fuel, but I've been able to stash an additional 2000T in my hold as well as repay the cost of each FC jump, so there's also an "investment" plan involved, both in tritium reserves and minerals set aside for later sale. This is a plan in which the carrier is essential, as it makes both exploration and mining possible along the same route, and insures the security of my UC data as I can turn it in frequently. The carrier's cut is minimal, and I've been able to bank 500+M cred for exploradata alone. That is likely to increase more quickly as I'm now in an area where previous explorers are not much in evidence, so I'm getting a lot more Firsts from my work. I've also flagged a number of places to explore later on, such as a tight cluster of type O stars (not that fake one near NGC 7822) that should prove interesting indeed.

One thing this plan does not include is impatience. I'm taking my sweet time about it, and it's working quite well, indeed.
 
Hi all,

I'd just like to draw your attention to the edit in the post:

Due to an issue found during testing, the date of this patch has been moved to Monday 3 August. It can still be expected at 11:00 UTC with an estimated 15 minutes downtime. Thanks for your understanding!


Well at least you guys are being honest about it, that's all most of us have ever wanted.
 
Charge accordingly, your fuel costs to get 7000T out their, plus jump costs at 100k a jump, should all be factored in, They dont want to pay the price? Let theme mine it.

so you have 7000 T @ 40k ton cost, plus 97k ton transportation fuel costs (680m for 17k T) , plus no idea how many 500 LY jumps @ 100k each 17000 T of tritium would cost you? But lets say 30k LY , so it's 200cr LY , so 6m for FC jump costs, say 1000 cr a ton for jump fees. So you cost is 40K+ 97K+ 1k = 138k Ton. Nice profit margin, i reckon 200k a Ton for 7000T is fair, so their bill should be 1.4B cr for 7000 T delivered.

50% in advance of course. ;)

Charge accordingly 😂 Just shows how ridiculous this whole situation is, not thought out at all. Who would pay that? (or mine) When they can decomm, get all the credits back, buy the fuel themselves and travel back to Colonia. The devs are making this up as they go along..
 
Me:
"- tritium problem (in laser mining context) is a bug. I have even wrote it myself, several times. "
"" (...) struggling, wasting charges, fly erratically, but still make an over >200t per hour. What was my only point - you CAN mine reasonable amounts of Tritium in deep space, even if you are not much of a pilot/miner. "

Supposedly about me:

He doesn't. He's, apparently, the best miner the game has ever seen and none of us who have been doing it for years know what we're doing. There is no bug despite the fact that FDEV have acknowledged there IS a bug and we are awaiting a patch. Apparently, they're wrong, too, and he knows better.

But this is me "not reading" other's posts :)
 
Confused Travolta's....carrier owners? :)

Currently: everyone trying to LASER mine Tritium and crying
"You can't mine Tritium, My FC is stuck",
instead of trying SUBSURFACE deposits mining.

Yes, it's harder, but it will still give more yields then writing salty posts or rants ;)

Oh, also commanders crying:
"I was in a triple LTD overlap and there was no LTD?! I can't afford my FC now !!!"
Instead of laser mining Painite.

I could also add people answering "next to" content of my post after they have missed both the point and most of details.
 
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Can I hire the guys who are really good at mining? :)

Psssst!

I was thinking about hiring bunch of players from from low-income countries and "renting" them to FC owners for higher wage.
But it could be against TOS or something like that ;)

I deny the allegations about child labour though, how could be paying kids for playing video game harmful to them? ;)
 
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Currently: everyone trying to LASER mine Tritium and crying
"You can't mine Tritium, My FC is stuck",
instead of trying SUBSURFACE deposits mining.

Yes, it's harder, but it will still give more yields then writing salty posts or rants ;)

Oh, also commanders crying:
"I was in a triple LTD overlap and there was no LTD?! I can't afford my FC now !!!"
Instead of laser mining Painite.

I could also add people answering "next to" content of my post after they have missed both the point and most of details.

You have a vid of sub surface mining 24,000 tonnes? Everyone outside the bubble has a right to complain at the moment. Let see what it's like after the devs finally sort this out.
 
You have a vid of sub surface mining 24,000 tonnes? Everyone outside the bubble has a right to complain at the moment. Let see what it's like after the devs finally sort this out.

Colonia supply is one of major problems I have admitted.

But about deep space :
Do you have video of pre-patch laser mining 24.000 t?
What was the hourly yield in single Tritium hotspot?
I doubt it was more then 200t/h, what makes blaming patch for "getting stuck in deep space" a false statement.
It was problemating from the beginning, unless you had luck to find Tritium overlap, it was only case when (laser) mining Tirtium was more efficient then SSD mining now.

And I have already mentioned, that I don't like this "crippling" of FCs ability to travel.
 
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