For the sake of their sanity Fdev please. Throw Explorers a bone with this update.

So the for formadine rift mystery and guardians ancient ruins don't count as exploration activities?

Nearly 3 years in I would have hoped for more than 2 major exploration events, the content of which was at best shallow.

Doesn't take anything away from those events or the cmdrs that took part.
 
I've just had an idea to get more tools and love - dress it up as pew pew... so we could say something like.

Idea to improve Combat and PVP

Add a Volcanisim scanner so PVP and Combat players could have pewpew round geysers! Awesome!
Ice2010_2230s.JPG


Due to the words Combat, PVP and pew pew they would probably patch it in!
 
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I liked NMS' exploration. Even though the game lacked depth overall and became samey, it still had more than ED's exploration. You actually found things, you scanned things, there was at least some dangers. It at least felt more engaging than jump, honk, detailed scan. I feel that someone needs to marry the ideas from Elite, NMS, Eve, and Mass Effect or even TV shows like The Expanse and turn it into something that fits Elite. It's not a matter of attention span, it's about creating something that's worth giving your attention to in the first place. When you can watch Netflix while you do something in a game, that something isn't engaging enough.

I see your ideas and that's what we need, just pointing out that it has nothing to do with attention span.

You're not alone.

I still find NMS far more engaging than Elite for Exploration. Elite doesn't have Exploration game play. NMS does. It's that simple.

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Nearly 3 years in I would have hoped for more than 2 major exploration events, the content of which was at best shallow.

Doesn't take anything away from those events or the cmdrs that took part.

Nearly 3 years in, I'm hoping for content that's NOT shallow. Any content. At all. Beyond the flight model, we still haven't gotten to anything other than numbers grind and devs manually flicking On switches to add something "dynamic" now and then.

I honestly believe this engine isn't capable of half what it needs to be.
 
The current problem is the lack of actual content. Right now we found out that the local area is just lousy with Guardian ruins. However all we know is what their utilitarian outposts look like. No idea about cities or art. We dont know what their ships looked like. We also know Thargoids exist and hyperspace interdict you. However they fly constantly in witchspace and they dont seem to leave settlements on planets.

We dont have the background in order to pop out of a jump right next to a giant alien structure/ship next to the star. We dont have broken or destroyed planets that are slowly coalescing into a disc around some of its bigger mass. Asteroid belts are for mining only. They dont hide huge deralict ships or huge abandoned mining operations. No floating alien artifacts.

There just isnt enough story in the game yet to be able to justify these things actually existing.
 
So the for formadine rift mystery and guardians ancient ruins don't count as exploration activities?

No. They don't.

These were scripted story bits added by devs, who had to flip the on switch. We couldn't go out and discover these. Moreover, they REQUIRE out of game tools to.solve the boring, bug ridden limited content they quickly shoved in.

Not to mention, none of this offers TOOLS with which to Actually explore. Which are badly needed. NEEDED. The idea that we should be limited to eyeballing ENTIRE PLANETS for interesting stuff is almost as absurd as the notion that docking is a meaningful game interaction.

Almost.
 
. Asteroid belts are for mining only. They dont hide huge deralict ships or huge abandoned mining operations. No floating alien artifacts.

Really? I have never checked out asteroid belts or rings other than to BH in a HazRes. Its absurd to think there is nothing in them other than rocks. They should be full of all sorts of interesting things.
What an absolute waste not to utilize them for that exact purpose.
 
So the for formadine rift mystery and guardians ancient ruins don't count as exploration activities?

No, those are people that play the forums cooperatively, it has nothing to do with exploration in a game sense.

this game has no equipment to explore and has no exploration. Tourism is not exploration.
 
Just ask yourselves, is there anything to find at the other side of the galaxy that you can't find within a few jumps around the bubble? Even nebulas have limited variety, once you've seen a couple you've seen them all. Exploring right now is having your name on some stellar objects and taking screenshots to show that you went to x place far away.
It's a big galaxy. FD should start using it.
 
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verminstar

Banned
Just ask yourselves, is there anything to find at the other side of the galaxy that you can't find within a few jumps around the bubble? Even nebulas have limited variety, once you've seen a couple you've seen them all. Exploring is right now is having your name on some stellar objects and taking screenshots to show that you went to x place far away.
It's a big galaxy. FD should start using it.

While I agree 100%, there is one thing that can be found well outside the bubble...the ability to play in open virtually player free. I play in open and solo depending mood when out, but stay in solo only within a kylie of ganktown. Anyway...carry on ^
 

Jex =TE=

Banned
Really? I have never checked out asteroid belts or rings other than to BH in a HazRes. Its absurd to think there is nothing in them other than rocks. They should be full of all sorts of interesting things.
What an absolute waste not to utilize them for that exact purpose.

And this is the crux of the issue with ED is that whilst people on the forums here have massive amounts of imagaination, it seems FDev do not.

When I think of making a universe, I think of a plaent spilt in half, derelict space hulks to plunder, maybe even alien ones. Abandoned outposts, ship graveyards, alien ruins, structures, new life forms, comets, weird space anomalies, etc. You get the point.

Nothing of what I just said exists in ED which is a spaceship game set in space.

The galaxy is literally devoid of anything except the following, once you're in the deep parts of space (this list may not be compeltely correct but others with correct me or add to it)

- Stars from a selection of about 15 (?)
- Planets from about a selection of 5 (lol ok jk and I don't know but I see the same pictures posted up of earth likes or they seem to be!)
- Those little asteroid cluster things.
- rocky landable planets
- Black holes

I tihnk that covers 99.9% of the entire galaxy we have.
 
You're not alone.

I still find NMS far more engaging than Elite for Exploration. Elite doesn't have Exploration game play. NMS does. It's that simple.

And shortly after game release, we even had the ability to build our own settlements :p
 
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Jex =TE=

Banned
Just ask yourselves, is there anything to find at the other side of the galaxy that you can't find within a few jumps around the bubble? Even nebulas have limited variety, once you've seen a couple you've seen them all. Exploring right now is having your name on some stellar objects and taking screenshots to show that you went to x place far away.
It's a big galaxy. FD should start using it.

I doubt you even need to go that far out and who cares about your name. There's 400 billion to put your name on so they're never going to run out.

Also, I bet if you went up or down rather than out you'd find more nameless systems.
 
So far explorers get nothing from 2.3.
Even the multi-crew will be naff for Asp Explorer pilots. Have you seen where the 2nd chair is?
itX7TM7.jpg
No looking across to see that sexy holo-me co-pilot!

Although a 2nd pair of eyes in that lower cockpit would have been useful looking for Ruins - before they got the nav beacon added.

I'd love to see something like this:
Fly low over a planet or moon
spot something interesting and new ( like the braintrees )
fly down, land, take out SRV
collect a sample - return to ship
do some sciencey type ui to configure ships scanners to detect sampled item during a planetary scan.

Now every time you scan a planet or moon, if it has items of that type they appear in the contacts panel.

Then at some point to return to a station and sell you samples for a fairly large amount of credits.

Then explorers actually have a reason to explore beyond getting a few nice screenshots - some credits - and a bit of exploration rank.
 
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Devs say there are things out there. Ok fine, give us the tools to find them I say.

I expect we could go a decade and not find them, but at least give us enough so we don't miss them now.

Longer term, I expect more ram tah missions including from other engineers and various factions running CGs which will basically be "go here, search, we will tell you what you found later".

Short term, fine. Long term, not. The engineers and others should be played as enhanced NPCs like Salome and they wouldn't need to offer millions. Lots of little missions to build standing with them and then bigger requests to all those who have done the grind, and let's admit it if Felicity told us she thinks a generation ship will be around point X and as some of her trusted explorers will we go find it? How many of us would say no or how much?

As long as anybody who wants to can join the grind and rep up for when these missions appear they shouldn't be "here you go everybody" as a general CG

Would I like to make discoveries myself alone. Of course, but this is a game for everybody and I don't have the smarts to do true science. But a form of PP off engineers and certain groups for exploration rather than pew pew would be nice.

They could even knock one up for trade. But even if it just starts with generation ship 1 left on this heading, and could have only got so far, will you lot go find with the tools to find the ship, I would be off looking.

We are limited by planets we can land on, but finding say beacons/satellites either in orbit or crashed along their route could lead to us finding one travelling between 2 systems so why not?

We would get major content in a system that could be built on and be used to drive the plot line rather than reacting to it, with smaller content for grind missions rather than just endless honking.
 
And this is the crux of the issue with ED is that whilst people on the forums here have massive amounts of imagaination, it seems FDev do not.

When I think of making a universe, I think of a plaent spilt in half, derelict space hulks to plunder, maybe even alien ones. Abandoned outposts, ship graveyards, alien ruins, structures, new life forms, comets, weird space anomalies, etc. You get the point.

Nothing of what I just said exists in ED which is a spaceship game set in space.

The galaxy is literally devoid of anything except the following, once you're in the deep parts of space (this list may not be compeltely correct but others with correct me or add to it)

- Stars from a selection of about 15 (?)
- Planets from about a selection of 5 (lol ok jk and I don't know but I see the same pictures posted up of earth likes or they seem to be!)
- Those little asteroid cluster things.
- rocky landable planets
- Black holes

I tihnk that covers 99.9% of the entire galaxy we have.

So. Much. This.

FDev need to loose the reigns on realism just a tad - only a smidgen - and get creative.
 
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