Legacy mods notwithstanding, in the current system DS and RF are both inferior to OC with regards to DPS.
So you take the ammo hit for nothing.
Ok really? Guess i should take a look at them then. Thanks for the info!
Legacy mods notwithstanding, in the current system DS and RF are both inferior to OC with regards to DPS.
So you take the ammo hit for nothing.
´o´ why so?
Well, since 3.0, math, but I always preferred the usability of OC rather than the double shot weirdness even before they were objectively better.
Well, since 3.0, math, but I always preferred the usability of OC rather than the double shot weirdness even before they were objectively better.
This is where you might want them all the same.Out of interest, what of 'screening shell' or is that no longer relevant in current engineers?
Well yeah, what's the actual math?
Well yeah, what's the actual math?
Not exactly a "primary" use for frag's but, given the way NPC ships act at the moment, a pair of frag-turrets on a big ship make devastating defensive weapons.
I've found this to be especially effective on ships such as the T10 and Annie.
Not exactly a "primary" use for frag's but, given the way NPC ships act at the moment, a pair of frag-turrets on a big ship make devastating defensive weapons.
I've found this to be especially effective on ships such as the T10 and Annie.
I’m not sure what you talkin bout Willis?
There’s this thing with double shot where I expect to pull the trigger on my 3 double shot frags and I hope to see six kablammos . I can’t even tell if it ever happens. So I pull and pull and pull thinking maybe they go one after the other, but I just can’t tell.
Is this your “weirdness” or have you got something else?
I really have little experience with these things, other than knowing they hurt when used correctly.
Alas, I know this because I was the recipiant, not the giver, and I do not know how to correctly use frag' cannons myself. My skill level with them is 5/100. Oblivion players will understand.
So I would like to ask, how does one get the most out of these weapons?
I’m not sure what you talkin bout Willis?
There’s this thing with double shot where I expect to pull the trigger on my 3 double shot frags and I hope to see six kablammos . I can’t even tell if it ever happens. So I pull and pull and pull thinking maybe they go one after the other, but I just can’t tell.
Is this your “weirdness” or have you got something else?
Not exactly a "primary" use for frag's but, given the way NPC ships act at the moment, a pair of frag-turrets on a big ship make devastating defensive weapons.
I've found this to be especially effective on ships such as the T10 and Annie.
The weirdness happens whenever some circumstance causes one frag to fire and not another, they get all out of sync and some of your burst is lost. It's worse with double shots because they rely on pure burst.
By the way I learned recently that screening shell's main purpose is to shoot down ordnance. The fast reload is to support that.
´o´ why so?
It depends, im still running 4 fixed legacy rapid fire frags on my FDL just because the DPS is even higher as double shot.
But its true, if you look for overall damage output over a longer period of time double shot or overcharged are more efficient.
I did some late night data plugging and this was the results
TLR Version for the DPS is:
Double Shot:376/105
Overcharged:423/95
High Capacity:277/94
The number on the left is without reload and the number on the right is with reload and all have the screening shell special.
I did some late night data plugging and this was the results
....