Let me start out by making it clear that I'm not trying to say frontier's current plan for drones is a bad one. With the general lack of details, and without giving it a go, I can't really say if it's good or bad. All I'm trying to do here is make sure Frontier has fully considered certain aspects of an alternative approach.
I used to play Eve with my boyfriend. He primarily piloted drone boats. Something I noticed when I was playing with him was a sense of attachment to his drones. He was very protective of them, and got kinda bummed if one died. I mean, sure they were a little pricey to replace, but not enough to really be a concern. It wasn't the cost- it was just losing something he was attached to. He and those drone went through a lot together. I mean, enough so that he could say things like, "remember that one time where such and such happened, and s*** was hitting the fan, but then that one drone somehow managed to survive and win the day?" With persistent drones, you can gain that sense of attachment to them / fondness for them. I mean heck, it's not dissimilar to having some sort of virtual pet / familiar.
With consumable, essentially one-shot drones, you wont really be able to get this sense. Sure it's not something that's of terrible importance, but it certainly adds something to the game. Instead of people saying, "I'll send over a drone", they'd say, "I'll send over MY drone", or perhaps even better, "I'll send over [insert drone nickname here]". If you lose a consumable drone, the feeling of loss is minimal. I mean, it's basically just ammunition. Missing a shot with your rail gun is annoying, but you don't feel bad for losing that particular slug. With persistent drones, you'd have commanders actively trying to defend their drones. Sending out your drone would have that extra thrill of the risk of losing something important. Commanders would want to keep their drone in a good state of repair, and well fueled. Some commanders would give their drones nicknames. Commanders would be able to share stories about all the tough spots that their drones managed to survive, and stories of how past hero drones fell. I bet there'd even be a market for microtransaction drone paint jobs, or unique models.
All in all, what I'm trying to say is that a system based around consumable drones may turn out to be just fine and dandy, but it will always be missing out on that feeling of attachment and ownership (and the potential market that comes with it) that can be established with persistent drones.
I used to play Eve with my boyfriend. He primarily piloted drone boats. Something I noticed when I was playing with him was a sense of attachment to his drones. He was very protective of them, and got kinda bummed if one died. I mean, sure they were a little pricey to replace, but not enough to really be a concern. It wasn't the cost- it was just losing something he was attached to. He and those drone went through a lot together. I mean, enough so that he could say things like, "remember that one time where such and such happened, and s*** was hitting the fan, but then that one drone somehow managed to survive and win the day?" With persistent drones, you can gain that sense of attachment to them / fondness for them. I mean heck, it's not dissimilar to having some sort of virtual pet / familiar.
With consumable, essentially one-shot drones, you wont really be able to get this sense. Sure it's not something that's of terrible importance, but it certainly adds something to the game. Instead of people saying, "I'll send over a drone", they'd say, "I'll send over MY drone", or perhaps even better, "I'll send over [insert drone nickname here]". If you lose a consumable drone, the feeling of loss is minimal. I mean, it's basically just ammunition. Missing a shot with your rail gun is annoying, but you don't feel bad for losing that particular slug. With persistent drones, you'd have commanders actively trying to defend their drones. Sending out your drone would have that extra thrill of the risk of losing something important. Commanders would want to keep their drone in a good state of repair, and well fueled. Some commanders would give their drones nicknames. Commanders would be able to share stories about all the tough spots that their drones managed to survive, and stories of how past hero drones fell. I bet there'd even be a market for microtransaction drone paint jobs, or unique models.
All in all, what I'm trying to say is that a system based around consumable drones may turn out to be just fine and dandy, but it will always be missing out on that feeling of attachment and ownership (and the potential market that comes with it) that can be established with persistent drones.