4000 word essay complaining about a feature that hasn't been implimented yet. Go internet.
Well maybe you should ask them.
Or try it out.
Both of those options will give you the answer.
4000 word essay complaining about a feature that hasn't been implimented yet. Go internet.
I played Rappelz some time back and that had small animals as pets. Later they had those pets looting for you which was a little bonus, you would kill a mob and your little pet would run off and grab the loot from it. This was handy for ranged attackers or areas where standing around too long got aggro from other nearby mobs that were wandering around. The pets never fought or protected you but people started to gain an attachment to the pets and even paid RL money to have various different colours of them.
I missed this comment from Michael but it would appear to contradict his original post which states
Collection drones will be added and will prove useful for pirates needing to gather cargo in a hurry and also to improve mining efficiency. Players will also be able to transfer fuel using the fuel transfer drones so players can act as buddy tankers for each other.
The collection drones have two modes of operation. The first is a targeted mode where you select something to collect and fire the drone which then collects the cargo or mining chunk and returns it to the ship – make sure that your cargo door is open! This will consume the drone. There’s also an area collection mode so when fired without a target the drone will collect what it can within a radius before it expires.
In the drones area collection mode he states that it will collection what it can implying more than 1 item.
I think the long and short of it is we will need to wait and see how they work!
I didn't realize this was something I wanted until just now
That's why I made this thread. That intangible feeling of attachment is something that's very easy to overlook when designing a game mechanic. I just want to make sure Frontier has considered it. ARE YOU READING THIS FRONTIER DEVELOPMENTS?I didn't realize this was something I wanted until just now
Those utility hardpoints are pretty small, though. It would be hard to squeeze a drone that's particularily capable into such a small mount.*I really don't get why they won't make a single drone occupy a utility mount :/ makes so much sense... and then you can have different type of drones there like mining drones (can collect only asteroid chunks), repair drones, fuel drones, cargo drones etc.
Let me start out by making it clear that I'm not trying to say frontier's current plan for drones is a bad one. With the general lack of details, and without giving it a go, I can't really say if it's good or bad. All I'm trying to do here is make sure Frontier has fully considered certain aspects of an alternative approach.
I used to play Eve with my boyfriend. He primarily piloted drone boats. Something I noticed when I was playing with him was a sense of attachment to his drones. He was very protective of them, and got kinda bummed if one died. I mean, sure they were a little pricey to replace, but not enough to really be a concern. It wasn't the cost- it was just losing something he was attached to. He and those drone went through a lot together. I mean, enough so that he could say things like, "remember that one time where such and such happened, and s*** was hitting the fan, but then that one drone somehow managed to survive and win the day?" With persistent drones, you can gain that sense of attachment to them / fondness for them. I mean heck, it's not dissimilar to having some sort of virtual pet / familiar.
With consumable, essentially one-shot drones, you wont really be able to get this sense. Sure it's not something that's of terrible importance, but it certainly adds something to the game. Instead of people saying, "I'll send over a drone", they'd say, "I'll send over MY drone", or perhaps even better, "I'll send over [insert drone nickname here]". If you lose a consumable drone, the feeling of loss is minimal. I mean, it's basically just ammunition. Missing a shot with your rail gun is annoying, but you don't feel bad for losing that particular slug. With persistent drones, you'd have commanders actively trying to defend their drones. Sending out your drone would have that extra thrill of the risk of losing something important. Commanders would want to keep their drone in a good state of repair, and well fueled. Some commanders would give their drones nicknames. Commanders would be able to share stories about all the tough spots that their drones managed to survive, and stories of how past hero drones fell. I bet there'd even be a market for microtransaction drone paint jobs, or unique models.
All in all, what I'm trying to say is that a system based around consumable drones may turn out to be just fine and dandy, but it will always be missing out on that feeling of attachment and ownership (and the potential market that comes with it) that can be established with persistent drones.
Let me start out by making it clear that I'm not trying to say frontier's current plan for drones is a bad one. With the general lack of details, and without giving it a go, I can't really say if it's good or bad. All I'm trying to do here is make sure Frontier has fully considered certain aspects of an alternative approach.
I used to play Eve with my boyfriend. He primarily piloted drone boats. Something I noticed when I was playing with him was a sense of attachment to his drones. He was very protective of them, and got kinda bummed if one died. I mean, sure they were a little pricey to replace, but not enough to really be a concern. It wasn't the cost- it was just losing something he was attached to. He and those drone went through a lot together. I mean, enough so that he could say things like, "remember that one time where such and such happened, and s*** was hitting the fan, but then that one drone somehow managed to survive and win the day?" With persistent drones, you can gain that sense of attachment to them / fondness for them. I mean heck, it's not dissimilar to having some sort of virtual pet / familiar.
With consumable, essentially one-shot drones, you wont really be able to get this sense. Sure it's not something that's of terrible importance, but it certainly adds something to the game. Instead of people saying, "I'll send over a drone", they'd say, "I'll send over MY drone", or perhaps even better, "I'll send over [insert drone nickname here]". If you lose a consumable drone, the feeling of loss is minimal. I mean, it's basically just ammunition. Missing a shot with your rail gun is annoying, but you don't feel bad for losing that particular slug. With persistent drones, you'd have commanders actively trying to defend their drones. Sending out your drone would have that extra thrill of the risk of losing something important. Commanders would want to keep their drone in a good state of repair, and well fueled. Some commanders would give their drones nicknames. Commanders would be able to share stories about all the tough spots that their drones managed to survive, and stories of how past hero drones fell. I bet there'd even be a market for microtransaction drone paint jobs, or unique models.
All in all, what I'm trying to say is that a system based around consumable drones may turn out to be just fine and dandy, but it will always be missing out on that feeling of attachment and ownership (and the potential market that comes with it) that can be established with persistent drones.
This. Me and my fed navy hammerheads have been to war, at each other's side.
In ED, I'd like persistent drones, and several drone types. I'd do away with the field maintenace unit, have a "drone bay" module, and have repair drones, combat drones, all kinds of functionality could ensue. we could have hot drone on drone pvp action lol..anyway, persistence, I'm all for it.