Sorry, I don't understand the question?What would put them under more pressure?
Sorry, I don't understand the question?What would put them under more pressure?
With regards to your post "banks and investors are easier" (to deal with).Sorry, I don't understand the question?
I don't necessarily think they are easier to deal with - it's just that their satisfaction is connected simple metrics of profitability and financial stability, whereas kickstarters tend to vary from people who don't really care that much to people who have impossible expectations.With regards to your post "banks and investors are easier" (to deal with).
Well, if your going to attempt to resurrect a game franchise after nearly 20 years, you might as well really go for it. I agree, FD did play the nostalgic card and they did it to great effect. The old fan base responded.Well indeed, but if Frontier didn't really need the money, only a statement of support, why did they not have just a single support tier, say £25 (other currancies are available)?
I guess it was also a handy method of seeing whether if nostalgic fans were offered other kinds of rewards for cash, we'd bite.
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I was sold on the proc gen damage model and externally different modules- these have been morphed into ship kits and decals sadly.
And you need to pay extra for them, after paying for the game.
Why? you compare 2 games and you don't complaint on Elite Dangerous because Star Citizen raised more money?I think Frontier did a great job bringing Elite back regarding on what Elite Dangerous delivered us. Specially considering their KickStart campain compared to the budget gathered by StarCitizen. I have no complaints what-so-ever...
I remember in olden times where things like earning skins was actually rewarding gameplay in and of itself. It is why I was dissapointed when FD backtracked on those kser pledgeof everything being earnable with in game credits even tho it meant they would sell credits for cash.And you need to pay extra for them, after paying for the game.
I remember in olden times where things like earning skins was actually rewarding gameplay in and of itself. It is why I was dissapointed when FD backtracked on those kser pledgeof everything being earnable with in game credits even tho it meant they would sell credits for cash.
I know a lot hated this however.
No really. I think a lot of people would agree with what FD did. They always planned to make extra money the question is what is better for the game. Selling credits to whales but allowing the patient players to earn what they want in game OR stripping cosmetics from the game but not allowing players to "cheat" by buying in game credits with cash.Imagine joining a pirate gang and now you can put all those spikes kits on your ship. Well they cut the gameplay to bring the money.
They also split Legs into 2 distinct paid expansions....
I'd love to go to Malibu one of these days, it just looks proper spiffy.
All agreed. When you look back at the list they've done quite a lot of it.Lol, then to reiterate what we've discussed so many times before as you know things like the KS and dev diaries and the discussion forum were all "we plan" and "we hope" and "it might be cool if" complete with the overarching proviso that "plans change" and "technical feasibility" and "financial viability" were all factors.
They told you that repeatedly, you just always ignore those parts of the paragraphs you like to quote indirectly as popping the paragraph itself up means I just point out the really obvious proviso's.
Even so on balance they've stuck to it amazingly closely within entirely understandable variables. The dream version of the game some people thought they were buying or the imaginary timeline they decided it had to be delivered in has never been FDEV's problem.
It's aight...I grew up 15 minutes from there (depending on traffic). ;p.
...But I don't think "spiffy" is the word lol. Maybe "Sunny and funny?"
But this, as someone else suggested, is assuming that "Malibu" is not a euphemism for something else (ha!). I don't know what the kids are calling things these days. I am old.
All agreed. When you look back at the list they've done quite a lot of it.
Though I'm not sure power play or engineers were there in any recognisable incarnation and, love or loathe either I think many would accept that there's a few players who might have preferred fdev focus more on the stuff on that list instead of either of those massive features.
Though I might be mistaken and maybe I missed those two entries.
I'm not really worried that there are some positives from these things. There are.Some of it was added later, the early dev stuff from FDEV was all "we don't like guilds" in those words.
I think power play was a response to people asking for EVE style territorial conflict, control and guilds, adapted to the ED mantra of make it optional for everyone "blaze your own trail". Not too bothered about it myself but I really enjoy the squadron BGS stuff we got at the same time, the fact it's all optional is fantastic as I can ignore the superpower stuff.
Engineers was demanded all along as "crafting" by the people who really wanted it. Again a really positive addition for me, much better as MK2.
CQC I think was an attempt to deliver exactly what some of the more vocal PVP'ers said they wanted, no rebuy even playing field not unbalanced everyone willing to fight. But as it lacks unwilling opponents the PK'ers (who claim to be PVP'ers) didn't like it at all. Meh from me about CQC just from empty lobbies (needs bots) but I love SLF's that are a spin off from it, so again it's a positive addition.