Did you read the OP? - I am AGAINST the promotion of said exploits on Frontier's own bloody forum for the game, I CLEARLY stated that I was not going to list them, yet here you are asking for it like I'm your bloody secretary - pro tip, I'm not. Seriously, you cannot be so blind to not know of at least 6-8 exploits off the top of your head that exist in game right now, and that is without delving deeper. If you are not aware of them you either are incapable of reading these boards, reading Reddit or watching YouTube or a combination of all or some of those. As all of that seems particularly unlikely I am going to have to come to the conclusion that you are being wilfully ignorant/trolling because you partake in some of said exploits and are feeling overly defensive that the issue has been raised.
Ah...so now you respond directed personally towards me in that I am blind not to know, incapable of reading boards, Reddit, YouTube, are ignorrant and trolling. That is the typical response when someone cannot defend their position in a point of argument. So without facts one can promote any agenda they desire without regards to proving it. Makes it real nice and easy when supposition is all one needs. The real issue is what you might consider an exploit isn't an exploit at all. It is your own personal perception of the game and how it should be played.
Here are a two (Darn, I posted them on the Forum! Oh my!) you and others can delight in tearing apart. Enjoy and have fun!
Menu Board logout - not an exploit. Why? Say with cargo missions the object is to fill the hold. Whether this is done siting in a station waiting for the Misson Board to refresh or logging to refresh it the payout for those missions will be the same. One can sit in a station waiting 90 minutes or log and do it in 15-20 minutes. Less time just keeps the game moving as it should be instead of being stagnant and is not a game breaker. The problem is that the RNG does not provide sufficient missions appropriate for the ranking of the player. An Elite ranked trader in a 700 cargo Cutter is not going to load it up with lower payout missions and jump to 8 systems for a 800k total payout.
Assassination stacking - not an eploit. Why? Two factions offer assassination missions to kill 12 ships in a third faction. The player kills one ship and is credited with kills in both factions? Each faction is looking for a kill and they don't care what another faction is looking for. That makes sense and is good player management of their resources...but not an exploit. If someone wants to argue that it is an imbalance in the game then they might have a point. But limiting accepting missions by just one faction or whatever isn't going to work too well either (although I think we are going to three max for assassinations).