So by combat logging you people mean those who quit in the middle of a fight? We have this in mature flight sims too: You`re on the 6 of a fighter, you know you have him, he knows he`s finished- Suddenly he vanishes cos he logged out. Annoying sure, but most people worth their salt don`t do it and you shame those who do.
If I understand right then it is impossible to fix this. Think about it. People suffer disconnections from the net all the time for various reasons often extrenal ones.
Are you seriously saying a person should be punished for simply losing their connection? Because that`s what you`re saying and this is what I mean when I say that such big daddy rules would do more harm than good.
All that can be done is to remember them and shame them.
Dunno what sim' you're talking about but it's always going to depend on the consequences.
If success is measured in terms of mission success then it doesn't really matter if the player logs out or whether you destroy them.
Either way, you've still gained the same advantage by removing an enemy aircraft from the battlefield.
In ED it's not quite the same situation because engagements tend to be "personal" rather than strategic.
If you're bounty-hunting and your quarry CLs then you've lost that bounty.
If you're a pirate and your prey CLs, you've lost that cargo.
In either case, you've also lost any XP and rep' that might have gone with the kill.
And, from the other guy's POV, he's avoided the cost of a re-buy and (in some cases) he's retained the value of any assets/cargo/missions that he might've been carrying prior to the engagement.
Which means he's got more money to plough into new weapons and defences with which to put some holes in
you if you ever meet again.
It's undeniable that CLing
does yield a quantifiable benefit for those who do it.
The only question is whether it's an issue worth taking drastic action which is likely to penalise innocent players.
On that we agree. I don't think it is.