New management. The current management have proven beyond doubt, that they are incapable of releasing a consumer ready product. At no stage do I blame the developers. Sure there have been bugs etc, but the most outstanding thing for me is that release after release, we see disjointed additions, and new fixes, which invariably give us more bugs.
2.3 was a disaster network wise. It took 2 months to get back to a stable working system. Additionally, MultiCrew has been a failure, not sue to players, but players being unable to leverage the promised functionality. It is also disjointed. Has no Explorer bonus and nothing for miners. Engineers was a fiasco, not least by the knowledge that FD knew about the cheat modules, their ability to create them, and did nothing to stop it, until, it became common knowledge.
2.4 one would expect to be a glowing success as lessons would have been learnt. It was and is continuing to be a disaster in relation to the overall mission system. In relation to the Thargoids, we are led to believe, that A. they just suddenly showed up, B. They adapt to weapons, but we decrease the weapon effects and C. They are at war with us. Really? All alone in a USS? What clever designer decided that reducing a weapons effects would be better to achieve more damage?
Bottom line is we need a new management team, with proven knowledge in testing, quality and release production. Only after this can we look forward to what else is possible. What is not possible is to expect the userbase to accept shoddy amateur releases.