It's by far the most sensible solution. If FD could add some kind of group management, it would be even better.
The problem with group management can be worked around, by having an extra account that all the group mods have access to. Management tools would be even better.
The main advantage of private groups is that there is no formal requirement for blocking players. Known PK'er = blocked from PG. Not so in Open-PvE.
Imagine there was an Open-PvE group and suddenly a divide happened in the PvE-only community. What then? Make a third open?
Well the KS did include the concept of multiple open modes with differing rulesets didn't it? I don't remember the specifics but I have seen that said. Or was it from the DDF?
Edit:
This is what the KS page still states under the link to how multiplayer will work' (https://www.kickstarter.com/projects/1461411552/elite-dangerous):
"We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group."
Note it states "open groups" (plural), not open group, so the intent, at least, during the KS was for multiple open groups.
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