That is true.
About the rest I could argue with you why it is not as simple as you think. Basicly your Argument is they resist because it is not what programmers likes to do for more or less good code reasons. Don't know about your experience but from mine i can tell you that Argument never works. The answer on this is always: Oh it is diffcult or doesnt fit in!? Nice ..customer wants it..make it happen..it's your Job your problem..along that line.... you get the idea.
Worse in advance it is always agreed that a Feature is limited to something. Somehwen later you can be sure said Agreement "we will not do" will be skipped and has to be done. I learned to code with an eye in the future.
I see it this way:
If FDev hopes on C&P/Karma they fool themself.
And something has to be done. It was much too long ignored.
They can do a minimum (an official unlimited Player Group backed by them) but just ignoreing the request ist not a very healthy to do for them.
Also remind you that various modes was forseen from the Kickstarter. If they missed to Keep this oor open in their Code then they did really bad.
The hope was, and that was truely my hope too, that the open concept will work. But it doesn't. It is now a very different Situation than back then when the game was new and still balanced and ganker grifer hardly existent.
That argument does work, I use it all the time however, I do have to have very good reasons to back it up. However, when one client is paying millions for our tools then there is very much an element of just do it. And don't mention moving goalposts!
A eye to the future is also good but always within the structure of the application I'm working on. I don't leave hooks for a briefing tool functionality if I'm writing a fuel station profiling tool.
Now the structure of what FDev has used as the basis for the game Elite limits the ease with which they can add functionality. As I mentioned before, the fact that there is one BGS means that without complicated development all code has to apply to the BGS equally for all modes. Not that they can't do it but they are resisting development in this directing and quite correctly in my opinion.
That is why, as I said, they are going for a C&P/Karma system. It is one system that applies to all modes and all players. Whether or not it will work is an entirely different matter.
The thrust of my argument was in relation to Open PvE and why in my experience as a compute application developer, it is very unlikely. I know what to do when developing software, there are things that I know to avoid and there are things that I know to encourage. These reasons suggest to me why Open PvE won't happen. Which is a shame as in my opinion it would be a good thing.
As for the KS thing about multiple rule sets? I have already replied to that argument in an earlier post.
- - - Updated - - -
That's what I said; PvP is a niche playstyle. I have always supported there being a separate open PvP mode avaliable after open goes PvE. But if it's impractical to split the code base to cater to everybody, catering to the majority will have to do.
I guess that does make sense, considering that there is already a dedicated PvP mode (i.e. CQC) with entirely separate mechanics to support it. How many modes does a niche playstyle need?
I apologise, I'm not doing too well this evening. I misread your post entirely.