Frontier. Please make a PVE mode to this game.

I remember a time in EvE when we rented (yes a darned renter corp! ;)) a system out in the sticks, and as a PvE group we entertained the prospect of doing PI and enjoying the riches of what a NULL security system would provide.

One day, we have a visit from an unknown. No one knew who he was, or why he was there. He didn't ever reply to local, just sat there as a neutral, undetectable. Ofc he was most likely AFK and cloaked up somewhere. BUT what he did was make everyone nervous. On edge. Uneasy. No one knew what he was flying, what his intentions were, he could hotdrop a bunch of black-ops on us any time.. We were at his mercy. All operations ceased, he alone, and individually psychologically beat a PvE corp, and effectively stopped all production / activity from the system. One night after a couple of weeks.. whilst all nicely tucked up in bed they wrecked everything with a bunch of capitals..

Anyway, they beat us with EvE psychological war. We quit NULL, and quietly faded out once back in HIGH SEC. That was back in 2011. None of us have touched EvE since, it wasn't a rage quit, but rather a wake up call that EvE wasn't the game we wanted to play.
(some silly EvE Online memory)

Whilst the threat in ED in OPEN may well be exaggerated somewhat, enough has been documented and made public that clarifies it does happen, and most likely will... I cannot help the flashbacks from EvE and the psychological havoc an afk cloaker can wreck; the possibility of something is equally as bad as the event itself. i.e. Some people may never fly, their fear of flying substantially overrides the very well known fact that flying is by far the safest way to travel (statistically).

So whilst someone who loves flying may well think someone with a flying fear is a bit..

https://s-media-cache-ak0.pinimg.com/originals/a5/50/f8/a550f8855018f255b0e67b7d4240d634.gif

It's probable (not saying it is) that a chance of getting blown to smithereens isn't their game, or, isn't what they want from ED's galaxy. No one is wrong in this case.

I don't think FDEV making an OPEN PvE environment is a cop out at all, but rather adding a very much needed game mode.
I must say that's a pretty cool story and one you'll always remember.

The opportunity to really make lasting memories is a good thing. Life is all about the memories made along the way. I don't remember any NPC I kill, but I remember every CMDR I've killed and every time I've been killed by one. Why and what was happening all the way back to my Sidewinder days.
 
The opportunity to really make lasting memories is a good thing. Life is all about the memories made along the way. I don't remember any NPC I kill, but I remember every CMDR I've killed and every time I've been killed by one. Why and what was happening all the way back to my Sidewinder days.

Here's the thing. While some people do enjoy forming such experiences (i.e. memorable, but not really pleasant) during their spare time, others do not.

I need to deal with enough stress as it is in real life, for example. I don't need to have worrisome experiences in my off-hours. Sure, it's purely subjective, but what you're trying to sell as a good thing isn't really so in everyone's eyes.

Besides, unlike you, I've had a few memorable experiences with NPCs as well. I say it all comes down to difficulty, really. Engage a bad fight, and you're likely to get a "memorable experience" if things get hairy. I still remember the time when I foolishly engaged an Elite NPC FAS in my un-engineered Python whilst out of multi-cannon ammo but was stubborn to see how it goes...
 
Just move to the edge of the bubble.. you'll never meet anyone. Pick somewhere unfashionable. It is really very simple
 
Just move to the edge of the bubble.. you'll never meet anyone. Pick somewhere unfashionable. It is really very simple

That's not the point. If I want to play solo, there's SOLO. ;)

I do remember of some really fun encounters in Mobius during some CG or event or something. I do remember LOCAL being active, people fooling around a bit whilst waiting, the "OMG OMG, I'm coming in too fast" when someone accidentally boosted in front of the station slot, or if someone forgot to request docking permission and had (along with everyone in LOCAL) a laugh about it. It made the universe come alive, briefly.
 
Just move to the edge of the bubble.. you'll never meet anyone. Pick somewhere unfashionable. It is really very simple

Doesn't really help the people who like cooperative, social play. There's a lot of us, and we really don't like that the only option for us to be sociable en mass is prone to leaving us as the turkeys at a turkey shoot as soon as word gets out there's a large congregating group of us.

It's been said before, but a single player should not have to take up the job of filling the hole that FD left gaping in their implementation.
 
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Doesn't really help the people who like cooperative social play. There's a lot of us, and we really don't like that the only option for us to be sociable en mass is prone to leaving us as the turkeys at a turkey shoot as soon as word gets out there's a large congregating group of us.

It's been said before, but a single player should not have to take up the job of filling the hole that FD left gaping in their implementation.

Just move out of starter space then.

Plenty of people happy to do cooperative play that you'll meet randomly. Easiest way is to join a Power Play faction and/or simply move to the headquarters of one. Lots of players in those systems, all with the same general goal.

This stuff isn't hard.
 
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Just move out of starter space then.

Plenty of people happy to do cooperative play that you'll meet randomly. Easiest way is to join a Power Play faction and/or simply move to the headquarters of one. Lots of players in those systems, all with the same general goal.

This stuff isn't hard.

I apologize, I perhaps should have elaborated, but I thought given the thread it woulda been obvious.. I meant 'pve' players. Social, cooperative, non-pvping players.

And yes, you do meet people in open. However, you can not avoid pvp and be social at the same time in open, unless you're very lucky.
 
Here's the thing. While some people do enjoy forming such experiences (i.e. memorable, but not really pleasant) during their spare time, others do not.

I need to deal with enough stress as it is in real life, for example. I don't need to have worrisome experiences in my off-hours. Sure, it's purely subjective, but what you're trying to sell as a good thing isn't really so in everyone's eyes.

Besides, unlike you, I've had a few memorable experiences with NPCs as well. I say it all comes down to difficulty, really. Engage a bad fight, and you're likely to get a "memorable experience" if things get hairy. I still remember the time when I foolishly engaged an Elite NPC FAS in my un-engineered Python whilst out of multi-cannon ammo but was stubborn to see how it goes...

That's interesting. I find absolutely nothing memorable about any NPC engagement I've ever had, and I have about 10,000 NPC kills under my belt. Not a single one stands out, except for maybe the "spin of death" stupid NPCs used to do. I have some memorable encounters with lots of ships (like the time I was looking for a challenge so I went into a HazRez with a ship full of cargo so that I could fight like 8 ships at once). I also have a good memory with the first time I had a capital ship enter a CZ I was fighting in.

But memorable encounters with individual NPCs? Nope.

As for stress...no need to be melodramatic. Every game that has some level of competitiveness is going to bring some degree of stress if you care about success. Chess can be stressful. Monopoly can be stressful. You bought a game that is all about risk and danger by design. It's in the description. Stars can kill you. NPCs can kill you. Asteroids can kill you. Planets can kill you. Players can kill you. Stations can kill you. If you can't handle not being God all the time, you're really missing out on part of the experience and the need for strategy. If its adding unhealthy stress, maybe stop playing the game? Or stop taking it so seriously, perhaps? You're not actually losing anything in real life when your canopy goes down, you know. And as has been stated countless times, if you move out of starter space and ignore CGs, you're likely to see a hostile CMDR no more than a couple of times a year. And that's if you play every day. There's no way you're that delicate a flower.
 
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That's interesting. I find absolutely nothing memorable about any NPC engagement I've ever had, and I have about 10,000 NPC kills under my belt. Not a single one stands out, except for maybe the "spin of death" stupid NPCs used to do. I have some memorable encounters with lots of ships (like the time I was looking for a challenge so I went into a HazRez with a ship full of cargo so that I could fight like 8 ships at once). I also have a good memory with the first time I had a capital ship enter a CZ I was fighting in.

But memorable encounters with individual NPCs? Nope.

As for stress...no need to be melodramatic. Every game that has some level of competitiveness is going to bring some degree of stress if you care about success. You bought a game that is all about risk and danger by design. It's in the description. Stars can kill you. NPCs can kill you. Asteroids can kill you. Planets can kill you. Players can kill you. If you can't handle not being God all the time, you're really missing out on part of the experience and the need for strategy. If its adding unhealthy stress, maybe stop playing the game? Or stop taking it so seriously, perhaps? You're not actually losing anything in real life when your canopy goes down, you know. And as has been stated countless times, if you move out of starter space and ignore CGs, you're likely to see a hostile CMDR no more than a couple of times a year. And that's if you play every day. There's no way you're that delicate a flower.

If I'm honest, I can't remember a single memorable experience with another player either. The only really memorable experience I have in Elite were my first jump, my first jump to a neutron star, and my first planetary landing.

Why can people just not get the idea that a lot of people don't want the 'challenge' or 'experience' or 'strategy' associated with a PvP environment?
 
Genuinely, I think the thing that pvp players and pvp proponents really frequently don't get is this:

A person who doesn't want to pvp doesn't not want to pvp because they're frightened or nervous of their credit balance or anything like that; they ...

They just don't get any enjoyment from the experience.

That's simply it. It's not fun. It's frequently the antithesis of fun for players of a particular mindset.
 
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I want to play co-op with other co-op players in a PvE environment. I am not interested in fighting other players here.

I have said this many times. FDev have stated that PvP is a minority activity, yet Mobius has to manage 20,000 players because of that minority who want to hunt players that won't fight back.

EvE players have come over here looking for easy victims, they've admitted it here and on Reddit.

'Player Killers' boast of their prowess in sneaking into private groups like Mobius to hunt people that won't be their victims in Open and try to justify it by whining.

There is a simple solution: Make Open PvE Only and let the PKers go cry in a private group about their lack of victims.
 
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I want to play co-op with other co-op players in a PvE environment. I am not interested in fighting other players here.

I have said this many times. FDev have stated that PvP is a minority activity, yet Mobius has to manage 20,000 players because of that minority who want to hunt players that won't fight back.

EvE players have come over here looking for easy victims, they've admitted it here and on Reddit.

'Player Killers' boast of their prowess in sneaking into private groups like Mobius to hunt people that won't be their victims in Open and try to justify it by whining.

There is a simple solution: Make Open PvE Only and let the PKers go cry in a private group about their lack of victims.

Yeah, about eight dudes killed 15 traders or so. Quick, lets spend all dev time on a place where the chance of being griefed is reduced from 0.0000000001% to 0.0000000000%. Totally rational and not selfish at all!
 
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There is a simple solution: Make Open PvE Only and let the PKers go cry in a private group about their lack of victims.

This would actually make more sense than the current implementation. This is, after all, a pve game with a pvp side-game; they should have designed their game to fit that paradigm rather than making it the complete opposite case where the only offically supported option for social play is the equivalent of a pvp server.
 
Just move to the edge of the bubble.. you'll never meet anyone. Pick somewhere unfashionable. It is really very simple

Nice snark.

More like, for example:

- Move to the edge of the bubble.
- Never participate in a Community Goal
- Never visit a Barnacle site
- Never visit an Engineer site
- Never visit any popular Starport
- Never visit any new interesting discovery like the 'alien graveyard'

Because all of those are 100% guaranteed to attract the rabid indiscriminate player killer.

So yeah, good job!
 
Yeah, about eight dudes killed 15 traders or so. Quick, lets spend all dev time on a place where the chance of being griefed is reduced from 0.0000000001% to 0.0000000000%. Totally rational and not selfish at all!

You're better than this level of argument.

Dev time is not a unified currency, so dev time would not be taken away from new ships/models/weapon balance/BGS events/lore/mechanics/etc/mission types, etc. If you want to say that all dev time spent on something that no everybody will use is wasted then you have to conclude that all dev time is wasted because nobody does everything.
 
You're better than this level of argument.

Dev time is not a unified currency, so dev time would not be taken away from new ships/models/weapon balance/BGS events/lore/mechanics/etc/mission types, etc. If you want to say that all dev time spent on something that no everybody will use is wasted then you have to conclude that all dev time is wasted because nobody does everything.

Given that the forum polls have consistently pointed to the fact that about 70% of players who visit the forums want a pve mode, I don't think it'd be wasted dev time at all..

What else have FD done on 70% approval ratings?

Hmm... it's on the tip of my tongue..
 
Given that the forum polls have consistently pointed to the fact that about 70% of players who visit the forums want a pve mode, I don't think it'd be wasted dev time at all..

What else have FD done on 70% approval ratings?

Hmm... it's on the tip of my tongue..

Split the 70% into 3 groups complaining, It's too long wait time, Too expensive and both :D

The other 30% all laughing and shooting milk (or beer) from their nose.
 
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all dev time is wasted because nobody does everything.

I'm not going to offer an opinion on the other part, but commenting on the quoted passage alone:

I'm fairly certain I actively do everything. Mining, trading, combat, exploration, cqc- I've tried it all and I'm willing to bet I'm far from alone in that endeavor.

Unless of course I interpreted your comment incorrectly, in which case, feel free to ignore me.
 
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Given that the forum polls have consistently pointed to the fact that about 70% of players who visit the forums want a pve mode, I don't think it'd be wasted dev time at all..

What else have FD done on 70% approval ratings?

Hmm... it's on the tip of my tongue..

I think that is simply symptomatic of the years without Crime & Punishment rather than a real need for Open PvE. As such, I read it as "70% are extremely disappointed with FDev's lack of C&P".

But that's my opinion because my contention is that with proper Crime & Punishment, actual crime against clean CMDRs becomes largely a non-issue because the consequences for doing so are significant. Or at least feel completely fair.
 
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