Reverse Descartes.
My friends and I over the years have killed eachother, or ourselves with alts, in many games to collect our own bounties - recent examples are EvE (Retribution?

pmsl) and GTA V. Bounties are not a deterrent. Bounties are free money and a place on a scoreboard. [squeeeee]
Just because I currently refuse to PvP here doesn't mean I won't do it elsewhere
Well the bigger deterrent clearly is the faction rep loss
and the response tied to that, i.e. loosing docking rights.
As Anopheles stated, bounties could be revisisted,
so they can only be claimed by a player after a fix amount of time.
But i figure a smart CMDR will be able to circumvent that.
Anyway what we call today's bounties is not worth mentioning at all.
In PB as the bad guy you had to keep your head low, due to major faction bounties,
and the "friendly playerbase" often corrected your outstanding cash transfers,
by simply putting out for hunt.
Another thing of the past, player bounty hunts.
that is the thing. do you think they failed to do it? or did they choose not to because they did not want the agressor to pay such a price for blowing up players? i am all for not allowing docking rights for hostile players, and indeed what the heck happened to alliance/federation/imperial faction wide bounties? i am almost certain they were a thing on launch.
I cannot read FDs mind, but i can show problems
and give a glimpse on how i would solve those.
I think however the reason FD did not implement this from start is simple:
Preventing players and player conglomerates to influence the galaxy by player wars.
The other thing, the surcharge mentioned would be a real big stick
for genuine pirates, as you simply could ram us, to make us pay for your death,
although we just wanted cargo,)
Griefing works both ways guys

I'm rather poor by job choice,
and credits, with the current state of game
have lost a lot of meaning to them.