Frontier. Please make a PVE mode to this game.

That's what private groups are for. Play with people you want to play with.

Anyone can play in Open-PvE.

That's the point. People want to meet and play with new people. just not the kind who get their kicks killing defenseless ships all day every day. That's like saying " why go out when you can just be a hermit".

Video games are for FUN. If people aren't having fun in open, why not accommodate them with a game mode they can enjoy? Hell, I'll go buy more useless ship paints if it means more people playing and enjoying the game.

More people makes the game better, so why would you fight this idea?
 
Now we have some great forum PvP going, gentlemen!



Sounds pretty close minded to me, friend. My use of "big game hunting" could be broadened to "sport hunting" turkeys in missouri, or Elk in Montana, and I'm guessing you would still feel these types were "sleazy" bottom of the barrel sorts. The truth is, that negative opinion is based on nothing short of ignorance. Hunting, both sport or pure subsistance or a combo of the two, is enjoyed by thousands like it or not. It's heavily regulated whether we're talking about Africa or Montana, carefully monitored with a lot of oversight to make sure habitats are strengthened and numbers of animals in any given group can still propagate; it's fair enough to say that you yourself find it extremely distasteful, but to make a value judgment as broad as you did strikes me as being as uninformed as it is unfair. And I wasn't necessarily defending PvP in that sense; I don't expect people on the receiving end to find it a pleasant experience...I'm simply defending it from the perspective of it takes all sorts to make the world go round, and what you find unpleasant might make (and probably does) someone else very happy indeed. Which is why we should be talking about C&P instead of another superfluous mode:)

People hunt turkeys for sport? You Americans are a curious people. :p

I still don't understand why people think the mode would be superfluous if the C&P system was improved: as several threads and polls have showed most people who avoid PvP do so because they don't want to bother with hostile interactions, not because they're afraid of the frequency of them. It's a real-life time concern, not an in-game time or monetary concern. That concern is never going to go away, regardless of what changes in the C&P system.
 
Reverse Descartes.

My friends and I over the years have killed eachother, or ourselves with alts, in many games to collect our own bounties - recent examples are EvE (Retribution? :D pmsl) and GTA V. Bounties are not a deterrent. Bounties are free money and a place on a scoreboard. [squeeeee]

Just because I currently refuse to PvP here doesn't mean I won't do it elsewhere ;)

Well the bigger deterrent clearly is the faction rep loss
and the response tied to that, i.e. loosing docking rights.
As Anopheles stated, bounties could be revisisted,
so they can only be claimed by a player after a fix amount of time.
But i figure a smart CMDR will be able to circumvent that.

Anyway what we call today's bounties is not worth mentioning at all.
In PB as the bad guy you had to keep your head low, due to major faction bounties,
and the "friendly playerbase" often corrected your outstanding cash transfers,
by simply putting out for hunt.

Another thing of the past, player bounty hunts.

that is the thing. do you think they failed to do it? or did they choose not to because they did not want the agressor to pay such a price for blowing up players? i am all for not allowing docking rights for hostile players, and indeed what the heck happened to alliance/federation/imperial faction wide bounties? i am almost certain they were a thing on launch.

I cannot read FDs mind, but i can show problems
and give a glimpse on how i would solve those.
I think however the reason FD did not implement this from start is simple:
Preventing players and player conglomerates to influence the galaxy by player wars.

The other thing, the surcharge mentioned would be a real big stick
for genuine pirates, as you simply could ram us, to make us pay for your death,
although we just wanted cargo,)

Griefing works both ways guys;)
I'm rather poor by job choice,
and credits, with the current state of game
have lost a lot of meaning to them.
 
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That's what private groups are for. Play with people you want to play with.

Anyone can play in Open-PvE.
Anyone can play in Open the way they want to play the game.

Open-PVE only, induce different rules and game mechanic/content which is the opposite of the game design.
 
Yeah, stupid FD, why did they do that? Oh yeah, I remember: because many PvE players asked FD to.

do you have any facts to back up that it was the PvE players who did that? I can only speak for myself but i was always happy with harsh laws in hisec space. as for the ramming...... people exploiting the ramming issues was rubbish... it is perfectly valid to think that AND think that the current solution is also poor - albeit better than what went before.

the thing with the rammers... and the rocket spammers, and the people exploiting the game to get larger than 4 in an instance attacking others... and all that carp.... its always a small number of players whos name seemed to crop up doing it....

hell some of those crying about cloggers have been caught on video clogging!.

none of this seems to happen in the current PvE mode, but sadly each mode can only take 20k players.
 
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That's the point. People want to meet and play with new people. just not the kind who get their kicks killing defenseless ships all day every day. That's like saying " why go out when you can just be a hermit".

Video games are for FUN. If people aren't having fun in open, why not accommodate them with a game mode they can enjoy? Hell, I'll go buy more useless ship paints if it means more people playing and enjoying the game.

More people makes the game better, so why would you fight this idea?

I'm aganist it because I think it's a waste. I PvE all the time. I do it mostly in open, but use groups and solo as well.

Making a new mode with different game mechanics is asking for new bugs and will delay other features.

If feel that PvE players are well covered by the current modes.
 
I'm aganist it because I think it's a waste. I PvE all the time. I do it mostly in open, but use groups and solo as well.

Making a new mode with different game mechanics is asking for new bugs and will delay other features.

If feel that PvE players are well covered by the current modes.

Obviously a lot of people don't feel the same. Are they any less entitled to enjoy the game?
 
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I'm aganist it because I think it's a waste. I PvE all the time. I do it mostly in open, but use groups and solo as well.

Making a new mode with different game mechanics is asking for new bugs and will delay other features.

If feel that PvE players are well covered by the current modes.

Constantly balancing and rebalancing weapons is delaying other features; adding passenger missions delayed other features; adding CQC delayed other features.

If it improves the game then fine, and a lot of the features that are most needed don't rely on the kind of expertise that would be required to modify the game rules for a specific server, unless FD's team is so poorly built that they have a load of people who all do the same job rather than hiring sub-teams of specialists.
 
I'm aganist it because I think it's a waste. I PvE all the time. I do it mostly in open, but use groups and solo as well.

Making a new mode with different game mechanics is asking for new bugs and will delay other features.

If feel that PvE players are well covered by the current modes.

I believe there are issues with the current options that they feel an official PvE mode would resolve. One being that Mobius is full.
 
*sigh* An Open-PvE mode would have no new game mechanics. The difference would be that a player ship could not destroy another player ship by directly fireing at them nor ramming into them.

"But what about flying a weakened Eagle into a speeding ship?" - said weakened Eagle is a player ship and would not be hurt by ramming or by being rammed into.

"But what about pad blocking?" - pad loitering law should be strengthened in the game in general, since the modes are just client connectivity modes and are all playing the same base game.

"But what about trying to force a player's ship against station hull/asteroid/whatever?" - if this is a deliberate act against the understanding that 'one player shouldn't be destroying another player's ship' in an Open-PvE mode, then that should be a ToS violation and the perpetrator(s) should be reported and prevented from rejoining an Open-PvE mode.

Any other attempts to circumvent an Open-PvE mode by way of attempting to destroy another player's ship using indirect means could be met with the Terms of Service of the game, just as forum PvP is 'won' here by using the forum ToS against other posters.

It really is as simple as that.

Anyone trying to portray an Open-PvE mode as needing a whole new set of different game mechanics, is being disingenuous and an attempt to muddy the waters of the debate, or fails to understand the concept of "base/core game plus client connectivity levels".
 
mobius has multiple groups. One is full, one has 13.5 k, and one is empty on standby

So Mobius has approximately 1.5 groups. How long has Mobius been a thing? Seems like all these cries for an Open PvE mode based on PG's inability to serve the current PvE crowd is a bit premature.
 
Mobius shouldn't have to exist at all, though. Farming out obvious gaps in the game to external parties is just sad. The same is true of the fact that we don't have a proper HUD colour changer yet...
 
Obviously a lot of people don't feel the same. Are they any less entitled to enjoy the game?

Not at all. I think they already do. I don't think their experience will improve at all with Open-PvE. I think it will be worse.

Open-PvE will not have friendly 'home party' feel of groups and they will never be happy with how the grief profing mechanics work.
 
So Mobius has approximately 1.5 groups. How long has Mobius been a thing? Seems like all these cries for an Open PvE mode based on PG's inability to serve the current PvE crowd is a bit premature.

Console players can't mobius. They're players too

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Not at all. I think they already do. I don't think their experience will improve at all with Open-PvE. I think it will be worse.

Open-PvE will not have friendly 'home party' feel of groups and they will never be happy with how the grief profing mechanics work.

All opinion. Not an argument.
 

Kir Nalto

Banned
This game is boring even in open, why do you need another pve, you have solo and group? Better FD should focus on solid pvpve gameplay with social tools, group missions and better connection instead of another useless thing.
 
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Mobius shouldn't have to exist at all, though. Farming out obvious gaps in the game to external parties is just sad. The same is true of the fact that we don't have a proper HUD colour changer yet...

I fail to follow your reasoning, CMDR. Fdev handily supplied PG mode just so like minded people could play together in this manner; that was the whole point of of PG in the first place. If you want to talk about "shouldn't have to" I think Fdev "shouldn't have to" create a new separate mode because some of you are now too good for the modes that were originally supplied for you in the first place:)

Also, think of our friend Mobius: he's eating this crap up with a spoon. If it weren't for his group providing a sanctuary for all you guys he'd be just another nobody. As it stands he gets to be like a cult figure for a big demographic, and I'm sure that suits him just like the cat's pajamas.
 
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