Frontier to drop VR support in 2020?

As far as I am aware, still no-one on this forum knows what will be in Odyssey yet.
As far as I am aware. we have had one teaser video that showed two people walking on a planet.

The uproar of the VR Commanders seems to be based on the fear that they are losing something which I can't see backed up by any few facts that we do have.
I have seen nothing whereby Frontier has said that they are removing VR from the rest of the game.
I suspect (because it hasn't been stated otherwise) that the VR commanders will still be able to experience VR in their ships in stations, in their ships whilst in space, in their ships whilst flying over a planet and whilst in their SRVs on planets.

It is quite ironic, that now a section of the PC community are adversely impacted by a decision made by Frontier, that there is uproar.
For the past three years, a few of us in the PS4 community have been campaigning for access to the same ships as PC and XBox. We were told by those that already had those ships, that Frontier had made a decision and that they shouldn't change their mind.

We know VR won't be in Odyssey. No one is saying it will be removed from Horizons. All that will happen is a player will start the game in Horizons if he or she wants VR and in Odssey if he or she doesn't. Simple really.

What's ironic? You seem to be saying in a roundabout way that because PS4 players were upset about ships and shouted down by others, it's ironic those others are upset about VR? Just doesn't make any sense, there's nothing ironic about different people getting upset about different things.
 
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Just a hint, I'd keep my eye on a project called Tinker pilot.

Interesting, seems to be influenced by ED - Here's the link for others: https://www.tinkerpilot.com/

However, the're not actually developing a space game. The game in the teaser is just a demo to promote the "Tinkerpilot core VR" system - a piece of software that can be used by game developers in Unity for an immersive VR experience.

Don't think FD is using it. Should we tell them before it's too late??? :)
 
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FD have not come out and gave a direct answer to the question of dropping support for VR. Just that the new DLC won't support it at launch. This doesn't mean it will never be supported.

NMS, Pavlov, Skyrim, Fallout 4 are all supported with a VR version of the game, and work well. Subnautica is another one that requires the user to be sitting using a xbox controller for locomotion.

So for me yes it's upsetting that FD won't support VR at time of release, but they have never came out and said they are 100% dropping their support for VR.

Maybe my sample is incomplete and even biased, but so far every time I've heard a developer say that "they will consider adding VR support later" it has been a euphemism for "We are not working on it and we are not planning to work on it on the future, so no, we won't do it", Mechwarrior 5 is my most recent memory about it. So, personally, I will take it as a fact that there won't be Odyssey in VR ever and I would recommend others to do the same and accept it as a fact and if for some reason it turns out to be false, welcome the news with surprise or joy.

Maybe I'm being cynic but the way I see it, It can't be another way. We already know Frontier at this point, they announce a release date and they push it back 1 or 2 years I could bet all my arxs that Odyssey for flat screen won't be ready until the end of 2021 at least. The amount of developers working 100% on Elite is generally said to be around 100, but I find that amount pretty doubtful and confusing. If the number is true (which again, I doubt), how many are working in programming, art, design, music, sound effects, etc.? But to put it on perspective, it is said that CD Red has 400 people working on Cyberpunk 2077 at full speed and they already have postponed the launch date two times, sure, its a completely different and more complex game, but to expect Frontier to create Odyssey with VR support in one year with less of a quarter of that team during the current pandemic and the immediate economic collapse is an opium dream. Even if they were interested in doing a VR version, it would take them 1 year and a half more at best.

Now, I'm worried if FD would drop support for ED/Horizons/Beyond. I hope they won't, as they already worked on it, it works well as they mess with it little and Elite is mentioned in many game industry articles that talk about which game we should try out if we have a VR headset which it means to me that it had made some significant impact, not to mention that they will lose some of the players that theoretically have the most purchasing power of the player fanbase, on the other hand, maybe keeping us is costing more than the income they get from us, just like what happened with the Mac support.

But on the good news, even if that happens as we already know that the release of Odyssey will take at least 18-24 months more to be released, we'll have enough time for getting ourselves all the joy left that we can get from the current game and to have more options by then. Who knows? Maybe EA won't screw it up and Star Wars Squadrons will be a decent game.
 
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I'm hearing disturbing rumours that the big update for the game coming later this year is to drop VR support as the new features will not be feasible in Virtual Reality.

Now I don't believe rumour, however, this one has a grain of possibility due to the possible inclusion of space legs, and that might be more difficult to add.

Has anyone else heard of this?

You know when you wish you'd been wrong....

Such sad news. Let's face it - if Frontier WERE even considering VR support, they would be shouting it from the rooftops, as a big selling point. I believe they're not adding it due to consoles, personally. I am unsure of the userbase for consoles vs PC, but I would like to think it's fairly good, and I guess if you develop something that is completely unuseable on other platforms, you'd be wasting valuable development time for a minority (thanks Microsoft...)

Not really sure how I feel about this. One one hand, I can possibly understand spacelegs on planets not being added for VR. What I think I'm going to be exceptionally saddened about it not seeing Atmospheric Planet, planetside in VR - which is what I'm really taking away from this. It would seem to me, that if you play on Oddesy, you lose VR completely, so to stick with VR, you have to play on Horizons (which will likely become the base game), therefore missing out on everything else the game offers.

It would be like playing only the Base game in VR now, and being forced to play Horizons in 2D. It would be horrendous.

Such a shame.
 
You know when you wish you'd been wrong....

Such sad news. Let's face it - if Frontier WERE even considering VR support, they would be shouting it from the rooftops, as a big selling point. I believe they're not adding it due to consoles, personally. I am unsure of the userbase for consoles vs PC, but I would like to think it's fairly good, and I guess if you develop something that is completely unuseable on other platforms, you'd be wasting valuable development time for a minority (thanks Microsoft...)

Not really sure how I feel about this. One one hand, I can possibly understand spacelegs on planets not being added for VR. What I think I'm going to be exceptionally saddened about it not seeing Atmospheric Planet, planetside in VR - which is what I'm really taking away from this. It would seem to me, that if you play on Oddesy, you lose VR completely, so to stick with VR, you have to play on Horizons (which will likely become the base game), therefore missing out on everything else the game offers.

It would be like playing only the Base game in VR now, and being forced to play Horizons in 2D. It would be horrendous.

Such a shame.

Actually, consoles are right now the leading market for VR, by January of this year the PSVR is considered the most sold headset ever with 5 million units sold on a platform of 105 million PS4. I don't know how good that is but it sounds pretty good for me, especially for a "niche" market. Thing is that in the recent presentation of the PS5 Sony didn't mention VR at all, I doubt that it will be because they will abandon it but on the contrary, they want the PS5 to be sold good and once they have preliminary sale numbers of units and then release a new headset. Maybe, and just maybe, once PS5 announces a new headset then FD will start to work in a VR version of Odyssey to make it compatible to Oculus, PSVR, and Vive on one go.

About Oddysey, no VR at launch means no buying it at launch nor pre-order it for me, not trying to be spiteful with FD or anything, I just don't see what would be the use for me. Maybe two or three years later once the price of it drops and I caught it at a sale on Steam, I will buy it and play it just to see how it is and then get back to Horizons to keep playing VR.
 
Actually, consoles are right now the leading market for VR, by January of this year the PSVR is considered the most sold headset ever with 5 million units sold on a platform of 105 million PS4. I don't know how good that is but it sounds pretty good for me, especially for a "niche" market.

Which is utterly irrelevant for Elite as it isn't ON the PSVR, due to technical limitations.

Microsoft is not even bothering on the Xbox, so for Elite, it is only the PC that uses VR. And if E:D on the consoles is reasonably successful, then Frontier is not going to waste resources developing something like Spacelegs in VR (which takes a LOT more work than just shoving a camera on the head) - so I doubt very much it's going to feature t all in Oddessy.

Remember, E:D was ONLY on the PC to begin with, and VR was a handy buzzword to cash in on. I strongly believe that if the game had been developed with consoles in mind at the original launch, then VR would probably have never been added. Doesn't matter it's one of the most successful VR titles ever developed... it would be a development cost vs parity across devices issue.

Not that I agree with these practices... it's just the way it is, unfortunately. I absolutely believe if the PS5 and Xbox XXX or whatever it's called were getting updated HMDS's at launch... VR would be back on the menu. But as I don't believe MS is going to bother at all, and there's no word that PSVR2 is confirmed yet. Of course, PSVR still works on PS5, but at this point, I can't really see Frontier adding VR to the base game, and not Oddessy for the console - no real need to.

It is also fairly clear to me, that Oddessy is designed to bring in those wishing to have more CoD style gameplay in space, and is likely marketed towards that style of player - VR, in this case, is irrelevant.

Such a shame.
 

Viajero

Volunteer Moderator
Question for the VR wise here: I have seen and/or played many a game not officially supporting VR but where the community has developed wonderful mods or used tools for it, Alien Isolation, GTAV, Skyrim (before SkyrimVR) etc etc etc.

What are the chances we could see a similar effort successfully panning out for Odyssey?

What would be the minimum prerequisites to allow that to happen?
 
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The major one is a passionate player with programming abilities. Given elite is niche, and vr is niche as well, so vr elite is niche^2, we don't have the same volume of players to provide such a mod as some of the other titles you mentioned. However, I believe @golgot has tentatively volunteered his services for such a "community mod".
 
Question for the VR wise here: I have seen and/or played many a game not officially supporting VR but where the community has developed wonderful mods or used tools for it, Alien Isolation, GTAV, Skyrim (before SkyrimVR) etc etc etc.

What are the chances we could see a similar effort successfully panning out for Odyssey?

What would be the minimum prerequisites to allow that to happen?

I asked it before, and the answer lies partly in the new engine (whether support is buried in there) and partly in what FDev allows. This is not cosmetics like slight altering of the graphics.
Otherwise this community is pretty resourceful, so I if it is possible one way or another, I'm sure someone will do it.
 

Craith

Volunteer Moderator
I asked it before, and the answer lies partly in the new engine (whether support is buried in there) and partly in what FDev allows. This is not cosmetics like slight altering of the graphics.
Otherwise this community is pretty resourceful, so I if it is possible one way or another, I'm sure someone will do it.
This. If the engine is completely new and without any thought toward, the effort required will be probably be enormous, and would most likely be in conflict with the EULA.
If it is a true evolution of the COBRA engine, the routines functions will probably still work, a few corner cases might cause troubles (like fog in the current engine) but it might be as easy as adding some lines to a setting file (like VRenabled=true;)

the last is my hope, the first is my fear - reality will probably be somewhere in between.
 
VRidge is the most well known system that could achieve this, however it is entirely dependant on how easy the game engine is to hook into. Also, the game would need to make sense in VR, but...yes, it is possible to do.
 

Viajero

Volunteer Moderator
VRidge is the most well known system that could achieve this, however it is entirely dependant on how easy the game engine is to hook into. Also, the game would need to make sense in VR, but...yes, it is possible to do.
Given we know for a fact VR will not be there at launch I would think that trying to engage FDEV in a dialogue about Odyssey having those “hooks” ready for an eventual community VR implementation could be a much more reasonable and hopefully achievable goal at this stage.
 
trying to engage FDEV in a dialogue
Forgive me if I sound as cynical and jaded as I think this might be interpreted as, but I am rapidly arriving at the conclusion that "trying to engage FDEV in a dialogue" is an exercise in outright futility.

Even our "I've played elite since launch on XB1" new lead community manager has been catatonic.
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Given we know for a fact VR will not be there at launch I would think that trying to engage FDEV in a dialogue about Odyssey having those “hooks” ready for an eventual community VR implementation could be a much more reasonable and hopefully achievable goal at this stage.
To engage in a dialogue, both parties have to be willing to talk, rather than one party just repeat, ad nauseam, the same carefully worded phrase.
 

Viajero

Volunteer Moderator
Forgive me if I sound as cynical and jaded as I think this might be interpreted as, but I am rapidly arriving at the conclusion that "trying to engage FDEV in a dialogue" is an exercise in outright futility.
View attachment 179617
To engage in a dialogue, both parties have to be willing to talk, rather than one party just repeat, ad nauseam, the same carefully worded phrase.

:)

Yeh, never suggested it was going to be a slam dunk, but a discussion about hooks hopefully has a bit of a better chance to happen than a discussion about VR on launch or info about "when, if eventually".
 
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I was working on collecting some Guardian module blueprints last night, and I decided to switch out of VR to pancake mode for a bit because I was getting the old SRV-motion-sickness".

I collected one blueprint and switched back to VR, nausea be damned! There's just no way I can play this game without VR now, it's all I've ever known. Having to reach in between my HOTAS to fat-finger keys on my too-big keyboard to operate headlook mode, to having to wear reading glasses to properly see my monitor because my eyes just aren't-what-they-used-to-be, nevermind the complete loss of that fantastic immersion (Guardian sites are not in the slightest creepy when I can see kid's toys out of the corner my eyes, or seeing and hearing my dog pacing behind me being all freaked out from Canada Day fireworks).

I don't have a fantastic monitor for this PC gaming rig, because I shouldn't need one with a VR headset. If I can use to install the needed software for VR, that's good enough, right?

Sigh.... I really don't know what I'm going to do. I'm already dreading Odyssey coming out. At least there's never been a piece of software ever that's been released that's met the original release schedule, so I have at least 18-24 months still, am I right?
 
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