yes thats true, but if you could "tune" your PWA to search for LTD for example then the features displayed by colour would be a good way to find it.
i.e. the highlighted roids are the ones only containing LTD it will ignore everything else - thats what i mean by focusing the PWA
If you wanted to get LTDs, then go to an LTD hotspot... The PWA with then show a heatmap based on the amount of LTD and say 3 other logically associated materials too...
So a really hot rock stands to have lots of one or more of those four materials... So there's still an element of RNG in there, which I think is acceptable, but at least the odds are you'll regularly find stuff of interest to mine.
And if the heat map also can give a subtle indication of the form those materials are in (legacy, surface, sub-surface and/or motherlode), fine.
But ultimately is should mean the heatmap giving you a far far more likely way to find the what you're looking for, instead of just,
this asteroid has the new mining mechanics, but it contains nothing you're interested in... over and over...
im on the fence about the number of hardpoints, i suggested combining them in the beta but now i think creating different ways to mine adds value to the game, they just need balancing, one ship to mine everything should be a handful to control IMO, but on the other end of the spectrum i believe small seismic charges need putting into the game to create more diversity and accessibility for all ships
The suggestion was to combine mining lasers and the abrasions blaster, and sub-surface missiles and seismic charge launchers only at the module level. eg:-
"Surface Mining Module" - Contains a mining laster AND abrasion blaster.
"Sub-surface Mining Modile" - Contains a sub-surface missile launcher AND seismic charge launcher.
Once fitted, the two individual aspects of the module work as now. ie: With each appearing as a fire group item etc etc.
So combining these modules would be quite a simple change for FD I'd envisage. And mean freeing up hardpoints.