Frontier's Nerf Valhalla

Only 4 hours to play on a good day, how on earth can you achieve anything with only four hours.

Some people have 4 hours a WEEK to play.



Sounds like something Hugh Hefner's wives would say to their mates when asked why they married him.

To be fair, you can't achieve diddly in four hours a week either. So his point still stands :p
 
To whoever at FDev is responsible for looking after it all: Do yourselves a favour and shut down anomalies in a timely manner. It'll save a lot of ill will in the long-run. [up]
Totally sensible. But they've tried that before and it ended in major mess several times breaking other things much more seriously than stuff that got fixed.

So now (as it appears) they've adopted over-cautious approach instead. First of all, they don't "fix" things by "changing" things, they simply roll back/cut features which caused "issues". Second, even that they do super-slowly (I only hope because they do extra layer of testing that this revert still didn't break anything else and not just faffing about "carefully deliberating").

Is this real? If so this is wonderful news. The passenger missions in their current state hugely unbalance the game.
What is balanced against what here? And why not having that balance is harmful?
People keep bringing "balance" of random things up but I rarely see concise argument why particular apple so desperately needs to have same weight as particular orange.
 
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Well I'll always support Frontier and I've had this game since it went live, I don't actually play the game at all though my time is too valuable for the sheer amount of grind you need to do. I play other stuff which is sad because I love the game but I don't get much time to play games and I have more fun playing others.
 
Oh stop. Long range missions are coming back in some form, probably sooner rather than later.

Do you have actual proof of this or are you just running off at the mouth? If you are so good at predicting the future why are you not incredibly wealthy?
 
Do you have actual proof of this or are you just running off at the mouth? If you are so good at predicting the future why are you not incredibly wealthy?

Here you go:

Hello commanders,

As some of you are aware, Passenger Bulk missions are currently generating extremely high credit rewards that we feel are excessive of what we would consider reasonable and balanced.

After a detailed investigation, we can confirm that this is due to an element in our mission generation algorithm that rewards credits based on the distance of the destination system from the star.

Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.

In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta.

Thanks to all the players who reported the issue.
 
Considering you can get a fully equiped cobra in a few hours without using exploits, and you can do everything in it, I dont see it. It is only 'garbage' when you expect the most expensive stuff should be trivial to get and feel entitled to everything in the game pronto.

You can solo Thargoids in your fully equipped unengineered Cobra can you?
 
You can solo Thargoids in your fully equipped unengineered Cobra can you?

You should be able to a Scout when beyond drops...
But, I understand...there should NEVER be an adversary in the game that's too powerful to overcome...or that it might be the wisest approach to avoid and evade...you SHOULD be able to STOMP all over them, alone...because you're the bestest, baddest hombre in the whole galaxy!
 
If Frontier was actually balancing the game Engineers never would have made it out of Beta.

This... I'm so tired of hearing people talk about 'balance' in this game when it's obvious they haven't a clue what balance is. FD threw balance out the window with the release of engineers. As it's obvious FD has no clue what balance is, maybe I'm expecting a bit too much from forum posters? :)
 
This... I'm so tired of hearing people talk about 'balance' in this game when it's obvious they haven't a clue what balance is. FD threw balance out the window with the release of engineers. As it's obvious FD has no clue what balance is, maybe I'm expecting a bit too much from forum posters? :)
Balance has become a buzzword trolls throw around here to justify bad decisions and bad design.

There is no balance in Elite because there is no choice.

For every role there is a clear and undisputed "winner".

I would love to see a breakdown from Frontier with the following:
Weapons types fitted per ship
Engineering Modification per Module
 
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I think they should bring it back and slash the mileage reward to 20% of what it was at the outset. 20 million an hour is plenty for those who want to power game, and it's not so overbalanced that other game modes can't be similarly lucrative if you do it right.

What I'd prefer of course is a straight up overhaul of the passenger system to make individual runs like this self-limiting.

Like say each station in a system calculates based on population and a few other factors how many passengers per hour want to go to various stations in neighboring systems, and if you want to load up with passengers for the Smeaton/Medb runs, you have to compete with everyone else who wants passengers and if there are no more passengers available, you'll have to fill your hold in some other way or find some other destination.

Basically I think long range passenger missions are great and should be lucrative, but there should be some incentive in place to eventually go do something else.
 
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Just a business man's (retired/) point of view but everything that has been nerfed was at one time populated by overwhelming numbers of players interacting with the game. There were loud active players criticism about these activities but they were a huge success at getting players involved[money]
These active happy players typically buy products in their store and lets face it if you have to buy extra features with real money then its a space version of farmville:x
Im happy to play this game regardless because I enjoy the VR experience but have to ponder what is accomplished by taking popular game interaction away from players asides from less activity, dormant accounts and smaller player base as time goes by.
As for me I made my billions the old fashioned way and have almost everything I could want for. Only thing I am looking forwards to is some exploration(next on the Nerf block) and building any new ships that are introduced[big grin]
 
everything that has been nerfed was at one time populated by overwhelming numbers of players interacting with the game. There were loud active players criticism about these activities but they were a huge success at getting players involved[money]
These active happy players typically buy products in their store and lets face it if you have to buy extra features with real money then its a space version of farmville:x
Im happy to play this game regardless because I enjoy the VR experience but have to ponder what is accomplished by taking popular game interaction away from players asides from less activity, dormant accounts and smaller player base as time goes by.
As for me I made my billions the old fashioned way and have almost everything I could want for. Only thing I am looking forwards to is some exploration(next on the Nerf block) and building any new ships that are introduced[big grin]

All of that, couldn't agree more.

This... I'm so tired of hearing people talk about 'balance' in this game when it's obvious they haven't a clue what balance is. FD threw balance out the window with the release of engineers. As it's obvious FD has no clue what balance is, maybe I'm expecting a bit too much from forum posters? :)

Indeed, it seems on the whole you are. I think it's become a kind of mass hysteria, where feedback that does not tow the "party line" is viewed upon as a threat to the continuation of the product, should be attacked and therefore becomes by definition counter-productive. Weirdly (and not uncommon in organisations which are transforming to adapt to modern requirements in real life), this is an irony which is reflected in the design approach, offering technical solutions to human problems which have resulted in being almost always ineffective. It makes the developers look bad.

ED has never been balanced and for as long as the three modes continue, never will be. FD simply do not understand the transitions between Open (not to be confused with the Mode) and Closed System Theory. Specifically the human factors. They need a Design Approach which understands what all that means and allows the developers to create real content, as opposed to continually getting bogged down in having to tweak the game processes.

A point to consider here, is that I think the main thing that has been "nerfed" is the rate of development at FD. From which much of "party-line" grows. If they went about things with a higher rate of efficacy and got new content into the game, I mean actual content, not processes. Forum Harmony would be much improved I think.

Let's have an example, you mentioned content such as ships.

There are now, what...33 ships in ED? Arguably, 24 as 8 of those ships have been "versioned". However those versions, whilst the design phase would take nowhere near as long, are different between them, so let's say 33 for the sake of argument.

How many were there at release...15? Can't remember if the Clipper was a original ship. For the sake of argument, let's say not as it's generous to the numbers.

So a release date of December 2014. That's 38 months running, with 18 new ships. 2.1 months per ship.

If you go by the less generous number accounting for the quick versioning it's a newly "designed" unique ship every 6.33 months.

Putting aside that Skunkworks could probably have built real ones by now, aside from the Krait (SoonTM) what new ships are coming and when?

This example could be applied to many aspects of the game, including features and indeed the "balancing activities". It all moves with the speed of an iceberg. During the interim, much speculation, adversity and in some cases...downright hostility ensues. Depending it seems, you buy into and have confidence in that approach.

So when things are working as "per the grind", those that have the "buy in" are happy, and those that require "more" are not. When these little cash cows pop up, the reverse happens.

There is a reason for that, and if you research the issue across all industries, communities and even individual drivers, it never ends well. Sometimes the outcome is palpable and catastrophic, in most cases it ends at the point of entropy.

FD ain't worked that out yet. Or indeed they have and don't mind.

One of the two ;-)
 
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With regards to nerfing everything. Why is it still possible to menu switch for mats on the crashed Anacondas etc. Now surely them Anacondas etc. etc. had empty cargo holds 2 days or would that be 2 hours after it was found out that you could collect to your hearts content (read this as mats storage capacity) and go engineers your ship to the max. I see that there is not one single gripe about that.
 
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