All of that, couldn't agree more.
Indeed, it seems on the whole you are. I think it's become a kind of mass hysteria, where feedback that does not tow the "party line" is viewed upon as a threat to the continuation of the product, should be attacked and therefore becomes by definition counter-productive. Weirdly (and not uncommon in organisations which are transforming to adapt to modern requirements in real life), this is an irony which is reflected in the design approach, offering technical solutions to human problems which have resulted in being almost always ineffective. It makes the developers look bad.
ED has never been balanced and for as long as the three modes continue, never will be. FD simply do not understand the transitions between Open (not to be confused with the Mode) and Closed System Theory. Specifically the human factors. They need a Design Approach which understands what all that means and allows the developers to create real content, as opposed to continually getting bogged down in having to tweak the game processes.
A point to consider here, is that I think the main thing that has been "nerfed" is the rate of development at FD. From which much of "party-line" grows. If they went about things with a higher rate of efficacy and got new content into the game, I mean actual content, not processes. Forum Harmony would be much improved I think.
Let's have an example, you mentioned content such as ships.
There are now, what...33 ships in ED? Arguably, 24 as 8 of those ships have been "versioned". However those versions, whilst the design phase would take nowhere near as long, are different between them, so let's say 33 for the sake of argument.
How many were there at release...15? Can't remember if the Clipper was a original ship. For the sake of argument, let's say not as it's generous to the numbers.
So a release date of December 2014. That's 38 months running, with 18 new ships. 2.1 months per ship.
If you go by the less generous number accounting for the quick versioning it's a newly "designed" unique ship every 6.33 months.
Putting aside that Skunkworks could probably have built real ones by now, aside from the Krait (SoonTM) what new ships are coming and when?
This example could be applied to many aspects of the game, including features and indeed the "balancing activities". It all moves with the speed of an iceberg. During the interim, much speculation, adversity and in some cases...downright hostility ensues. Depending it seems, you buy into and have confidence in that approach.
So when things are working as "per the grind", those that have the "buy in" are happy, and those that require "more" are not. When these little cash cows pop up, the reverse happens.
There is a reason for that, and if you research the issue across all industries, communities and even individual drivers, it never ends well. Sometimes the outcome is palpable and catastrophic, in most cases it ends at the point of entropy.
FD ain't worked that out yet. Or indeed they have and don't mind.
One of the two ;-)
One of the most intelligent and articulate posts I have read on this or any other 'gamer' forum. Refreshing, if not a bit unusual in this environment. Thanks.