Have to say it is refreshing seeing some older players (gametime wise) not being too miffed at newer players having a "catch-up" ability.
Ummm, this money maker has been known for months. Frontier has known about it for months. People have been making millions for months. It is not something that just showed up yesterday, and it was as fair a way to make cash as anything else (it just was massively more efficient than any other method).
We were totally earning our "excessive" pay on those missions to Smeaton Orbital. There were times i had a dozen Elite Anacondas and Fer De Lances taking turns interdicting me over a span of forty minutes. It was exciting, it was Dangerous. Thank you FDev for sucking even more life from the game. o7
We were totally earning our "excessive" pay on those missions to Smeaton Orbital. There were times i had a dozen Elite Anacondas and Fer De Lances taking turns interdicting me over a span of forty minutes. It was exciting, it was Dangerous.
All I want to know is what on God's Green Earth took them so long?
Yet after so long, why would they nerf it "effective immediately"
so long? several months is the usual response time for anything outside of beta/release period.
definitely fishy. someone above pointed out the massive board flipping was thrashing the servers, and frontier acknowledged recently that board flipping was indeed hard on the mission servers. it's plausible, best guess so far.
I will not be purchasing Beyond or probably be playing the game anymore.
I don't have a lot of time to play. Maybe 4 hours on a good day. I have work/ home/family to take care of. 100 mil for 50-60 min of my time for one run, which is about all I have time for keeps me playing.
Firstly 4/hours a day SEEMS like an AWFUL lot of Playtime...I consider myself pretty hardcore...with over a 1000 hours of playtime...yet i'll probably play 2-3 hours/day 3-4 times a week....so i'd suggest you aren't exactly at the "casual" end of the game-time investment...
That being said...if you've only got LIMITED time to play...why on earth would you want to WASTE it doing an hour-long Super-cruise run???? Even their staunchest defenders would agree its not really "playing" and that during that time you're better off watching Netflix, reading a book or catching up on house-hold chores...
If you feel your "playing-time" is so limited...wouldn't you be better maximising your time-investment by, you know...actually PLAYING the game!
Read it again, he said "on a good day". He might not get on it at all some days. I can go months without getting time to play. Today is the second time in nearly 12months that I've had time to play.
The time frame for any sort of progress is just garbage for anyone with professional and family commitments.
Exactly. It should have been nipped in the bud... It looks like it was a server side fix so the didn't even need to roll out a client patch.
It also came midweek, so it didn't even need a server/BGS tick...
Why didn't they nerf it weeks ago?
Firstly 4/hours a day SEEMS like an AWFUL lot of Playtime...I consider myself pretty hardcore...with over a 1000 hours of playtime...yet i'll probably play 2-3 hours/day 3-4 times a week....so i'd suggest you aren't exactly at the "casual" end of the game-time investment...
That being said...if you've only got LIMITED time to play...why on earth would you want to WASTE it doing an hour-long Super-cruise run???? Even their staunchest defenders would agree its not really "playing" and that during that time you're better off watching Netflix, reading a book or catching up on house-hold chores...
If you feel your "playing-time" is so limited...wouldn't you be better maximising your time-investment by, you know...actually PLAYING the game!
I haven't played ED for very long compared to a lot of people here (<6 months), but I'm seeing a pattern of behaviour from FDev that I absolutely do not get. It is the obsession with nerfing anything that could potentially be fun or enjoyable, and introducing obstacles and grind in a player's way that have a purpose of nothing but using up the player's time. It's like the devs have absolutely no connection with the gameplay of the game they're making. Even during the last live stream when Sandro was asked if the module storage would be expanded (a pretty common question by now I'm sure), he seemed completely surprised by the question and it was clear it hadn't even crossed his mind.
I'm growing a bit pessimistic by now, and the only thing I foresee is whenever something becomes the best source of income (like right now pirate hunting in Haz Rez probably has the best profit per time spent ratio besides exploration), it will just be nerfed.
Personally, I do not care how, or how fast people get their credits. For the first 500 or so hours of the game I was doing nothing but cargo, salvage and planet scan missions (actually went from Mostly Aimless to Pioneer doing nothing but salvage missions), and could barely afford a Conda at the end of it (not even fully A-rated). I heard about get-rich-quick schemes for passenger missions (apparently exploit at the time), but it wouldn't bother me if somebody had 20 condas by the time it took me to get just one. If it bothers somebody that other people are making more credits than them it just seems like petty jealousy to me. But Smeaton enabled me to have a fleet of ships so now I can experience game much more fully. It's not that Smeaton is an exploit, it's just that the rest of the money-making options in ED are crap.
Personally, I do not care how, or how fast people get their credits. For the first 500 or so hours of the game I was doing nothing but cargo, salvage and planet scan missions
Ahhh, the age-old "Game barely worth playing/I can't do anything worthwhile" unless I have a Corvette/Cutter/Anaconda argument...it NEVER gets old!
Just out of interest why would anything outside of cargo/salvage/planet scan missions (IE Exploration, Sightseeing, CZs, RES sites, assassination missions, Bounty Hunting, Cannon Research etc etc)be IMPOSSIBLE in say a Cobra 3, an Asp X or a Viper 3 ???
I don't have a lot of time to play. Maybe 4 hours on a good day. ...
100 mil for 50-60 min of my time for one run, which is about all I have time for keeps me playing.
This is the real problem.
The problem isn't that this stuff happens, it's that it happens and the FDev don't do anything about it and people get used to it.
And then they get stroppy when FDev finally decide to do something about it.
To whoever at FDev is responsible for looking after it all: Do yourselves a favour and shut down anomalies in a timely manner. It'll save a lot of ill will in the long-run. [up]