Frontier's Nerf Valhalla

Ummm, this money maker has been known for months. Frontier has known about it for months. People have been making millions for months. It is not something that just showed up yesterday, and it was as fair a way to make cash as anything else (it just was massively more efficient than any other method).

Exactly. It should have been nipped in the bud... It looks like it was a server side fix so the didn't even need to roll out a client patch.

It also came midweek, so it didn't even need a server/BGS tick...

Why didn't they nerf it weeks ago?

Even better would have been an open letter to all players warning the bug was going to be fixed in 1 week or 3 days or whatever... At least that way EVERYONE inclined would have been given a reasonable chance to pick up a few bob.

A lot of the bitterness generated by bugs is that "you people got something I didn't"

A looooong time ago, in a business course I took during my masters' I remember listening to a CEO of an IT company who gave a speech on looking after one's employees.
He said that on the whole, parity and fairness were far more important than any absolute values and that one had to be careful when giving bonuses or promotions to a subset of a tight-knit group lest the overall efficiency be damaged by (perceived) unfairness...
 
We were totally earning our "excessive" pay on those missions to Smeaton Orbital. There were times i had a dozen Elite Anacondas and Fer De Lances taking turns interdicting me over a span of forty minutes. It was exciting, it was Dangerous. Thank you FDev for sucking even more life from the game. o7

Thank you Thank you Thank you! Totally Agree
 
We were totally earning our "excessive" pay on those missions to Smeaton Orbital. There were times i had a dozen Elite Anacondas and Fer De Lances taking turns interdicting me over a span of forty minutes. It was exciting, it was Dangerous.

Wut? It was like jumping into the system, evade 1-2 interdictions... go afk for 30 mins... evade another 1-2 interdictions... dock... get a ton of credits. No idea, what you found so exciting about that, except maybe if you watched some exciting movies while afk.

And let's be honest... if you REALLY did it, because you found it so fun... you can still do it, just for less credits.
 
All I want to know is what on God's Green Earth took them so long?

so long? several months is the usual response time for anything outside of beta/release period.

Yet after so long, why would they nerf it "effective immediately"

definitely fishy. someone above pointed out the massive board flipping was thrashing the servers, and frontier acknowledged recently that board flipping was indeed hard on the mission servers. it's plausible, best guess so far.
 
so long? several months is the usual response time for anything outside of beta/release period.



definitely fishy. someone above pointed out the massive board flipping was thrashing the servers, and frontier acknowledged recently that board flipping was indeed hard on the mission servers. it's plausible, best guess so far.

That indeed sounds feasible.
 
nerf was excessive, looking like a better fix will not happen

I don't have a lot of time to play. Maybe 4 hours on a good day. I have work/ home/family to take care of. 100 mil for 50-60 min of my time for one run, which is about all I have time for keeps me playing. I'm really sorry for peeps that played very hard for their money didn't or wouldn't take time to do SO runs. You guys put a lot of time into this game. I don't have that luxury, nor do I want to. Yes, I guess it's "casual" player awards, but, rightly so. It would've taken me a week to get a FITTED anaconda and even more with the fed ships. Now, I barely get 3%, which means that anaconda will take months or a year to obtain. This is not worth my future investment. I really hate that I bought in game cosmetics. I will not be purchasing Beyond or probably be playing the game anymore. A better fix and one that I could deal with is taking board hopping out and lowering the amount of distance/ton maybe to 5 mill for what was 15. Their is a cost/reward/time investment here regardless of what ppl say or feel.
 
I don't have a lot of time to play. Maybe 4 hours on a good day. I have work/ home/family to take care of. 100 mil for 50-60 min of my time for one run, which is about all I have time for keeps me playing.

Firstly 4/hours a day SEEMS like an AWFUL lot of Playtime...I consider myself pretty hardcore...with over a 1000 hours of playtime...yet i'll probably play 2-3 hours/day 3-4 times a week....so i'd suggest you aren't exactly at the "casual" end of the game-time investment...

That being said...if you've only got LIMITED time to play...why on earth would you want to WASTE it doing an hour-long Super-cruise run???? Even their staunchest defenders would agree its not really "playing" and that during that time you're better off watching Netflix, reading a book or catching up on house-hold chores...

If you feel your "playing-time" is so limited...wouldn't you be better maximising your time-investment by, you know...actually PLAYING the game!
 
Firstly 4/hours a day SEEMS like an AWFUL lot of Playtime...I consider myself pretty hardcore...with over a 1000 hours of playtime...yet i'll probably play 2-3 hours/day 3-4 times a week....so i'd suggest you aren't exactly at the "casual" end of the game-time investment...

That being said...if you've only got LIMITED time to play...why on earth would you want to WASTE it doing an hour-long Super-cruise run???? Even their staunchest defenders would agree its not really "playing" and that during that time you're better off watching Netflix, reading a book or catching up on house-hold chores...

If you feel your "playing-time" is so limited...wouldn't you be better maximising your time-investment by, you know...actually PLAYING the game!

Read it again, he said "on a good day". He might not get on it at all some days. I can go months without getting time to play. Today is the second time in nearly 12months that I've had time to play.
The time frame for any sort of progress is just garbage for anyone with professional and family commitments.
 
Read it again, he said "on a good day". He might not get on it at all some days. I can go months without getting time to play. Today is the second time in nearly 12months that I've had time to play.
The time frame for any sort of progress is just garbage for anyone with professional and family commitments.

Considering you can get a fully equiped cobra in a few hours without using exploits, and you can do everything in it, I dont see it. It is only 'garbage' when you expect the most expensive stuff should be trivial to get and feel entitled to everything in the game pronto.
 
Exactly. It should have been nipped in the bud... It looks like it was a server side fix so the didn't even need to roll out a client patch.

It also came midweek, so it didn't even need a server/BGS tick...

Why didn't they nerf it weeks ago?

This is the real problem.

The problem isn't that this stuff happens, it's that it happens and the FDev don't do anything about it and people get used to it.
And then they get stroppy when FDev finally decide to do something about it.

To whoever at FDev is responsible for looking after it all: Do yourselves a favour and shut down anomalies in a timely manner. It'll save a lot of ill will in the long-run. [up]
 
Firstly 4/hours a day SEEMS like an AWFUL lot of Playtime...I consider myself pretty hardcore...with over a 1000 hours of playtime...yet i'll probably play 2-3 hours/day 3-4 times a week....so i'd suggest you aren't exactly at the "casual" end of the game-time investment...

That being said...if you've only got LIMITED time to play...why on earth would you want to WASTE it doing an hour-long Super-cruise run???? Even their staunchest defenders would agree its not really "playing" and that during that time you're better off watching Netflix, reading a book or catching up on house-hold chores...

If you feel your "playing-time" is so limited...wouldn't you be better maximising your time-investment by, you know...actually PLAYING the game!

And if it is limited gameplay then making money quickly can pay for a ship to be outfitted for further gameplay, or two ship for further gameplay, say one for Exploration and one for combat.

FTR, I started doing Smeaton runs when I was already loaded, had most of the ships, I just wanted to make a bit more cash and try out the runs. After seeing Youtube vids about making a gazzilion bazillion Cr per hour I wondered whether it was true, turns out I made more than it was stated on a few occasions. I personally see no problem with it, the payouts were excessive yes and sometimes really silly in honesty, but if you are short in gameplay time then making that money will help, otherwise you will be left behind really quick, and when you cannot compete against anyone anymore then you all know what that person will do.
 
I haven't played ED for very long compared to a lot of people here (<6 months), but I'm seeing a pattern of behaviour from FDev that I absolutely do not get. It is the obsession with nerfing anything that could potentially be fun or enjoyable, and introducing obstacles and grind in a player's way that have a purpose of nothing but using up the player's time. It's like the devs have absolutely no connection with the gameplay of the game they're making. Even during the last live stream when Sandro was asked if the module storage would be expanded (a pretty common question by now I'm sure), he seemed completely surprised by the question and it was clear it hadn't even crossed his mind.

I'm growing a bit pessimistic by now, and the only thing I foresee is whenever something becomes the best source of income (like right now pirate hunting in Haz Rez probably has the best profit per time spent ratio besides exploration), it will just be nerfed.

Personally, I do not care how, or how fast people get their credits. For the first 500 or so hours of the game I was doing nothing but cargo, salvage and planet scan missions (actually went from Mostly Aimless to Pioneer doing nothing but salvage missions), and could barely afford a Conda at the end of it (not even fully A-rated). I heard about get-rich-quick schemes for passenger missions (apparently exploit at the time), but it wouldn't bother me if somebody had 20 condas by the time it took me to get just one. If it bothers somebody that other people are making more credits than them it just seems like petty jealousy to me. But Smeaton enabled me to have a fleet of ships so now I can experience game much more fully. It's not that Smeaton is an exploit, it's just that the rest of the money-making options in ED are crap.
 
I haven't played ED for very long compared to a lot of people here (<6 months), but I'm seeing a pattern of behaviour from FDev that I absolutely do not get. It is the obsession with nerfing anything that could potentially be fun or enjoyable, and introducing obstacles and grind in a player's way that have a purpose of nothing but using up the player's time. It's like the devs have absolutely no connection with the gameplay of the game they're making. Even during the last live stream when Sandro was asked if the module storage would be expanded (a pretty common question by now I'm sure), he seemed completely surprised by the question and it was clear it hadn't even crossed his mind.

I'm growing a bit pessimistic by now, and the only thing I foresee is whenever something becomes the best source of income (like right now pirate hunting in Haz Rez probably has the best profit per time spent ratio besides exploration), it will just be nerfed.

Personally, I do not care how, or how fast people get their credits. For the first 500 or so hours of the game I was doing nothing but cargo, salvage and planet scan missions (actually went from Mostly Aimless to Pioneer doing nothing but salvage missions), and could barely afford a Conda at the end of it (not even fully A-rated). I heard about get-rich-quick schemes for passenger missions (apparently exploit at the time), but it wouldn't bother me if somebody had 20 condas by the time it took me to get just one. If it bothers somebody that other people are making more credits than them it just seems like petty jealousy to me. But Smeaton enabled me to have a fleet of ships so now I can experience game much more fully. It's not that Smeaton is an exploit, it's just that the rest of the money-making options in ED are crap.

I've been playing since the original Beta and you're absolutely 100% on the money with your assesment. At this point I stick around to watch what hillarious screw up will happen next.
 
Personally, I do not care how, or how fast people get their credits. For the first 500 or so hours of the game I was doing nothing but cargo, salvage and planet scan missions

Ahhh, the age-old "Game barely worth playing/I can't do anything worthwhile" unless I have a Corvette/Cutter/Anaconda argument...it NEVER gets old!
Just out of interest why would anything outside of cargo/salvage/planet scan missions (IE Exploration, Sightseeing, CZs, RES sites, assassination missions, Bounty Hunting, Cannon Research etc etc)be IMPOSSIBLE in say a Cobra 3, an Asp X or a Viper 3 ???
 
Ahhh, the age-old "Game barely worth playing/I can't do anything worthwhile" unless I have a Corvette/Cutter/Anaconda argument...it NEVER gets old!
Just out of interest why would anything outside of cargo/salvage/planet scan missions (IE Exploration, Sightseeing, CZs, RES sites, assassination missions, Bounty Hunting, Cannon Research etc etc)be IMPOSSIBLE in say a Cobra 3, an Asp X or a Viper 3 ???

I don't see where you saw me saying that game wasn't worth playing until I got a conda. I said it took a while, I did most of it in a Python. Conda would simply enable me to carry more cargo, and I only use it here as a benchmark. The reason I didn't do exploration, sightseeing, CZ etc. (I did assassination missions BTW but they weren't plentiful) was because I could only afford one fully A-rated Python until then and didn't have the credits to buy multiple modules/ships/engineer access to fit those purposes. Python isn't great for exploration, and until later I couldn't engineer it to fight pirates without getting killed.
 
I don't have a lot of time to play. Maybe 4 hours on a good day. ...


Only 4 hours to play on a good day, how on earth can you achieve anything with only four hours.

Some people have 4 hours a WEEK to play.

100 mil for 50-60 min of my time for one run, which is about all I have time for keeps me playing.

Sounds like something Hugh Hefner's wives would say to their mates when asked why they married him.
 
This is the real problem.

The problem isn't that this stuff happens, it's that it happens and the FDev don't do anything about it and people get used to it.
And then they get stroppy when FDev finally decide to do something about it.

To whoever at FDev is responsible for looking after it all: Do yourselves a favour and shut down anomalies in a timely manner. It'll save a lot of ill will in the long-run. [up]

As usual, Stealthie chimes in and drops another much needed truth bomb....
Sorry, can't rep you again so soon....
 
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