FSD 100% hyperspace jump failure rate at 78% Integrity

Another question, ai almost forgot. But I'm planning my first "black hole sightseeing" trip, and I was wondering if I should bring a shield or not? Obviously I don't expect a lot of fighting, but do they aid in heat protection from gravity sources and stars?

Actually, they contribute to your heat. The resting heat level is partially a function of the power consumption of your modules; you can get your ship cooler just by turning modules which are not critical to your current activity off. I would suggest bringing a shield if you are planning on landing on any planets or hanging out with any other commanders (or is it just our group that gets rowdy?) but you can turn it off to lower your thermals while just flying around in SC.
 
Shields only add protection from physically hitting something, like the ground during planetary landings. As far as heat goes a shield actually generates heat during normal operation, so andhielded ship will technically be less heat efficient than a ship without.

That being said I never explore without a shield. Ymmv.
 
You can 75% throttle through the tip of the cone twice. I usually approach it heading away from the star like I’m landing on a runway.
 

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My technique (works for both White Dwarfs or Neutrons) :

- carefully (!) fly towards and monitor temperature (don't ever get closer than 55-60% heat!), at least with most Neutrons one can turn towards the cone long before the exclusion zone becomes a factor
- level off and aim to hit the half-point to outer 1/3 area at a flat angle (~10deg)
- plan to enter not faster than 0.1c (tiny cones may require speeds as low as 3-5 Mm/sec)
- hit idle as soon as the jet is entered
- counter any pitch motion but especially roll motion with 100% inputs
- no later than "Frameshift Drive Supercharged" Message occurs, unlock the Star i.e. via hotkey "Target Next System enroute" (disables Autothrottle limiter and permits upto 2x faster cone exit) and go 50% Throttle

White Dwarf special :
- unless the cone is a large one, one must likely carefully navigate around the exclusion zone before turning towards the cone
-> that's where the heat indication must be monitored at all times, which allows a safe travel around its Exclusion zone to make the most of its short cone

Helpful hints :
- when planning to perform Cone boosting, my personal minimum FSD Integrity is 90%. Use AFMU to repair before making another boost.
- small and medium Ships are far more vulnerable to being tossed around (and risking to flip) than large Ships
- slamming the Throttle full forward or speeds reaching or exceeding 1c can cause especially small Ships to veer off course very violently
- multiple "highspeed passes" should be avoided, as those do charge the FSD partly, but carry an inherent risk of FSD failure inside the cone
- boosting at minimum speeds (<1Mm/sec downto 30km/sec) will cause the boost progress to be significantly slower and can take upto nearly 30sec, hence a minimum speed should be kept
- within approx. the inner 3/4 cone's circular diameter, Ship deceleration via Idle Throtttle will become impossible, only acceleration will be possible
- many White Dwarfs have only tiny parts of their cone exit the exclusion zone, making them extremely hazardous & difficult to boost with. Careful consideration should be given whether to attempt such a boost - or better leave it be.
 
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Well thanks for all the helpful info fellow CMDRs! I appreciate it.

After all that it's still a literal heart pounding adrenaline rush every time I see a neutron star and I know what's coming, but I'm making my way through Sag A and onto Colonia. Wish me luck.
 
Ahh! Really!? Sweet, thanks Steed. (great name btw). Anything to help those fragile little scarabs from being destroyed by a slight fall or a rock it ran over, is immensely helpful. Appreciate it.
 
My technique (works for both White Dwarfs or Neutrons) :

- carefully (!) fly towards and monitor temperature (don't ever get closer than 55-60% heat!), at least with most Neutrons one can turn towards the cone long before the exclusion zone becomes a factor
- level off and aim to hit the half-point to outer 1/3 area at a flat angle (~10deg)
- plan to enter not faster than 0.1c (tiny cones may require speeds as low as 3-5 Mm/sec)
- hit idle as soon as the jet is entered
- counter any pitch motion but especially roll motion with 100% inputs
- no later than "Frameshift Drive Supercharged" Message occurs, unlock the Star i.e. via hotkey "Target Next System enroute" (disables Autothrottle limiter and permits upto 2x faster cone exit) and go 50% Throttle

White Dwarf special :
- unless the cone is a large one, one must likely carefully navigate around the exclusion zone before turning towards the cone
-> that's where the heat indication must be monitored at all times, which allows a safe travel around its Exclusion zone to make the most of its short cone

Helpful hints :
- when planning to perform Cone boosting, my personal minimum FSD Integrity is 90%. Use AFMU to repair before making another boost.
- small and medium Ships are far more vulnerable to being tossed around (and risking to flip) than large Ships
- slamming the Throttle full forward or speeds reaching or exceeding 1c can cause especially small Ships to veer off course very violently
- multiple "highspeed passes" should be avoided, as those do charge the FSD partly, but carry an inherent risk of FSD failure inside the cone
- boosting at minimum speeds (<1Mm/sec downto 30km/sec) will cause the boost progress to be significantly slower and can take upto nearly 30sec, hence a minimum speed should be kept
- within approx. the inner 3/4 cone's circular diameter, Ship deceleration via Idle Throtttle will become impossible, only acceleration will be possible
- many White Dwarfs have only tiny parts of their cone exit the exclusion zone, making them extremely hazardous & difficult to boost with. Careful consideration should be given whether to attempt such a boost - or better leave it be.

You, sir, have excellent advice! I have been having amazing results and it seems like much less of a severely heart pounding action by following this routine.

I've never even gained than 2 or 3% more in the heat radial heading to the NS, when following this action. And not throttling down to a "stop" in SC makes control so much easier. (I know I've probably been pretty lucky on cone size too, maybe the Blu Thua sector just happened to have more gentle NS pulsars than most? Idk) Never the less, thanks for the extremely helpful info.
 
Since my thread is still active and I have another question about Jet Cones, I might as well post it here. So, I've come across my first real violently spinning Jet cone on a NS. Is it safe to boost from that in my medium sized AspX? Or would you think it'd be a better idea to just skirt this NS and take a normal route?

It's basically like this one. https://www.youtube.com/watch?v=cNsy30mycEg
 
Violently spinning neutron stars can be boosted from but you must be a little more careful. In an Asp I would carefully inch up to the end of the ejection cone, where it appears to be disapating into the vacuum, then cut across the top of the cone diagonally. With these of you enter too soon, if your angle is too shallow you can get stuck inside the cone until it spits you out the end. If you’re angle is too perpendicular, you could get flipped around and sucked in, which it sounds like you are already too familiar with lol.

So to reiterate, it is best to attempt these towards the end of the cone, and exit safely out the top.
 
Realspace thrusters don't affect your supercruise performance. Each ship model has its own fixed maneuverability parameters for SC.

I'm not sure you're right about that, I upgraded my AspX to A rated thrusters and it seemed to maneuver better in SC, then I engineered them with Dirty Drives and it now handles like a house fly.
 
Since my thread is still active and I have another question about Jet Cones, I might as well post it here. So, I've come across my first real violently spinning Jet cone on a NS. Is it safe to boost from that in my medium sized AspX? Or would you think it'd be a better idea to just skirt this NS and take a normal route?

It's basically like this one. https://www.youtube.com/watch?v=cNsy30mycEg

These are pretty safe, the normal NS rules apply.
 
if you look at white dwarves you see they turn far more violent. take neutron stars that turn slower.
thenaim at the part at the end of the cone where the deep blue becomes purple, aim to get in and then go slow-around 5m and turn in so that you have the star behind you and dip into the soft violet part- then take your hand away from steering and let your ship tuumble out- that should usually supercharge your fsd but be very safe. if it wasnt enough, just touch n a bit at the end, it feels to me like the charge is a bar that doesn't go down
 
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