FSS stutter/lag

Yes , it is so bad that I almost quit in frustration over it. Im on a PC have an X52 but I use the mouse and kb for the FSS. The lag and overshoot is a constant problem not to mention a real pita. Cannot wait for that to go away. Single most frustrating thing in the game. Its gotten worse with the last couple of builds it seems. The DWE2 event really makes it bad.
 
Is this only happening to people that use the mouse to move the cursor?

I use analog mini-stick on my throttle and I see none of that stutter / lag even if I have v sync on or off (for speeding up the body scan in zoom view) and whether I am waiting for "zoom-scans" to complete or not.
 
Is this only happening to people that use the mouse to move the cursor?

I use analog mini-stick on my throttle and I see none of that stutter / lag even if I have v sync on or off (for speeding up the body scan in zoom view) and whether I am waiting for "zoom-scans" to complete or not.

I get the same stutter everyone is describing with an Xbox One controller.
 
Is this only happening to people that use the mouse to move the cursor?

I use analog mini-stick on my throttle and I see none of that stutter / lag even if I have v sync on or off (for speeding up the body scan in zoom view) and whether I am waiting for "zoom-scans" to complete or not.
I use the stick of X55 HOTAS, and get the lag/stutter.
 
Anybody else find that the FSS refresh rate sucks? Makes quick scanning a pain when you keep overshooting targets due to the screen freezing for a second while it refreshes. Solid internet. No other types of lagging issues. Solo past the core on the way to BP.

Anyone else?
My laptop was working fine until this morning, and I haven't done any updates or installs. Now, suddenly I have the stutter too.

Weird.

--edit

I rebooted the computer, and now it works fine again. *shrugs*
 
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I've experienced it as well. But what really frustrates me sometimes but it seems there are times when you can't zoom into a planet, it just keeps zooming in but never gets to the point where you can get the data. So I have to end up going to the object in SC to scan it the old way. Another 'bug' is in FSS where the objects appear to be moving while you are trying to get them in the crosshairs, and you have to chase them all around the screen to get the zoom in. Doesn't happen all the time, but it usually occurs when there are 2 objects close to a second star.
 
Another 'bug' is in FSS where the objects appear to be moving while you are trying to get them in the crosshairs, and you have to chase them all around the screen to get the zoom in. Doesn't happen all the time, but it usually occurs when there are 2 objects close to a second star.

I don't think that's a bug ... it's just that the body you're trying to scan is moving *very* fast, fast enough to see with the naked eye (or telescope or whatever the FSS is!!)

They're usually quite fun to SC to and watch ...
 
Moving objects is 'expected' behaviour - generally you are try to zoom into something moving quite fast far away.

Not had the bug where cannot zoom in

Do get stutter/lag in fact if I play for a while then save n go away n then restart the game it can cause lag and stutter in other areas of the game - a quick reboot and all that goes away - I am on a PS4 - I assume this happens due to something being cached somewhere which is eating up memory.
 
I don't think that's a bug ... it's just that the body you're trying to scan is moving *very* fast, fast enough to see with the naked eye (or telescope or whatever the FSS is!!)

They're usually quite fun to SC to and watch ...
That's what I figured too. It helps to have the mouse configured for doing the scan in those cases. It's quicker to move the reticle.
 
That's what I figured too. It helps to have the mouse configured for doing the scan in those cases. It's quicker to move the reticle.

I would agree with that analysis, but it does appear that when it occurs, it is usually 2 objects that are close to each other, maybe the main object and its moon, but its only those two in the system that I have to chase, none of the other objects have that issue even though they are close to those 2 that are moving. Now maybe the others are moving as well, just at a lot slower speed, at least to the point that it is not difficult to pin down on them and zoom in.

I use the Warthog to do the FSS, and have the muscle memory already, so to change the settings to another binding would require resetting that muscle memory, and right now, will just stick with what I do since that aspect isn't so prevalent at this point.

The other issue I have encountered maybe twice, where you can't zoom in on an object. One was a gas giant in the bubble, and I kept zooming in on each level, but it never got to the object, I zoomed in 20 times and it never zoomed in. And then I had to zoom out the same number of times that I zoomed in. I tried it several times before giving up on it and just going to it in SC to scan it. But the 2 times it happened were in the Bubble, in populated systems, no issues out in the black yet.
 
The other issue I have encountered maybe twice, where you can't zoom in on an object. One was a gas giant in the bubble, and I kept zooming in on each level, but it never got to the object, I zoomed in 20 times and it never zoomed in. And then I had to zoom out the same number of times that I zoomed in. I tried it several times before giving up on it and just going to it in SC to scan it. But the 2 times it happened were in the Bubble, in populated systems, no issues out in the black yet.
I've encountered that problem as well a few times. I get the filter set and reticle focused. Zoom in. Nothing there and no arrows point in the right direct. Not even a blue cloud thingy. Zoom out to confirm. Yeah. Should be there. Not sure what I did to finally get it. Move my ship or something. It's a bit buggy, the FSS, but what's even worse is that you get message spams in comms in the corner and can filter or respond there. Comms + FSS needs some QoL work.

Oh, and here's another frustration. You get a filtered circle within the reticle, but it's not enough, it has to be almost exactly in the center for zoom to work. It can be slightly off center toward left and down, but if the target is a little up or to the right in the reticle, zoom won't work. Let's remove the "precision" work there and have it that if the planet-circle is anywhere in the reticle, zoom should work. It would increase productivity and speed tremendously.
 
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Moving objects is 'expected' behaviour - generally you are try to zoom into something moving quite fast far away.

.........

For the first time today I found myself with the last two objects in a system just impossible to zoom-in on as they were moving so fast that the reticle centre wouldn't "hang-in" the circle long enough. I just came out of FSS, turned the ship, entered FSS and lo and behold these two objects were now stationary and able to be zoomed-in on.

So it was the fact that my ship was travelling that was causing the movement, not the objects' travel.


(Still no stutter though. :p )
 
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Anybody else find that the FSS refresh rate sucks? Makes quick scanning a pain when you keep overshooting targets due to the screen freezing for a second while it refreshes. Solid internet. No other types of lagging issues. Solo past the core on the way to BP.

Anyone else?
Yep, I’ve noticed it as well. It’s jerky and stutters while moving around, for the past 3-4 weeks or so if I recall correctly.
 
So it was the fact that my ship was travelling that was causing the movement, not the objects' travel.


(Still no stutter though. :p )

Yes that's been happening for quite a while, I noticed when exiting the FSS that the ship alignment was different, there is some sort of feedback to the main controls from the FSS. That's why it happens to some people and not others, if you use, for instance the same controls in the FSS for moving around as you do when adjusting pitch or yaw out of hte FSS then sometimes the ship starts spinning. If you have separate controls you won't see it. As for the extra lag, no noticed it my end, the January update for the FSS if it comes in as it was during the beta should fix that, we'll have to wait and see.
 
it is related to FOV, the more FOV the moree this LAG.

The lag is due to the planetary generation process on the vid card, the more demand on the vid card, that is a wider FOV, I should imagine the more lag, so that's highly likely that a wider FOV would produce more lag.
 
Weird just started having this after the update today, have never had it before. I must clarify I did a Windows restore not long ago and it wiped all my settings, not that I had anything particularly exotic set up before, but this is the first time Ive played since then, re-mapped my xbox controller to how I had it before and the FSS scan mode is really laggy, feels like bad fps, thats an idea I might display FPS

Edit its not a FPS issue, displaying 100FPS in the FSS mode
 
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