Fuel scoops are an important part of this game for anyone who doesn't want to visit a station every few jumps or travel outside of the bubble. Despite this, the only thing you can do to the module is increase it's integrity.
Blueprints:
Efficiency: Your basic blueprint for those who aren't interested in a trade off and are looking for a general improvement.
Boot sequence: makes your fuel scoop boot up faster in exchange for lower fuel scoop rate and integrity.
Wide scoop: Increase in fuel scoop rate in exchange for a longer boot time and higher mass.
Experimental Effects:
Low Density: Allows you to scoop at gas giants and brown dwarfs. Only class I, II and III gas giants are scoopable.
Tradeoff: small power draw increase, small mass increase.
Ramscoop: Increases the fuel scoop rate depending on your velocity.
Tradeoff: Small integrity decrease, small power draw increase.
High temperature: The higher the temperature of your ship, the more fuel you scoop up.
Heat shielding: lowers the heat gained while the scoop is turned on.
Tradeoff: small mass increase, small power increase
Charged Fuel: Has a chance of temporarily increasing your jump range while scooping. Neutron stars provide an even larger jump boost when supercharged.
Tradeoff: moderate integrity decrease, moderate power draw increase, moderate mass increase.
Starlifting is the process of removing mass from a star and repurposing it. Fuel is not the only thing you can get from a star. Our sun, for example, while composed of mostly hydrogen and helium, it also contains oxygen, carbon and iron. Fuel scooping should have a small chance of giving you the materials the star is made of.
Blueprints:
Efficiency: Your basic blueprint for those who aren't interested in a trade off and are looking for a general improvement.
Boot sequence: makes your fuel scoop boot up faster in exchange for lower fuel scoop rate and integrity.
Wide scoop: Increase in fuel scoop rate in exchange for a longer boot time and higher mass.
Experimental Effects:
Low Density: Allows you to scoop at gas giants and brown dwarfs. Only class I, II and III gas giants are scoopable.
Tradeoff: small power draw increase, small mass increase.
Ramscoop: Increases the fuel scoop rate depending on your velocity.
Tradeoff: Small integrity decrease, small power draw increase.
High temperature: The higher the temperature of your ship, the more fuel you scoop up.
Heat shielding: lowers the heat gained while the scoop is turned on.
Tradeoff: small mass increase, small power increase
Charged Fuel: Has a chance of temporarily increasing your jump range while scooping. Neutron stars provide an even larger jump boost when supercharged.
Tradeoff: moderate integrity decrease, moderate power draw increase, moderate mass increase.
Starlifting is the process of removing mass from a star and repurposing it. Fuel is not the only thing you can get from a star. Our sun, for example, while composed of mostly hydrogen and helium, it also contains oxygen, carbon and iron. Fuel scooping should have a small chance of giving you the materials the star is made of.