I would not limit tracking or have bounty hunting lock-outs. It might take an army of sideys to take down that criminal cutter... need all the help they can get.
That's right, it shouldn't have a lock-out limit. But there should be a time delay so the criminal benefits from staying on the move.
As for for the suicide-winder exploit... One single death should not necessarily make you clean.
Only allow the criminal's death to "work down" the total bounty, opposite of how it is earned in the first place, and based on the rebuy of the ship. In this way, a few 40mil rebuy corvette deaths would clear the bounty, but it would take 2000 sidewinder deaths to clear it. The criminal won't want/let their friends farm their bounty because it will cost them a LOT in rebuys no matter what ship they are in.
I agree, ship's rebuy value should clear the equivalent bounty value.
That is a amazing idea OP! If something like this was implemented I may well start playing open again.![]()
Thanks, it would certainly improve open for bounty-hunters & criminals.