exactly this is what bugs me the most, sure i want more money for bounty hunting but not so i can grind more money but so that it is more viable for me to use weaker ships and so that it would make more sense to make NPC stronger, when an Elite conda would pay 1 million or more to me it would be logical for it to be a very strong. The NPC rank should be mesured after their bounty, and ship and difficulty by rank in my opinion, I dont want to attack ships who's strenght is completly illogical compared to their rank and bounty.Yes.
Top pirates should be fully engineered and has troll weapons. You want real reward? Fight with real enemy, now deadly vettes from top missions are as weak, than we can destroy it in literally any ship. In big toy by damage sponge, or in eagle by dancing around rounds without getting any hits.
Mining shouldn't be more profitable than combat, but guys...look at pirates in beacons and RES, you even doesn't need strongly engineered ship to be immortal, and you want 60-100m/h without any missions...
I could thechnically overlook bounty at ocasions as in "newbie " pirate NPC but that would only make sense if it is iregular but i find small ships with lower ranks more dificult then a ELITE ranked NPC Anaconda. Though i am not so sure if NPC pirates should have the top tier Imp/fed Navy ships.