ANNOUNCEMENT Game Balancing Pt.3

according to a buddy here, assuming 5 mins each for prep, departure and unloading, and 1 min SC time, about 1 run per 11 minutes. Assuming the average full load worth 12 mln CR, that's about 65 MCR/h. About 15 hours to pay a FC for a year.

aaassdd.png
What hours of play are you talking about, I can play for example a maximum of 6 hours a week And the developers are trying to slow down the gameplay even more.
 
Standard A-->B trading using favorable states are still quite profitable. I just made close to 600 million in a little over an hour. Once I grab a bowl of chili I'll probably do another half billion before jumping to a system for combat. All told 150-200 million an hour state trading including loading/offloading times is achievable without using trade missions.

May be it just me but, these days every where I look it's raining credits.
600mil/h? With loop trade route from eddb? Right now the most profitable route give about 20000cr/ton. Is it even possible?
 
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according to a buddy here, assuming 5 mins each for prep, departure and unloading, and 1 min SC time, about 1 run per 11 minutes. Assuming the average full load worth 12 mln CR, that's about 65 MCR/h. About 15 hours to pay a FC for a year.

aaassdd.png
That is so sad. You can earn more by doing loop trade in the bubble. Now there is no reason to go there unless you want high grade material
 
Here's an idea for Odyssey launch: everyone's all Elite ranks are reset.
New levels for attaining Elite are set:
Exploration 10 billion Cr earnings, also exploration missions contribute to this
Trading 100 billion Cr earnings, also missions & mining contribute to this
Combat as is
That should only apply to those that get Odyssey.
 
That is so sad. You can earn more by doing loop trade in the bubble. Now there is no reason to go there unless you want high grade material
I ranked up my feds and imps doing those :) I don't like so called 'efficient ways' or whatever. that was fun, loads of intredictions, loads of pirates wasted, a lot of times I was earning more from bonuses for said pirates that the missions themselves. highly recommended for fed/imp ranking up :)
 
but you realise how small is the group of AX pilots who can make good money on AX combat? and that they are really experienced players who have invested hundreds or even thousands of hours into learning how to fight and hundreds of millions or even billions Credits in building AX ships? comparing AX bonds to new player payouts is pointless, unless you want new players to get an Anaconda in two days and burn out a week later because 'they have seen everything' while they still can't land without a docking computer. AX combat pays well but after you invest a lot of time and money in it, and AX pilots are what, 0.05% or 0.1% of the playerbase? chill
 
but you realise how small is the group of AX pilots who can make good money on AX combat? and that they are really experienced players who have invested hundreds or even thousands of hours into learning how to fight and hundreds of millions or even billions Credits in building AX ships? comparing AX bonds to new player payouts is pointless, unless you want new players to get an Anaconda in two days and burn out a week later because 'they have seen everything' while they still can't land without a docking computer. AX combat pays well but after you invest a lot of time and money in it, and AX pilots are what, 0.05% or 0.1% of the playerbase? chill
billions? what do You use for AX, a carrier?:)
 
600m an hour....you've done it now sunshine....I can almost hear the sickening thud as trading takes an elephant sized nerf bat to the head.
600mil/h? With loop trade route from eddb? Right now the most profitable route give about 20000cr/ton. Is it even possible?

To be successful in state trading you can't rely on 3rd party tools for good buy prices. The supply is gone or quickly will be by the time you show up. You need to know how the states affect buy and sell prices get there first.

What works for me after the commodity volatility update is this:

1) Buy Water Purifiers on the cheap 150cr +/-. Boom state high population High tech or industrial systems are your best bet. 35 trips with a 720 capacity cutter will fill my FC and takes roughly 3 hours.
2) Switch to a Python and check your galaxy map. Set you filter for state and check the infrastructure failure box. You are looking for Extraction or Refinery economies in this state. The higher the system population the better. Best time is after the tick in the morning but you can still find good deals even later at night (EST here).
3) Load your python up with the water purifiers and bee line to that system. In the local system map check. You want to check that the station shows the correct economy and state combination. Fly to the station and check inventory. You can generally sell the water purifiers for around 2k/ton. Us that to offset the costs or Silver/Gold and Palladium which can be bought for 3-5k/ton in these systems.
3) If their is sufficient quantities to justify jumping your FC do it. Ideally the target station has large pads and you can switch back to a cutter or type9. Basically every ton of purifiers you sell you clear up space to replace it with a better value commodity. Once topped up just back to a system detail in step 1 and offload.

720 tons purifiers 1.2 million profit a delivery
720 tons of palladium 47 million profit a delivery (selling at 72K/ton)
720 tons of Gold 44 million profit a delivery (selling at 66K/ton)
720 tons of Silver 33 million profit a delivery (selling at 48K/ton)

Takes about 3 hours to load, 3 hours to offload. Even if you strike out at a system you can still load up on Berylium or 2-3 other metal or minerals that you can buy at 10% of value and sell for 10-17k/ton profit at average prices. If you spend 5 minutes every day looking at the system in these states you start you recognize which are new markets and have potential over what has already be picked over.
 
billions? what do You use for AX, a carrier?:)

fully outfitted AX Cutter costs over a Billion, not counting the mats required to engineer it. and many of us have several AX ships. and add rebuys on top, many, many rebuys. common thing to say among AX pilots was always 'we don't do it for money', and that was because we had to go mining to earn money for new ships. that's not a great pay for players who defend the Bubble from Thargoids imho
 
fully outfitted AX Cutter costs over a Billion, not counting the mats required to engineer it. and many of us have several AX ships. and add rebuys on top, many, many rebuys. common thing to say among AX pilots was always 'we don't do it for money', and that was because we had to go mining to earn money for new ships. that's not a great pay for players who defend the Bubble from Thargoids imho
hey, no offence or out, just asking. and besides, cutter is not the best choice from big 3 for AX now then is it? I mean... corvette (which I am done engineering now btw, just guardian weps and it's ready) feels far better in combat (I have Anty-Human vette, I did build anty-human cutter, but it was like trying to fight f16s with a 747... not fun, so I repurposed it) so if somebody decides to go Cutter road there is not much to complain about since it was the persons choice when there are cheaper options. Maybe less re-buys?:) anyway just saying, I am on with engineering 17 ships in one go, so I was on with it for past 3 months now, I was looking forward to AX regardless of payouts.

Edit: But again I hav eno experience with goids (yet) so I might be wrong.. nothing new :)
 
I’ve been playing the game for about 7 months now and I feel bad for new players because you left them no room to grow .
New players can’t fight Thargoids with a sidewinder, they can’t bounty hunting in a adder you tried to get new people by making the game free however most of them will quit after they get sent to the REBUY screen while they don’t have no money .
Would You go in Your shiny engineered sidewinder against Goid interc.? I thought not...
And why not BH in an adder? It's a recommended entry-level combat ship..
Seeing rebuy screen without money to cover is a valuable lesson that majority of vets (and myself) learned in the past - never fly without a rebuy. If it makes a person quit well... good riddance.
 
hey, no offence or out, just asking. and besides, cutter is not the best choice from big 3 for AX now then is it? I mean... corvette (which I am done engineering now btw, just guardian weps and it's ready) feels far better in combat (I have Anty-Human vette, I did build anty-human cutter, but it was like trying to fight f16s with a 747... not fun, so I repurposed it) so if somebody decides to go Cutter road there is not much to complain about since it was the persons choice when there are cheaper options. Maybe less re-buys?:) anyway just saying, I am on with engineering 17 ships in one go, so I was on with it for past 3 months now, I was looking forward to AX regardless of payouts.

Edit: But again I hav eno experience with goids (yet) so I might be wrong.. nothing new :)



Cutter is called the 'easy mode' ship for AX and is regarded as a very cheesy way to fight them, it has the speed and super strong shields, that's why. AX Vette on the other hand is very hard to use, as you can't outrun the Goid so you need to learn some tricks, only a handful of pilots use it, but they are really good with it. but I digress. my point is ships do cost a lot and rebuys are inevitable. Miners maybe spend money on ships but the difference in skill level required vs AX combat is huge. and for new players it is also not an issue as they can always go mining and still make 500K Cr/t, I would not call that low income, and still no skill required

if you want to learn AX combat please visit AXI Discord, we are always happy to help, it's fun and satisfying, and now it also pays well :) (you can't imagine how happy we are with this change, after years of doing the super difficult wet work and being paid pocket money ;) )
 
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To be successful in state trading you can't rely on 3rd party tools for good buy prices. The supply is gone or quickly will be by the time you show up. You need to know how the states affect buy and sell prices get there first.

What works for me after the commodity volatility update is this:

1) Buy Water Purifiers on the cheap 150cr +/-. Boom state high population High tech or industrial systems are your best bet. 35 trips with a 720 capacity cutter will fill my FC and takes roughly 3 hours.
2) Switch to a Python and check your galaxy map. Set you filter for state and check the infrastructure failure box. You are looking for Extraction or Refinery economies in this state. The higher the system population the better. Best time is after the tick in the morning but you can still find good deals even later at night (EST here).
3) Load your python up with the water purifiers and bee line to that system. In the local system map check. You want to check that the station shows the correct economy and state combination. Fly to the station and check inventory. You can generally sell the water purifiers for around 2k/ton. Us that to offset the costs or Silver/Gold and Palladium which can be bought for 3-5k/ton in these systems.
3) If their is sufficient quantities to justify jumping your FC do it. Ideally the target station has large pads and you can switch back to a cutter or type9. Basically every ton of purifiers you sell you clear up space to replace it with a better value commodity. Once topped up just back to a system detail in step 1 and offload.

720 tons purifiers 1.2 million profit a delivery
720 tons of palladium 47 million profit a delivery (selling at 72K/ton)
720 tons of Gold 44 million profit a delivery (selling at 66K/ton)
720 tons of Silver 33 million profit a delivery (selling at 48K/ton)

Takes about 3 hours to load, 3 hours to offload. Even if you strike out at a system you can still load up on Berylium or 2-3 other metal or minerals that you can buy at 10% of value and sell for 10-17k/ton profit at average prices. If you spend 5 minutes every day looking at the system in these states you start you recognize which are new markets and have potential over what has already be picked over.
no offence mate but I would love to see you load a carrier in 3hrs with a cutter or T9 by yourself... nvm unload with current messed up rate on transfering goods from carrier to the ship. it takes me over a minute just to move 640T of cargo From carrier to ship and other way round as well. Your figures don't add up, it sounds more like a whine up. 600mil/hr trading? I'm not buying it :)
 
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Greetings Commanders,

Welcome to the third and final set of game balancing changes this side of 2021. In the new year, we'll turn our attention to other aspects of the game that you've raised in your suggestions and feedback. As promised, we're making some further balancing changes to other elements of combat which can be expected alongside a GalNet article later today:

Combat Bonds
High-end NPC combat bonds will provide many more credits, seeing an increase from around 80,000Cr to 400,000Cr. Similar to the recently updated bounties values, the HUD will not reflect the new figure after a kill, but the transaction tab will. These may (rarely) appear to be issued by the Pilot's Federation.

Anti-Xeno Combat
Thargoid combat bonds will provide 4x as many credits as before.

The experience gained from Thargoids which contributes to Combat rank has been re-scaled. This means that Thargoid scouts will provide less than before, however each interceptor will offer more than the last, all the way up to Hydras. The exact amount earned will vary according to the number of pilots who contribute to the kill as well as their various combat ranks.

Delivery Missions
The increase in minable commodity prices has had an unexpectedly large effect on delivery missions due to compounding multipliers, allowing large numbers of credits to be earned with minimal risk and effort. To re-focus the earnings on the effort made, the rewards for these have been changed so that the distance travelled and quantity transported has a larger effect on the pay. Payouts remain relatively high and will be monitored for any further necessary adjustments.

Thank you as always for your replies and insights. Your feedback continues to be invaluable and will drive the further changes in the new year. In the meantime, let us know what you think about the adjustments above!

o7
Thanks to Bruce for engaging the community with this:
Personally I don't worry about credits per hour or whether something is grindy or not.
I just play the game because I enjoy playing it.
Does that make me strange?
 
I do think the lower bound for transport missions needs to be bumped up. In Shinrarta, for example, I'm seeing missions asking me to move 180 commodities for 200k. That's not much for a mission like that.

Personally, I think the commodity being moved should have little to no bearing on the price at all. Why would it? It's not relevant to you moving it somewhere.
 
I was just in a high intensity combat zone, specifically picked a fight with spec op alpha, and you know what i got for killing him?

49k bond.

C'mon man.
 
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