ANNOUNCEMENT Game Balancing

Greetings,

TLDR: Fixing credits also requires fixing the BGS game play to acquire them and some Elite history. Go to the "OK, now to the thread." for the short version.

First, I'm VERY IMPRESSED that Frontier posted this thread about game balancing. This is very rare. Second, this was not a general "we know how you feel" post then offering accolades to players with no Frontier info regarding an issue. Instead the post discusses a starting direction and gets specific starting with mining. Finally Community Manager Bruce Garrido follows up replying to players questions and suggestions even challenging a few ideas that need more work.

I'm at a loss for words never seeing Frontier being so open but don't worry I'll come up with some. Many Frontier posts never told us anything. Given the highly competitive cut-throat nature of the gaming industry Frontier didn't want to let their competitors know what they were up to. At other times I wasn't sure that Frontier knew what they wanted to do as a mistake could put them out of business. It is all my opinion and perception.

The history of Frontier: First Encounters (c1995) almost did that but the fans started support sites with solutions and DOS 6.22 C+ re-programming to make the game work when the GameTek distributor went out of business. They released FFE too soon looking for a payoff when it wasn't ready. That was also Braben's fault pushing the limits of computer technology at the time because no one knew those answers and would take time to find them. Time is money in the gaming industry. Thus it took 19 years and players donating funds to get ED started.

Today the fan base for Elite Dangerous is 1000 times larger then the days of FFE with some of the best programmers on the planet willing to help if ever needed.

I think that this thread is a MAJOR turning point in the relationship between Frontier and the player community in a new positive direction rarely seen in the past. I hope that it works and Bruce Garrido has a staff to assist in the discussion possibilities that this thread has opened up. Otherwise he may be burned out in a few months.

Thus I call on every player who posts to this thread to take advantage of a rare opportunity to check your emotions about the game and think like a gaming programmer. Many yes many Forum posts are about a player who got burned not knowing everything about an ED play style learning what works and what doesn't. Once figured out they all actually work and are easy to do. Thus other posts wanting more. Many posts suggest other games that players figured out expecting Elite Dangerous to be something similar. It is not. The biggest issue in Elite Dangerous is that without carefully proceeding until a player gains the knowledge and experience they can lose everything starting back to a Sidewinder after hundreds of hours playing the game. Yes, that is very emotional thus many thousands of post on the Forum. Maybe this post will start a new direction for ED.

OK, now to the thread.

I think that trading, cargo and data missions, trading in rare commodities (give us more to transport with greater risk), passenger runs, getting allied with all factions in multiple systems to generate more profits is the baseline Frontier should start with. Don't change them as it works. We need more systems such as Robigo Mines dedicated to players AFTER they have figured out how to use them wisely and have the experience and ships to pull it off. I miss the days stacking illegal missions in an Asp Explorer, travelling 200LY, having NPCs trying to interdict while fuel scooping and if scanned we lose everything. They were very exciting, Add some more systems bringing game play back.

As for balancing the credits it is a great idea. But without getting the BGS to work it will fail. A miner goes to a hot spot only to find what they are looking for isn't there. A player looking to farm Datamined Wake Exceptions in a Famine system no longer works finding a Distribution Centre because they no longer exist. Finding rare commodities needed for Engineers only possible in missions often go away because of the BGS, All these balances of credits won't work until the BGS supports them finding what we need.

I know that the BGS was changed so a group of players could not shut down a system as was easily done in the past. But we need other player options. Balancing the credits is great. But having the opportunity to acquire them will need another Dev team to work some issues. I'm not sure that Frontier has a team on this. Good luck Bruce Garrido.

Still I love this game and one of my many pictures playing it...It's emotional.

Regards

Courier2.jpg
 
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FDev: Please may I suggest that a large part of the issue is being overlooked, that is the one size fits all balance changes approach. I don't think it will ever work as it needs to. I can't say if this is practical or doable but to me the game needs to be broken down to three parts: Early Game, Mid Game & End Game (or more as necessary), if these delineations can be made in the game it will give you the opportunity to implement balance changes with a lot more nuance to benefit players at each stage without penalizing those who are at different stages.

There are multiple ways to delineate the game according to progress that are currently features of the game; Elite Rank, Super Power Rank, Faction Status, Legal/Bounty Status etc.. Any of these could be used to gate certain types of activities that allow for a gradual progression for newer players.

The other things is that you're never going to stop the hardcore speedrunners and min/maxers - in fact I would suggest that you would want to encourage them as they are going to be a part of your core playerbase who will be promoting the game from their play, watch these: Part 1, Part 2, Part 3, this is a series that my son brought to my attention that have gone way beyond the community - he likes Elite, but plays Hypixel instead btw. What do those videos have to do with Elite you may ask? Look at the views, around 25m combined.. I'd say what is this guy doing that is so unlike those who have reached 1 Trillion credits plus from Painite. Look at the way the game's being played, if something is popular it may be that it's something good about the game, or at least good for a portion of the players. Please try to approach balancing problematic issues, which Painite was, I will agree - but only for early to mid game progression, in ways that account for popular activities rather than seeing them as players interacting with gameplay loops in ways that are unintentional for FDev's vision of how this product should be interfaced with.

I personally enjoyed being a Fleet Carrier Painite dealer, I was able to make some reasonable money using the market feature of the Carrier, for which I can only assume it was implemented to allow me to do, it kept me in the game. I am very sceptical that it will be possible to continue with this type of gameplay post mining nerf because one shoe has to fit an entire galaxy.
 
FDEVs, please consider rebalance fleet carriers.
Current state is double-tax of player's time:
1. earn money to pay salary for lazy npc
2. earn money / mine tritium to move carrier. and don't forget to add small fee per jump.

It is simple question, why do I pay to crew if they do nothing? They must go and mine tritium tank to full at least, or that part of upkeep should be removed.
Also "commodities" crew should be pausable at least as any other. At best I should be able to remove it.

That is not a question of how small fee is. It is a question of un-explained fee present at all. Why we should pay for something we don't really get in fact? Twice.
To move carrier you pay twice (by own time).

Or at least write some story explaining why that tritium guys sits on ship, do nothing and gets money from me. Same for commodities guy.
 
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Greetings,

TLDR: Fixing credits also requires fixing the BGS game play to acquire them and some Elite history.

First, I'm VERY IMPRESSED that Frontier posted this thread about game balancing. This is very rare. Second, this was not a general "we know how you feel" post then offering accolades to players with no Frontier info regarding an issue. Instead the post discusses a starting direction and gets specific starting with mining. Finally Community Manager Bruce Garrido follows up replying to players questions and suggestions even challenging a few ideas that need more work.

I'm at a loss for words never seeing Frontier being so open but don't worry I'll come up with some. Many Frontier posts never told us anything. Given the highly competitive cut-throat nature of the gaming industry Frontier didn't want to let their competitors know what they were up to. At other times I wasn't sure that Frontier knew what they wanted to do as a mistake could put them out of business. It is all my opinion and perception.

The history of Frontier: First Encounters (c1995) almost did that but the fans started support sites with solutions and DOS 6.22 C+ re-programming to make the game work when the GameTek distributor went out of business. They released FFE too soon looking for a payoff when it wasn't ready. That was also Braben's fault pushing the limits of computer technology at the time because no one knew those answers and would take time to find them. Time is money in the gaming industry. Thus it took 19 years and players donating funds to get ED started.

Today the fan base for Elite Dangerous is 1000 times larger then the days of FFE with some of the best programmers on the planet willing to help if ever needed.

I think that this thread is a MAJOR turning point in the relationship between Frontier and the player community in a new positive direction rarely seen in the past. I hope that it works and Bruce Garrido has a staff to assist in the discussion possibilities that this thread has opened up. Otherwise he may be burned out in a few months.

Thus I call on every player who posts to this thread to take advantage of a rare opportunity to check your emotions about the game and think like a gaming programmer. Many yes many Forum posts are about a player who got burned not knowing everything about an ED play style learning what works and what doesn't. Once figured out they all actually work and are easy to do. Thus other posts wanting more. Many posts suggest other games that players figured out expecting Elite Dangerous to be something similar. It is not. The biggest issue in Elite Dangerous is that without carefully proceeding until a player gains the knowledge and experience they can lose everything starting back to a Sidewinder after hundreds of hours playing the game. Yes, that is very emotional thus many thousands of post on the Forum. Maybe this post will start a new direction for ED.

OK, now to the thread.

I think that trading, cargo and data missions, trading in rare commodities (give us more to transport with greater risk), passenger runs, getting allied with all factions in multiple systems to generate more profits is the baseline Frontier should start with. Don't change them as it works. We need more systems such as Robigo Mines dedicated to players AFTER they have figured out how to use them wisely and have the experience and ships to pull it off. I miss the days stacking illegal missions in an Asp Explorer, travelling 200LY, having NPCs trying to interdict while fuel scooping and if scanned we lose everything. They were very exciting,

As for balancing the credits it is a great idea. But without getting the BGS to work it will fail. A miner goes to a hot spot only to find what they are looking for isn't there. A player looking to farm Datamined Wake exceptions in a Famine system no longer works finding a Distribution Centre because they no longer exist. Finding rare commodities needed for Engineers only possible in missions often go away because of the BGS,

I know that the BGS was changed so a group of players could not shut down a system as was easily done in the past. But we need other player options. Balancing the credits is great. But having the opportunity to acquire them will need another Dev team to work some issues. I'm not sure that Frontier has a team on this. Good luck Bruce Garrido.
Nice post Hooplah...

I agree, it's really good seeing FD interact with the community.
 
Perspective of a New-ish Player

I will probably get roasted for this, but know before you flame me it's not intended as any whining and it's because I care. I just want to air some feelings from a newish player that pose a challenge - I'm actually trying to disagree with myself as it happens, but the feelings are there. OK, here goes.

I am worried about creating a real divide between haves and have-nots.

A brief background - I'm a few months in to the game. I've been aware since the start that you can rush whatever the meta is and have an Anaconda in no time, get a carrier, whatever. That's not how I chose to play. I have taken forever to do anything - I explore, I try. I buy every ship in turn, figure out a role, and spend time trying to play it. Some ships were right duds, but I did them anyway. My only mining, has been to mine. Sure the credits were nice, but I was just mining prinicpally. I got involved - with community groups. I scan every 8th moon of every gas giant. I scanned and read every Guardian obelisk. I've nearly unlocked every permit. I've been trying to recreate all the discoveries in the Canonn codex, listening to beacons, listening to anything, analyzing sound chatter in stations and just having the best time. I celebrated and joined in for the return of Galnet and the CG's - I thought I'd missed all that and yet here they were. I dove right in on the Halloween fun - what a brilliant even that was, from the Instagram (except I hate Instagram), and the event itself. Wonderful!

I was aware that one of the events had a double engineered missile rack. I wasn't really that bothered, except then people started talking about how unique it was, and a little nag went in the back of mind, that I should have gone for it even though it seemed unfeasible for my level and gear at the time. This latest CG had the FSD Booster - wow. But the top 25%? I knew I couldn't achieve that. Bottom line is you really needed access to Fleet Carriers (endgame) or serious AX (endgame). Luckily I'm in a group that worked together for the benefit of all and I got to use some Fleet Carriers and earned my FSD. But even then I was very lucky to have had the time available, it just fell right. But I was bothered that something so important was hard to reach for a non meta gamer like me. I know you can argue it's meta gear, but jump range is the most important currency in the game whatever you want to do. What bothered me even more, is that if I got it, by definition someone else has to miss out. It's a percentage split - not 'if you ship 15000 you get one' no. It's 'this many people will force this many other people not to get it. That's not really my idea of community.

Now there's the talk of balancing and hey, if you've stuck with me this long you hopefully realise that in principle I'm fine with it. BUT, some of these actions/rewards are creating the race to get equipped. In fact Guardians for me fell well out of turn purely because of a CG - I couldnt let the discount go by, so I did Guardians. Balancing may mean there is no fast route to get geared, but the competitive nature of rewards (which seems intentional) is actually the largest factor creating a drive to get geared and meta game. The very things being done to avoid people meta gaming, are encouraging it. I was quite happy exploring this wonderful universe, now I have major FOMO nagging away all the time.

FOMO and exclusive rewards for a minority inherently generates a net negative effect on community - it has to, and it's the wrong way to go. The negative feelings of missing out are much greater impact wise that the positive feelings of 'winning' which means, over time, the whole community suffers.

So...I love this new FDev, I love the dialogue, I love the events, but please be very careful. Competitive rewards and limited access to highly useful essentials are what is creating the drive to meta. Take that away and you will have a group of Haves who have a chance to fully participate, and a group of Have-nots who will have significant barriers to joining them. That's not a good outcome.

I'm trying to remember who I am, how I play, but it's not easy. And despite these amazing and brilliant recent deliveries from FDev (and they have been brilliant), this week saw the first days I've actually not logged on since I first started playing, because it's begun to feel like a race, and a race that's being loaded against me, and a race I don't even want to be in.

Agree/disagree that's OK - it's just my honest feedback from a relatively new player who loves the game, but is feeling uncomfortable with a potential direction it may be going in. Thank you so much for breathing so much life back into Elite - it truly is a remarkable experience of true wonder and exciting discovery, and I just want that to stay as the overriding feeling I have whenever I log in. Is it ruined yet? Hell no, far from it, but please do be careful - there's risk here.

Much respect, and o7
 
What is that you get from the big ships that makes the game more fun?
Why do you keep asking this? I've seen literally nobody make the argument that they need the biggest ships to make the game fun. If you'd actually read my posts I've pointed out that the bigger ships actually make the game less fun. Why do you seem to think that nobody should ever own those ships?
What it illustrates is that you can make an engaging game without giving the players lots of different toys to play with and that is still true in 2020.
No, it illustrates that you have absolutely no imagination. The original Elite and its sequel Frontier were both absolutely groundbreaking compared to other games of their respective eras, so it's an absolute shame that their successor is stuck so firmly in the past design-wise.
Now what? Where do you go from there? Anaconda and Beluga? They're more expensive, but since making money has essentially become the only focus of the game, why pay more money to make less money?
This guy gets it.

All the whiners constantly harping on about "you don't need the bigger ships or lots of credits, why can't you just enjoy the game" are wilfully ignoring the fact that Frontier have provided the player with almost no meaningful progression beyond "owning bigger ships and having lots of credits". Making your own fun is fine up to a point but it's not blasphemy to expect more of an actual game to arrive eventually, especially if Frontier want us to keep buying expansions and cosmetics.
 
8552D159-D225-4A86-9E02-7FC30260ECD6.jpeg
This attached post from another site illustrates why getting into big ships very quickly can be a problem for new players. Reading between the lines 10 days into the game with a Type 9. Doesn’t know how to fly it or outfit it to survive a NPC interdiction, but of course it is the game’s fault for being too penal!
 
Why do you keep asking this? I've seen literally nobody make the argument that they need the biggest ships to make the game fun. If you'd actually read my posts I've pointed out that the bigger ships actually make the game less fun. Why do you seem to think that nobody should ever own those ships?

No, it illustrates that you have absolutely no imagination. The original Elite and its sequel Frontier were both absolutely groundbreaking compared to other games of their respective eras, so it's an absolute shame that their successor is stuck so firmly in the past design-wise.

This guy gets it.

All the whiners constantly harping on about "you don't need the bigger ships or lots of credits, why can't you just enjoy the game" are wilfully ignoring the fact that Frontier have provided the player with almost no meaningful progression beyond "owning bigger ships and having lots of credits". Making your own fun is fine up to a point but it's not blasphemy to expect more of an actual game to arrive eventually, especially if Frontier want us to keep buying expansions and cosmetics.
Well I see to remember you said the big ships were the end game. Perhaps you should reread my posts, because I never said no one should own them.
And what exactly makes you think Elite is stuck in the past design wise?
As for your final point about FDev providing more content what do you want to see?
 
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I am serious.
Well, who knew?? ED is 100 years behind third world countries in terms of the design. It is 2020 and the game is mostly text wall with static images. This is design language from last century. Yes, FDev designers stuck in 2000... So keep thinking that ED is the best thing since sliced bread, I have different ideas...
 
I find it interesting this is asked on the first page and has yet to be addressed. This has been broken for a long time and needs to be fixed. As it is, it makes the desire to mine deep core much less desirable. It is doable, but takes 3 times as long to locate any decent prospects. I would like to see the developers take our voices serious and at least fix the pulse wave scanner so we can at least enjoy doing the mining we all love to do.
Is the PWS actually broken??
 
Yes, I think so. The value of your investment may go down as well as up, etc.
[...]

I think you're missing the point that there is a big difference between price changes yielded by a simulation of economy (which seems to be utterly poor in ED and is one of the things that need to be improved) and changes yielded by artificial intervention from the outside, i. e. entirely unpredictable, arbitrary adjustments of prices through developers and/or bugs or unintended or intended effects due to whatever changes are being made.

I don't have a carrier and will probably never be able to afford one. So how do you suggest that I stock up commodities to make profit from price changes over time, artificial or not? The puny 790t or what it was of cargo I can keep in a Type 9 aren't worth considering.
 
Community Goals are supposed to be mainly about completing the task for the benefit of the community the earnings are a bonus, asking them to pay out big time is like asking DIY SOS to earn the team a profit.

What end of the game? The joy of Elite is that it doesn't end.

What or who is this community the completion of these goals benefits? What would I gain from doing something that benefits this unknown community other than making a profit (if I only could make any from it)?

Like I said, I don't like the idea of some kind of endgame. And I also don't like it that there isn't really anything fun to do in ED. It comes down to making money, wich is ridiculously difficult --- after a year, I still haven't found any reasonable way to make money and no fun way that would pay reasonably well --- and engineering. Unfortunately, engineering is an endless, repetetive grind which is, unfortunately, unavoidable if you want to get anywhere. Being so repetitive takes all the fun out of engineering. And that doesn't even touch the total lack of information that makes the game such a PITA to play ...

So at the end of the day, what you get out of playing ED is mostly frustration --- and perhaps anger because it could be such a great game if only ...
 
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I think you're missing the point that there is a big difference between price changes yielded by a simulation of economy (which seems to be utterly poor in ED and is one of the things that need to be improved) and changes yielded by artificial intervention from the outside, i. e. entirely unpredictable, arbitrary adjustments of prices through developers and/or bugs or unintended or intended effects due to whatever changes are being made.

I don't have a carrier and will probably never be able to afford one. So how do you suggest that I stock up commodities to make profit from price changes over time, artificial or not? The puny 790t or what it was of cargo I can keep in a Type 9 aren't worth considering.
You rejoice in the fact that you are relatively immune to market fluctuations as you have nothing in storage and can do things you enjoy.
 
Thanks for the suggestion! For PvP payouts specifically, how would you account for players gaming the system with friends and alt accounts?
I think anyone who is in a wing with a Ganker or other player with notoriety should pay out credits equal to the highest bountied individual in the wing. So say a few commanders have very little notoriety or even none at all, if they're in a wing with a guy that has a huge bounty, they all pay the maximum bounty out of the wing. Not only would it discourage the attacking of players minding their business but it would a big turn-off for their friends that want to play with them but might not necessarily be into PvP.

If they want to pay for new alts just to avoid that, more money for you then.
 
And on top of that, I'm not sure how even a full-time community employee will read through what I can only estimate to be a grand total of 40 new pages (PAGES) worth of player feedback...and that's not counting the fact it'll be WEEKEND, so could hit triple digits before Monday, when Frontier is back at work. My comments are likely to get buried in that timeframe.

But, that's why I sent a DM/PM to Bruce as an aside from the forums here.

To keep it on balancing SPECIFICALLY, I wish I had a Corvette Mk 2, like a Destroyer. I'd have 4 large hardpoints, and 4 huge hardpoints, with a Grade 7 or 8 optional slots (to fit whichever is the biggest damn shield in the game). Naturally, that means there needs an Imperial equivalent (The Imperial Competitor). To say nothing about Alliance ships, since they have nothing so large for players, nor a strict ranking system. You could make the combat payout zilch and increase the rank grind tenfold from Deadly to Elite, and I wouldn't complain with the terror of the stars as my personal weapon. Tie it to a special faction quest-line that only gets triggered as Admiral/King, so far cooler than your normal "Fed/Imp Navy Contract". And to really "twist the knife", have a unique Community Goal that makes a "Corvette Mk2" exclusive...but only exclusive AT FIRST. That kind of "unfair advantage" would be inevitably temporary, mainly to mess with all the other guys who have lives. :p Seriously, it'd also address the issue of newbies having an Anaconda (which has been debated to be among the best, so...kinda putting that debate down for a dirt nap).
A Fletcher Class DD would rock. :)
 
What content are you referring to? Doing the same missions and/or trade routes or passenger missions over and over again? Why would anyone do that?
Sadly, that is true. The games does lack something more engaging after a while. One can squint all one wants to RP things, but the games doesn't get any deeper after a while.
So exhausting the little bit of game progression within a few days does deplete what one could call content.
 
What content are you referring to? Doing the same missions and/or trade routes or passenger missions over and over again? Why would anyone do that?

While I usually don't post, I have to ask.

Have you ever explored? Or played with friends? Or gone to Hutton or Beagle? Or even just to Colonia? Have you interacted with PowerPlay at all? Have you engaged with this game beyond "Credits shiny"?
 
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