ANNOUNCEMENT Game Balancing

Please for the love of Raxxla tell us that a patch is coming for the pulse wave analyser soon. I'm all for balancing so that more skilful mining is worth more rewards, but what's the point if it's fundamentally broken?

To my mind, it's unfathomable that Frontier would adjust the Mining gameplay rewards (albeit with server-side changes which don't require patching the game) and for them not to realise that there's a pretty hard dependency on fixing the broken gameplay mechanic around that same part of the game. They know full well this needs fixing, and that it needs fixing now.

Now, given that they have a poor record of releasing patches which are fit for production, it may be entirely possible that they are reticent to make the required code changes for fear of what they may break next.... Its clear they are not in control of the code, so this could take a great deal longer than it actually should take.
 
Regarding nerfing exploration. Here's how I've always played. I find I need to go somewhere, I stop and FSS every system, and DSS any that 'look good'. You can go a LONG time with none 'looking good'. I don't plot routes on spansh. I just travel, and see what I find. Do you have any idea how much that philosophy extends travel? Huge amounts.

So, people say, get an FSD booster. OK, I wasn't planning on doing Guardians, but I can see it's necessary. Wow. I need to do a lot for Guardians, but I like to do things lore wise so first I need to do Ram Tah. That's huge. Any idea how long the many many jumps take getting all 100+ signals with low FSD and FSS+DSS every time? A LOOOONG time. You might net 20 million when you get back, and now you need to go again because you need to do the ruins and the structures. But this is crazy, so what should I do?

Engineer an FSD people say. OK, I do the unlock task and ....wait, I need all these mats. Where do I get them? All over the place. Any idea how long it takes to zip around and collect mats while FSS=DSS everything? And Im not doing painite runs or anything like that, and I might net a few tens of millions over the huge length of time it takes. Days for a partial player like me. And that's 'might make'. Oh I make more now, because I did get better gear, but <30LY jumps in a Cobra started this.

Sure, someone can go spansh (as most of the people here have done), or mine painite to buy bigger ships (as most of the people here have done), and that's why exploration should be 'nerfed' because it's ridiculous? I'm afraid it's the way some people play to exploits, and probably the way a lot of you played to earn your billions that makes that a problem, and it's only a problem for you. It doesn't affect me just pootling around in my voyage of constant discovery, but nerfing exploration because of the people who do that? - Well yeah, that would affect me and it would be another nail in the coffin of trying to avoid doing anything 'meta'.

You want to nerf Robigo? Why? It's less realistic than planets full of people generating a single charter to a nearby destination as exists in most systems? Because in real life you can't make lots of money ferreting people on a popular route? It doesn't help rep grind outside Sirius. It's well out of the way, so a pain to get to for newbies. Is it because actually you know it can make big sums because you do it in your massive well equipped and expensive passenger ships?

FDev are doing brilliantly. Take it carefully, check for effect, and make it in game lore. Brilliant. I repeat as many times as I can a caution about creating a need to meta with competitive constrained rewards (FSD double boost), but billionaires who have meta'd (I see your history) preaching now that it's wrong as if their money was pure hard work and talent...meh...I'll take it, but understand I'm putting a big pinch of salt on it first. You 'may' be projecting your own characteristics on to other players, who like me are simply playing this amazing game their way.

Closing - if you think I'm making a personal attack on you as you read this - I'm not. I'm certainly not accusing everyone of being like this - most of this community is not really reflected in hot topic forums - I've found it kind and generous on the whole. But if you did feel attacked maybe consider why that was the case?
 
  1. Depending on the direction you go I believe you can start finding first discoveries between 500-1000Ly from the bubble, don’t head straight up or down and don’t head for anywhere famous or a pretty nebula to increase your chances.
  2. Not everyone will be ahead of you.
  3. Hutton Orbital an outpost it orbits Proxima Centauri, the nearest star to our sun, and is reached by jumping in to Alpha Centauri the cruise from there let’s your ship reach 2001 times the speed of light and takes a long time But is the source of two rare goods and the home of the player group Hutton Orbital Truckers. Beagle Point the place on the far edge of the galaxy from where we are so around 65,000 light years away. Both places people visit to say they have been there.
  4. I will visit Colonia at some point if only to unlock the engineers there to pin more blueprints. There was a line of outposts and bases established on the route by CGs a couple of years ago approximately 5,000Ly apart to allow for repairs but it is a long haul, I will probably ride out on someone else’s carrier and just track back which should finish of my exploration rank. If you jump using the boost from Neutron Stars it will cut down the number of jumps but will increase wear and tear, another thing I have yet to do.
  5. Prismatics are the only thing that has tempted me about Powerplay so I haven’t bothered with it because just taking part for the equipment feels wrong somehow. I think it is politics which decreases my enthusiasm for it.

500--1000LY is a long way to go. Exploration is only nice in theory:

First you need to get lots of money to get a decent ship to use for exploring. Then you need to do a lot of engineering to increase the pathic jump range. Then you need to go get at least a Guardian FSD to increase the still pathetic jump range, and even though the jump range is better than it was, it remains pathetic. It remains particularly pathetic on a ship you might want to use for combat, so that's kinda boring because you're stuck in the system you happend to be in and those that are one jump away. Maybe a community event comes up and you might want to go there to do some combat, but it's just too far away. By the time you have done all that, you're not really interested in exploring anymore because you have explored a lot of systems others have already explored before you, but yet you needed to do it again for some reason. You may have already mapped a planet that hasn't been mapped already because you had to jump thousands of LYs all over the galaxy to some remote location where you were told you could make money by mining and back to some place that hopefully pays a decent price for the few minerals you got. You can't even take a break because if you get logged out, when you come back you end up somewhere close to where you were rather than were you were, and now NPC pirates show up when go back into the ring and shoot out down because you now have some cargo, and there's nothing you could do about it. Next time you go back to that place to make some more money, you find that the developers have broken mining even more such that there aren't any of the minerals you wanted to mine around. At that point you're basically done with mining, too, because it just sucks. If you're lucky, you happened to get enough money to do other things, like engineering, but they all turn out to suck badly one way or another.

And if you do explore, you are forced to use the system scanner, which is a stupid and repetetive task that is better left to a computer. The scanner is a pain to use with a HOTAS and still awful to use with the xbox controller --- and do you really want to look at every irrelevant rocky body and gas giant? What for? I certainly don't. Why isn't the scanning process automated and instead only points out those bodies that may be of interest to you, like ones that might be worthwhile to do a surface scan on because they might yield valuable map data?

I just can't be bothered to go exploring after all that. Why would I? It's just another thing that's wrong in this game, like so many other things. Then after all that painful struggle, a community event comes up which isn't too far away and could be some fun to do some combat, but since the event is so badly made, there is not combat to be found. And that point, I quit playing because it just sucks --- and not for the first time.

So yeah, go exploring if you want to. I can't be bothered anymore. That is how this game goes. Sure you could go exploring, by all means, because in theory, it sounds fun --- but it isn't. You might discover more irrelvant rocky bodies and gas giants like the hundreds or thousands you have "discovered" before when you tried to get to the point where you could go exploring.

I don't know anyone who is not ahead of me. And what does it matter. Someone who isn't ahead might not be able to help me with what I'm trying to do because they don't know any more than I do.

What's the signifance of Hutton Orbital? I've traded rare goods and they didn't yield any unusual profits. Flying long distances means I have the throttle on full because supercruise doesn't let me go at maximum speed, and I tend to fall asleep in my chair and miss the moment in which I need to take the throttle back so I don't overshoot the target. And/or I switch the monitor from the xbox to the computer and do something else while waiting to arrive. The long flight also means there isn't much profit to be made because the flight takes so much time.

65000LY means at least 1300 jumps. I'm not gona torture myself like that, especially not just to be able to say I've been there.

50000LY means at least 1000 jumps. I'm not going to go to such lengths just to pin more blueprints. I don't know how about neutron stars other than that they are very dangerous and that I better don't don't go there.

Powerplay seems just another grind, so why not avoid it? I don't see any point in avoiding it if it allows me to get something useful, either. And yes, it seems that the shields are the only really useful item you can get from powerplay. But I can't really tell because I can't be bothered to grind so much as to get all items that there are in order to compare them myself.

And what's the point of powerplay anyway other than that? I didn't even know that I needed to sign up for it if I hadn't happened to watch a video about getting the shields.

Here's another example: The first or one of the first engineers requires meta alloys. You can travel the galaxy for a 100 or a 1000 lifetimes or more and you may still never find any. How much fun is that? I don't want to have to read everthing instead of playing. But you have to spend more time reading and searching for information than you can spend playing. How much is fun is that?

So where is the fun in ED? Lowering prices for some minerals to begin with and adjust other prices or rewards is not going to make it fun. Fixing all the issues might, and then it won't matter if doing one thing pays more than doing another.
 
So was there any changes made today? I still see painite being sold well over 900,000 when I check in INARA.


Logged on today to empty my carrier, managed to offload 2400 tonnes of Painite at 960,000cr/t. Logged back in the last 30mins, price is now 292,244cr/t

Will be interesting to see how the rest of the balancing works, seems a step in the right direction though, am liking the proposed changes to salvage too.
 
Logged on today to empty my carrier, managed to offload 2400 tonnes of Painite at 960,000cr/t. Logged back in the last 30mins, price is now 292,244cr/t

Will be interesting to see how the rest of the balancing works, seems a step in the right direction though, am liking the proposed changes to salvage too.
The max station station may have moved? Have you tried Strigenses system?

So Commanders -
What should be the maximum possible amount you can make in a one hour game session (within reason) regardless of discipline chosen e.g. exploration, fighting, drilling/ detonating, mission etc.
Beginner-? creds here

Mediocre-? creds here

Got Gud-? creds here

Someone posted earlier about how it could be possible to make mining more difficult as it's just blowing things up or shooting in a straight line, I cant be bothered to trawl back through the post to get the lads name but he had a point and it set me thinking.

Last night I was out Painiting just for a change, as I've been in coalsack for a couple of weeks doing rubbish against the thargoids and came across a rock that was pretty close to another it was spinning pretty rapidly and the sub surface deposits needed some skill to keep them orientated to get the most out of them.

That could maybe be one way as when I was a beginner there's no way I coulda rotated with the sub surface and time the trigger for the drill without smashing my face into a lot of rocks. Then put a small time limit on that the same as when you don't get the fissures just right and get a lower yield, the core mining fissures would have to be way harder in future like 60 seconds after the first charge is laid to get them all in or even 30 seconds after the first charge is placed. Git Gud.

Ultimately the Devs will change it to how they see it being, then rely on feedback. I pity the poor bloke-shebloke who has to try and please a whole player base as there are many, many of us with varied opinion.
Regards
Pug
(total Play time -16w 13d some hours and some minutes....)
 
500--1000LY is a long way to go. Exploration is only nice in theory:

First you need to get lots of money to get a decent ship to use for exploring. Then you need to do a lot of engineering to increase the pathic jump range. Then you need to go get at least a Guardian FSD to increase the still pathetic jump range, and even though the jump range is better than it was, it remains pathetic. It remains particularly pathetic on a ship you might want to use for combat, so that's kinda boring because you're stuck in the system you happend to be in and those that are one jump away. Maybe a community event comes up and you might want to go there to do some combat, but it's just too far away. By the time you have done all that, you're not really interested in exploring anymore because you have explored a lot of systems others have already explored before you, but yet you needed to do it again for some reason. You may have already mapped a planet that hasn't been mapped already because you had to jump thousands of LYs all over the galaxy to some remote location where you were told you could make money by mining and back to some place that hopefully pays a decent price for the few minerals you got. You can't even take a break because if you get logged out, when you come back you end up somewhere close to where you were rather than were you were, and now NPC pirates show up when go back into the ring and shoot out down because you now have some cargo, and there's nothing you could do about it. Next time you go back to that place to make some more money, you find that the developers have broken mining even more such that there aren't any of the minerals you wanted to mine around. At that point you're basically done with mining, too, because it just sucks. If you're lucky, you happened to get enough money to do other things, like engineering, but they all turn out to suck badly one way or another.

And if you do explore, you are forced to use the system scanner, which is a stupid and repetetive task that is better left to a computer. The scanner is a pain to use with a HOTAS and still awful to use with the xbox controller --- and do you really want to look at every irrelevant rocky body and gas giant? What for? I certainly don't. Why isn't the scanning process automated and instead only points out those bodies that may be of interest to you, like ones that might be worthwhile to do a surface scan on because they might yield valuable map data?

I just can't be bothered to go exploring after all that. Why would I? It's just another thing that's wrong in this game, like so many other things. Then after all that painful struggle, a community event comes up which isn't too far away and could be some fun to do some combat, but since the event is so badly made, there is not combat to be found. And that point, I quit playing because it just sucks --- and not for the first time.

So yeah, go exploring if you want to. I can't be bothered anymore. That is how this game goes. Sure you could go exploring, by all means, because in theory, it sounds fun --- but it isn't. You might discover more irrelvant rocky bodies and gas giants like the hundreds or thousands you have "discovered" before when you tried to get to the point where you could go exploring.

I don't know anyone who is not ahead of me. And what does it matter. Someone who isn't ahead might not be able to help me with what I'm trying to do because they don't know any more than I do.

What's the signifance of Hutton Orbital? I've traded rare goods and they didn't yield any unusual profits. Flying long distances means I have the throttle on full because supercruise doesn't let me go at maximum speed, and I tend to fall asleep in my chair and miss the moment in which I need to take the throttle back so I don't overshoot the target. And/or I switch the monitor from the xbox to the computer and do something else while waiting to arrive. The long flight also means there isn't much profit to be made because the flight takes so much time.

65000LY means at least 1300 jumps. I'm not gona torture myself like that, especially not just to be able to say I've been there.

50000LY means at least 1000 jumps. I'm not going to go to such lengths just to pin more blueprints. I don't know how about neutron stars other than that they are very dangerous and that I better don't don't go there.

Powerplay seems just another grind, so why not avoid it? I don't see any point in avoiding it if it allows me to get something useful, either. And yes, it seems that the shields are the only really useful item you can get from powerplay. But I can't really tell because I can't be bothered to grind so much as to get all items that there are in order to compare them myself.

And what's the point of powerplay anyway other than that? I didn't even know that I needed to sign up for it if I hadn't happened to watch a video about getting the shields.

Here's another example: The first or one of the first engineers requires meta alloys. You can travel the galaxy for a 100 or a 1000 lifetimes or more and you may still never find any. How much fun is that? I don't want to have to read everthing instead of playing. But you have to spend more time reading and searching for information than you can spend playing. How much is fun is that?

So where is the fun in ED? Lowering prices for some minerals to begin with and adjust other prices or rewards is not going to make it fun. Fixing all the issues might, and then it won't matter if doing one thing pays more than doing another.

Always this cheerful?
 
Yup, that stuff. The same content people think they can't do until they've ground out a G5 Anaconda, for some bizarre reason... funnily enough by doing the same thing over and over again.

Ok, you can do that for a couple days and then what. I've already done it in Elite almost 35 years ago (and I am Elite ranked since, even though ED claims otherwise) and then 25 years ago in Frontier and in Privateer. The graphics are way better now, there are a few more options while others aren't there anymore, and the galaxy is a lot bigger now. And you want me to do the same old thing over and over again.

The funny thing is that I would --- to some extend --- if there weren't so many things amiss and broken and missing that the game puts me off. 'To some extend' means that I'm tired of the struggle of having to make money to be able to do stuff in the game. I still want to make money, but I'm 35 years older now and I've done the struggling and really don't want to do that bad struggle anymore.

That's one of the reasons why I keep saying fix mining. I wanna be able to go to a hotspot at the nearest gas giant and mine a couple hundred tons of minerals that sell at a price that make it worthwhile, and it doesn't matter if I actually need the money or not. I want to deploy mining machines on remote/undiscovered planets/moons and come back a week or so later to pick up the minerals (that didn't work in Frontier), I want to conduct automated mining operations and build my own stations ... and all kinds of things like that. Why shouldn't I make loads of money doing that no matter how much money I already have, just because it's fun to do things like that and to make money.

Yes, mining could be fun, but it's no fun when you go to a FOO hotspot and there is no FOO to be found because it's totally broken.

I also want to do other things and make money. And I don't want to be forced to do all the un-fun and the badly made things. If someone else wants to grind for engineering let him do it; it doesn't mean that I should be forced to do it, too.

It was fun to go and get a Guardian FSD, but having to log out and back in to go over the Guardian structure repetitively so I could unlock other things is just bad. It was supposed to be an expedition into the unknown and remote, but it was only to discover that the places were swarming with carriers --- like the Himalaya is swarming with tourists --- and there is no point in going there anymore other than for getting the FSD.

And there is no way to discover things like that for myself. I have to read up about it so I know where to go and what to do there. It's like the meta alloys you will otherwise never find. Someone in this thread mentioned quests ...
 
I pity the poor bloke-shebloke who has to try and please a whole player base as there are many, many of us with varied opinion.

Not forgetting of course that any changes they make are all made within the constraints of the current game design - and I think we all know at this stage that imposes some hefty constraints.

I`ll be happy as Larry if bounty hunting, CZ and AX all get a significant buff. I never did learn how to shoot in this game. Perhaps now I`ll have the impetus to learn.
 
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In my opinion, that's still too much. With websites like Inara or EDDB, it's very easy to find a pristine metallic ring with a painite hotspot, as well as finding the closest starport that will offer a price very close to the max. Filling a 500 ton cargo hold of a Type-9 is then a matter of a couple of hours and selling 500 tones of painite at 600K will yield a massive 300 million credit profit.

In other words, you need only a couple of hours to be able to afford the most expensive ship in the game.

Personally, I'm trying to stay away from mining, because it just feels like a cheat.

Ok, please show me a Painite hotspot where there is actually some Painite worthwhile mining. Last time I tried, I needed to get 10t of Painite for an engineer, and it took a whole afternoon and going to several places to get that much --- and it didn't even involve having to go hundreds of LYs to some place that would buy Painite at a reasonable price because I could just give it to the engineer.

Perhaps you have the wrong impression because you stay away from mining. If you try it, you'll probably find that it's totally broken and frustrating and doesn't pay out at all when you consider the investment it requires and the time you have to spend on it. Other activities than very specialized mining you have to go to great lengths for and which require a lot of luck do not yield nearly enough money to be worthwhile. Combat pays so little and is so expensive that you can't even do it.

I don't have any way of making reasonable amounts of money since the place I had been mining at went dry. What do you suggest how I get money now?
 
Ok, please show me a Painite hotspot where there is actually some Painite worthwhile mining. Last time I tried, I needed to get 10t of Painite for an engineer, and it took a whole afternoon and going to several places to get that much --- and it didn't even involve having to go hundreds of LYs to some place that would buy Painite at a reasonable price because I could just give it to the engineer.

Perhaps you have the wrong impression because you stay away from mining. If you try it, you'll probably find that it's totally broken and frustrating and doesn't pay out at all when you consider the investment it requires and the time you have to spend on it. Other activities than very specialized mining you have to go to great lengths for and which require a lot of luck do not yield nearly enough money to be worthwhile. Combat pays so little and is so expensive that you can't even do it.

I don't have any way of making reasonable amounts of money since the place I had been mining at went dry. What do you suggest how I get money now?
work hard and think a wee bit, do some research and use 3rd party tools.
 
What should be the maximum possible amount you can make in a one hour game session (within reason) regardless of discipline chosen e.g. exploration, fighting, drilling/ detonating, mission etc.

Oh - this raises a more fundamental question - given the constraints in the game today, is such a balance broadly achievable?
 
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Please consider adding deep core mining of Tritium. It will improve gameplay by offering additional options and filling out the choices to choose from when mining Tritium.
 
True, but whatever the cause you can make substantial money from it and lose it just the same.

"changes yielded by artificial intervention from outside" is actually a fairly realistic description of what happened to the gold price in Europe after the Spanish invasion of South America ... or the share price of Kodak after the invention of the digital camera ... or the value of stone tools after the invention of copper smelting. All of those events are outside any "economic simulation" model that might be present in a game - even a much more complex one than ED has - but nevertheless should be present, so have to be simulated with "hand-of-god" story events by Frontier.


Step 1: play the rest of the game that isn't a high-risk stock market until you have enough credits for a carrier and plenty of stock
Step 2: wonder why you're playing a high-risk stock market when you don't enjoy stock trading and you already have more credits than you'll ever spend anyway

That said, just based on what's been announced by Frontier here:
  • mining for >100M/hour will still be possible (though less straightforward), with even Painite laser mining still getting safely into that range if done absolutely optimally
  • bulk trading for >100M/hour will be made considerably easier (it'll take a couple of days for people to figure out all the patterns, of course)
  • the missions which already pay ~100M/hour aren't being touched
  • the later plans to buff combat payouts will presumably increase those earnings too

The overall trend in earning rates is consistently upwards - we're currently talking about "more or less than 100M/hour" as the balancing point for professions ... a few years ago, that would have been cut off as an exploit and the best you could consistently get was around 50M/hour. So in a few years time the balancing point might be up to 250M/hour, the unintentional loopholes up to 1B/hour, and then everyone can have a carrier.

I'm not familiar with the gold price, the share price of Kodak or stone tools, but I'm fairly certain that these events weren't caused by outside forces like the creators of the universe. When they dried out the place I was mining at, there was no story event whatsoever, it simply went totally dry from one day to the other.

I'm not going to live long enough to make enough money to buy a carrier by trading commodities. What's your point?

I'm not playing a high-risk stock market. What's your point?

I've only once made more than 100 million by mining in an hour, and barely more than that, and that was only because I got unusually lucky and was able to ride on a carrier to sell the minerals and was in a wing. The place was made dry after that, and I haven't made any money with mining. As you probably very well know, you can go to any hotspot and you will not find any of the mineral indicated by the hotspot, other than in trace amounts if you're lucky. So there is no way to make money with mining at all. If there is, maybe you can show me how to do that.

Considering the prices of ships, carriers and ship equipment, I'm finding that making 250 million per hour would be reasonable and worthwhile to do --- if I only could do that. But as I said, lowering or raising the prices of minerals and other things is besides the problem because doing that doesn't really make the game more fun to play. I'd rather see a lot of other issues fixed before adjusting prices.

Adjusting prices feels like the developers are trying to take a shortcut for an easy way out. Fixing the issues would take a lot of work.
 
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