An unconfirmed source within the Pilots Federation believes that starship insurance could be increased by as much as 500% in a bid to repair the tattered economy...
LOL, IF this will happen I just finished playing ED, hope it is not the case..
An unconfirmed source within the Pilots Federation believes that starship insurance could be increased by as much as 500% in a bid to repair the tattered economy...
Please for the love of Raxxla tell us that a patch is coming for the pulse wave analyser soon. I'm all for balancing so that more skilful mining is worth more rewards, but what's the point if it's fundamentally broken?
- Depending on the direction you go I believe you can start finding first discoveries between 500-1000Ly from the bubble, don’t head straight up or down and don’t head for anywhere famous or a pretty nebula to increase your chances.
- Not everyone will be ahead of you.
- Hutton Orbital an outpost it orbits Proxima Centauri, the nearest star to our sun, and is reached by jumping in to Alpha Centauri the cruise from there let’s your ship reach 2001 times the speed of light and takes a long time But is the source of two rare goods and the home of the player group Hutton Orbital Truckers. Beagle Point the place on the far edge of the galaxy from where we are so around 65,000 light years away. Both places people visit to say they have been there.
- I will visit Colonia at some point if only to unlock the engineers there to pin more blueprints. There was a line of outposts and bases established on the route by CGs a couple of years ago approximately 5,000Ly apart to allow for repairs but it is a long haul, I will probably ride out on someone else’s carrier and just track back which should finish of my exploration rank. If you jump using the boost from Neutron Stars it will cut down the number of jumps but will increase wear and tear, another thing I have yet to do.
- Prismatics are the only thing that has tempted me about Powerplay so I haven’t bothered with it because just taking part for the equipment feels wrong somehow. I think it is politics which decreases my enthusiasm for it.
So was there any changes made today? I still see painite being sold well over 900,000 when I check in INARA.
Its recent at 1600 public holiday stations were still paying 900+ at 1530 they were 900+I know INARA is slow, but right now it still shows top prices almost at 800k.
I`ve told you a hundred billion times not to exaggerate. Oh and try using the codex.Here's another example: The first or one of the first engineers requires meta alloys. You can travel the galaxy for a 100 or a 1000 lifetimes or more and you may still never find any. How much fun is that?
I know INARA is slow, but right now it still shows top prices almost at 800k. Sure your price changes where not natural due to a change of states?
The max station station may have moved? Have you tried Strigenses system?Logged on today to empty my carrier, managed to offload 2400 tonnes of Painite at 960,000cr/t. Logged back in the last 30mins, price is now 292,244cr/t
Will be interesting to see how the rest of the balancing works, seems a step in the right direction though, am liking the proposed changes to salvage too.
500--1000LY is a long way to go. Exploration is only nice in theory:
First you need to get lots of money to get a decent ship to use for exploring. Then you need to do a lot of engineering to increase the pathic jump range. Then you need to go get at least a Guardian FSD to increase the still pathetic jump range, and even though the jump range is better than it was, it remains pathetic. It remains particularly pathetic on a ship you might want to use for combat, so that's kinda boring because you're stuck in the system you happend to be in and those that are one jump away. Maybe a community event comes up and you might want to go there to do some combat, but it's just too far away. By the time you have done all that, you're not really interested in exploring anymore because you have explored a lot of systems others have already explored before you, but yet you needed to do it again for some reason. You may have already mapped a planet that hasn't been mapped already because you had to jump thousands of LYs all over the galaxy to some remote location where you were told you could make money by mining and back to some place that hopefully pays a decent price for the few minerals you got. You can't even take a break because if you get logged out, when you come back you end up somewhere close to where you were rather than were you were, and now NPC pirates show up when go back into the ring and shoot out down because you now have some cargo, and there's nothing you could do about it. Next time you go back to that place to make some more money, you find that the developers have broken mining even more such that there aren't any of the minerals you wanted to mine around. At that point you're basically done with mining, too, because it just sucks. If you're lucky, you happened to get enough money to do other things, like engineering, but they all turn out to suck badly one way or another.
And if you do explore, you are forced to use the system scanner, which is a stupid and repetetive task that is better left to a computer. The scanner is a pain to use with a HOTAS and still awful to use with the xbox controller --- and do you really want to look at every irrelevant rocky body and gas giant? What for? I certainly don't. Why isn't the scanning process automated and instead only points out those bodies that may be of interest to you, like ones that might be worthwhile to do a surface scan on because they might yield valuable map data?
I just can't be bothered to go exploring after all that. Why would I? It's just another thing that's wrong in this game, like so many other things. Then after all that painful struggle, a community event comes up which isn't too far away and could be some fun to do some combat, but since the event is so badly made, there is not combat to be found. And that point, I quit playing because it just sucks --- and not for the first time.
So yeah, go exploring if you want to. I can't be bothered anymore. That is how this game goes. Sure you could go exploring, by all means, because in theory, it sounds fun --- but it isn't. You might discover more irrelvant rocky bodies and gas giants like the hundreds or thousands you have "discovered" before when you tried to get to the point where you could go exploring.
I don't know anyone who is not ahead of me. And what does it matter. Someone who isn't ahead might not be able to help me with what I'm trying to do because they don't know any more than I do.
What's the signifance of Hutton Orbital? I've traded rare goods and they didn't yield any unusual profits. Flying long distances means I have the throttle on full because supercruise doesn't let me go at maximum speed, and I tend to fall asleep in my chair and miss the moment in which I need to take the throttle back so I don't overshoot the target. And/or I switch the monitor from the xbox to the computer and do something else while waiting to arrive. The long flight also means there isn't much profit to be made because the flight takes so much time.
65000LY means at least 1300 jumps. I'm not gona torture myself like that, especially not just to be able to say I've been there.
50000LY means at least 1000 jumps. I'm not going to go to such lengths just to pin more blueprints. I don't know how about neutron stars other than that they are very dangerous and that I better don't don't go there.
Powerplay seems just another grind, so why not avoid it? I don't see any point in avoiding it if it allows me to get something useful, either. And yes, it seems that the shields are the only really useful item you can get from powerplay. But I can't really tell because I can't be bothered to grind so much as to get all items that there are in order to compare them myself.
And what's the point of powerplay anyway other than that? I didn't even know that I needed to sign up for it if I hadn't happened to watch a video about getting the shields.
Here's another example: The first or one of the first engineers requires meta alloys. You can travel the galaxy for a 100 or a 1000 lifetimes or more and you may still never find any. How much fun is that? I don't want to have to read everthing instead of playing. But you have to spend more time reading and searching for information than you can spend playing. How much is fun is that?
So where is the fun in ED? Lowering prices for some minerals to begin with and adjust other prices or rewards is not going to make it fun. Fixing all the issues might, and then it won't matter if doing one thing pays more than doing another.
Yup, that stuff. The same content people think they can't do until they've ground out a G5 Anaconda, for some bizarre reason... funnily enough by doing the same thing over and over again.
I pity the poor bloke-shebloke who has to try and please a whole player base as there are many, many of us with varied opinion.
Have you tried Strigenses system?
In my opinion, that's still too much. With websites like Inara or EDDB, it's very easy to find a pristine metallic ring with a painite hotspot, as well as finding the closest starport that will offer a price very close to the max. Filling a 500 ton cargo hold of a Type-9 is then a matter of a couple of hours and selling 500 tones of painite at 600K will yield a massive 300 million credit profit.
In other words, you need only a couple of hours to be able to afford the most expensive ship in the game.
Personally, I'm trying to stay away from mining, because it just feels like a cheat.
work hard and think a wee bit, do some research and use 3rd party tools.Ok, please show me a Painite hotspot where there is actually some Painite worthwhile mining. Last time I tried, I needed to get 10t of Painite for an engineer, and it took a whole afternoon and going to several places to get that much --- and it didn't even involve having to go hundreds of LYs to some place that would buy Painite at a reasonable price because I could just give it to the engineer.
Perhaps you have the wrong impression because you stay away from mining. If you try it, you'll probably find that it's totally broken and frustrating and doesn't pay out at all when you consider the investment it requires and the time you have to spend on it. Other activities than very specialized mining you have to go to great lengths for and which require a lot of luck do not yield nearly enough money to be worthwhile. Combat pays so little and is so expensive that you can't even do it.
I don't have any way of making reasonable amounts of money since the place I had been mining at went dry. What do you suggest how I get money now?
What should be the maximum possible amount you can make in a one hour game session (within reason) regardless of discipline chosen e.g. exploration, fighting, drilling/ detonating, mission etc.
Oh - this raises a more fundamental question - given the constraints in the game today, is such a balance broadly achievable?
True, but whatever the cause you can make substantial money from it and lose it just the same.
"changes yielded by artificial intervention from outside" is actually a fairly realistic description of what happened to the gold price in Europe after the Spanish invasion of South America ... or the share price of Kodak after the invention of the digital camera ... or the value of stone tools after the invention of copper smelting. All of those events are outside any "economic simulation" model that might be present in a game - even a much more complex one than ED has - but nevertheless should be present, so have to be simulated with "hand-of-god" story events by Frontier.
Step 1: play the rest of the game that isn't a high-risk stock market until you have enough credits for a carrier and plenty of stock
Step 2: wonder why you're playing a high-risk stock market when you don't enjoy stock trading and you already have more credits than you'll ever spend anyway
That said, just based on what's been announced by Frontier here:
- mining for >100M/hour will still be possible (though less straightforward), with even Painite laser mining still getting safely into that range if done absolutely optimally
- bulk trading for >100M/hour will be made considerably easier (it'll take a couple of days for people to figure out all the patterns, of course)
- the missions which already pay ~100M/hour aren't being touched
- the later plans to buff combat payouts will presumably increase those earnings too
The overall trend in earning rates is consistently upwards - we're currently talking about "more or less than 100M/hour" as the balancing point for professions ... a few years ago, that would have been cut off as an exploit and the best you could consistently get was around 50M/hour. So in a few years time the balancing point might be up to 250M/hour, the unintentional loopholes up to 1B/hour, and then everyone can have a carrier.