You know, I am sitting here, doing these Robigo to S.A. and back runs for the 40,000th time, for G5 MAT grinding, and thinking... the development team is more concerned with thinning out making money, nerfing mining and other stuff, yet not once, out of 40,000 times I have made this run has the security forces stopped me and my illegal passenger! Huh? Not once, and that's game play. That's core simple scripted routine code. Then I am thinking ... why is my module storage capped at 120, and why can't I create "storage bins" for my different modules and ship needs? Why can't I click on a module and see a beautifully rendered version of it, and it can be spun around and examined, as in many other games from years back!? Then I am thinking ... really, all I have is a Name edit button for bookmarks? Really, I can't have a folder hierarchy for different bookmark needs? Priorities people, priorities. Functionality, innovation, supply a need with a modern function! Or, I guess, go NERF something that benefits no one, suits no real need for actual game play mechanics and brining this game into the modern world of AAA games. And I can say, pretty confidently, that Odyssey is not going to be the answer. It's odd to me that there are people that would defend nerfing stuff, yet pay no attention to basic game play mechanics that are not in place... like, not being scanned with illegal passengers, not once, in 40,000 trips with them.