It's certainly open for consideration. Let us know how you think AX combat payouts should be adjusted.
If I am not completely mistaken, as a former miner and current AX pilot, the changes to mining prices would mean laser mining would end up in the region of 100-150M/hour or so. For AX combat to be even comparable, I would personally suggest the following bond values:
Cyclops 2M (it is fine now)
Basilisk 20M
Medusa 60M
Hydra 150M
Cyclopses can still be insta-gibbed by a single commander and raising the bond significantly higher than it currently is would promote avoiding the heart mechanics (ideally the gibbing mechanic should be patched out to avoid credit exploits such as wings gibbing Hydras).
Top AX pilots can take out a Basilisk in a matter of minutes, but this is only accounting for the fight itself. The Basilisk still has to be found and most likely the commander will have to go back to a station for restock and repair afterwards. Most commanders certainly could not take out four Basilisks per hour solo.
Top AX pilots can take out a Medusa solo in about 15-20 minutes. This requires repairs between runs as well as some synthesis. A more reasonable time for a reasonably skilled commander is a fight time of around 30-40 minutes. Add the time for gathering materials for synthesis and repairs and 60M per Medusa is still not on par with post-correction mining.
A Hydra solo is a significant investment of time in terms of the fight itself and requires a large amount of synthesis - and many commanders will also need to use premium ammo synthesis to stand a reasonable chance of success. It is a very high-risk endeavour and should pay accordingly.
All of the bonds I quoted above are on the low side for a solo commander and will not reach the same level as mining even with the proposed changes to mining. However, I understand that one also needs to account for the fact that wing kills can be significantly faster. If at all possible, I would correct this by adding an additional part to the bond that is not awarded equally to all commanders participating in the kill, but instead
split between the commanders. Solo kills require both more skill and is a higher risk endeavour than wing kills as a wing can continue the fight while a commander that blows up rejoins it and if a solo commander blows up the fight with any progress in it is irrevocably lost. Reasonable payouts in that case could be in the form of a base bond + a bond depending on how many commanders have damaged the Interceptor before its destruction.
Off the top of my head, I would then go with something like the following:
Cyclops: 500k base bond + 1.5M split bond
Basilisk: 10M base + 20M split
Medusa: 20M base + 70M split
Hydra: 50M base + 250M split
I would consider myself a fairly proficient AX pilot and taking out a Hydra takes me an hour with premium ammunition (+ an hour and a half or so of grinding materials for that ammo). Using basic ammo, it took me 1h20mins yesterday, which does not require as much synthesis materials, but definitely higher skill.
I believe that the bonds could go even higher than this if one truly wants to award skill and risk, but the bond levels quoted would at least put AX combat on a similar level to (corrected) mining.