That's a whole different argument. And while I think the engineering grind (there is no such thing as tinkering in FS at all btw) is bad, it takes virtually no effort to 'unlock' the vast majority of ships. So that kinda feels like a bad faith argument.Yeah, but FS will happily allow you to fly a 747 on day 1, without requiring that you jump through hoops (in ED's case, the same few hoops over and over again) before you can unlock it. So as 'pure' sims go, ED doesn't do a great job of accessibility, while as space-games go, it doesn't do a great job of gameplay.
Maaaaybe should have picked one aspect and run with it, rather than trying to be 'jack of all trades, master of none'.
And let's be honest here: maaaaaybe if they removed all gameloops and simply gave access to all ships as in FS you'd still be complaining. Just maybe though.