Considering people still think "open" means "PvP", still see fundamental differences between PvE and PvP, and still consider griefing to be a major problem that's worth sacrificing the online mode when people actually can't even see each other in open, I don't think we've covered the subject yet, seeing as most still struggle to understand it.
Is there no hope for this community?
Sadly this happens, but it isn't only that, it's people being on online, being interdicted and going to solo just to escape a fight too.
Also, really guys, so people who pirate are griefers because well, they blow others up? God you guys never, ever change...
So... with your point of view, all those NPCs that interdict you and attack you, they're griefers too, riiiiiight?
Enough with the "griefing" on a full opened ended sandbox game, just because someone shoots you, doesn't mean hes griefing, he might be doing hes job, as a blood thirsty pirate or protecting hes deep space as a privateer.
Considering people still think "open" means "PvP", still see fundamental differences between PvE and PvP, and still consider griefing to be a major problem that's worth sacrificing the online mode when people actually can't even see each other in open, I don't think we've covered the subject yet, seeing as most still struggle to understand it.
Is there no hope for this community?
Here is the real answer, I have been playing just in open since Gamma launched, I am doing missions/ bounty hunting. I am currently 36 ly from where I started and I have not seen another player for the last eight days so it would make no difference if I were to play open or solo. So OP your post is really pointless and there are plenty of threads on the same subject that you could have posted on so get back under your bridge.
The people who expected this to be EvE with joysticks, are going to have to find that somewhere else.
I think it does, because in Iron-man the players you run into will stand to lose the same as you if they lose a fight and don't eject - you both stand to lose everything. Someone who stands to lose everything vs someone who stands to lose nothing but an insurance payment and some cargo is not really a fair fight. From what I remember from the discussions in the DDF and the old threads, although for the above reason Iron-man needs to be seperate, the main point of Iron-man wasn't about PvP it was about avoiding the meaningless tedium of immortality, for those that want that.There was some discussion about that a while back. It was pointed out that the DDA on Ironman mode doesn't mention anything about eliminating mode switching. Only that in in the perma-death Ironman mode, you would only see other Ironman players and nobody else.
Since it didn't make it into the release build, it might come later. Or they may have decided that it didn't make much sense, because that restriction would mean fewer players to run into. Even if it meant locking into All Online mode, does it make sense to call someone "Ironman" if they're exposed to far fewer players?
Not read every post in this thread so sorry if this has been previously suggested but here's my idea.
Premises:
1) Some people want to be able to swap between solo and open mode.
2) Some people don't want "unfair" competition from players using assets gained in solo.
So, why not have all assets, both money and items, gathered in solo mode "flagged" as solo-only.
These may not be used in open play. Would mean 2 credit balances and an indicator on each ship/item to show its solo-flagged status. Shouldn't be hard.
Also there's always the option of allowing buying online credits (at a loss) with offline credits.
Maybe?
Have fun out there o/
I actually have the same experience, seen that the galaxy is obviously so vast, that you can easily find a secluded spot to be on your own.
BUT, this is not a reason to keep Solo Play, but a reason to remove it, because if EVERYONE had to join Open Play, you'd probably still very rarely stumble about a player (or not at all, if you're really off the starter locations), but still at least the odds are, that it happens more often - chance that it is a pirate (or others think "griever") is then even smaller.
Not read every post in this thread so sorry if this has been previously suggested but here's my idea.
Premises:
1) Some people want to be able to swap between solo and open mode.
2) Some people don't want "unfair" competition from players using assets gained in solo.
So, why not have all assets, both money and items, gathered in solo mode "flagged" as solo-only.
These may not be used in open play. Would mean 2 credit balances and an indicator on each ship/item to show its solo-flagged status. Shouldn't be hard.
Here is the real answer, I have been playing just in open since Gamma launched, I am doing missions/ bounty hunting. I am currently 36 ly from where I started and I have not seen another player for the last eight days so it would make no difference if I were to play open or solo. So OP your post is really pointless and there are plenty of threads on the same subject that you could have posted on so get back under your bridge.
I can easily call "griefing" PKing; no problem....
A PK can be a griefer, but every PKs are not all griefers!
I actually have the same experience, seen that the galaxy is obviously so vast, that you can easily find a secluded spot to be on your own.
BUT, this is not a reason to keep Solo Play, but a reason to remove it, because if EVERYONE had to join Open Play, you'd probably still very rarely stumble about a player (or not at all, if you're really off the starter locations), but still at least the odds are, that it happens more often - chance that it is a pirate (or others think "griever") is then even smaller.
I believe you were going for;
All griefers are PKers, but not all PKers are griefers.
And to that, I'd reply - how'd you know BEFORE you're sucking vacuum. That there, is the issue for most.
Human players can get "Wanted" markers for bounty hunting NPC pirates, or for killing other humans (bounties or for fun) should they pull the trigger just at the wrong moment. From a PvE standpoint there is no way to tell them apart, all you know is there is a human player about who may or may not be hostile and this will disrupt whatever you're doing at the time.
As lots of people only have limited playing time and games are for people to relax in, having to stop what you are doing "just in case" is not relaxing and is wasting that limited play time.
Also, this misconception of being "safe" - NPCs attack quite often, I've had to run from Elite NPCs who interdicted me just before I was due to drop out of SC. All most lost my ship twice. So Solo or Private is not that safe, people can still be ganked by NPCs if they are not fully paying attention or used to the combat controls.
I really wish you could only advance in Open play, or that Open money/ships/reputation were separate from Solo money/ships/reputation.
Yes, I know some don't want to have to deal with other players, great, there is a solo mode.
But the fact that solo and open are tied together means you can play in complete safety, get your uber ship, then jump into open.
Really feels like the game is losing some of its potential by having a 100% safe mode.