Playing with other people, because it's an online game, and that's what online games are about.
It wasn't meant to be an online-only game, that has only happened recently. The game I bought promised an offline mode, if they had delivered it, I'd be playing it.
That is a basic misunderstanding. It can be a multiplayer game. It can be a single-player game. That is a fundamental design decision.
Telling someone "I don't want to play with you" is quite possibly the most insulting thing you can do in an online game, even worse than griefing.
There are several posters here that
I do not want to play with. If that insults them, tough.
The impossibility of merging solo activities with group activities, because there's something about a "solo" activity in an "online game" not being right in the first place.
See above.
Learning from 30 years of multiplayer games, that taught us a community needs a healthy balance of all roles, and that includes PvP. Don't think everyone that wants to play in open wants to actually participate in PvP activities, most simply realize this balance is needed, and as such, there are plenty PvE enthusiasts who want PvPers around them.
I don't think that is what experience of multiplayer games, and MMOs especially,
has taught us.
I think it has taught us that:
- Most MMOs make PvP optional in one way or another, either by splitting PvP and non-PvP worlds, by specific PvP arenas, or by a PvP flag.
- Solo (either exclusively or normally) players are now a distinct audience that MMO developers are reaching out to.
But most anti-PvP zealots don't understand that a game subjects you to rules, nor that multiplayer comes with compromises, and they reject both simply because it doesn't put them in control. This breaks the entire nature of multiplayer and has far more negative aspect for the majority than any amount of griefing.
And you are missing that
from the outset, the game was designed with multiplayer being
optional.
When PvP comes with such heavy consequences designed specifically to please anti-PvP crowds aswell as fully integrate PvP as a part of the game.
What consequences? A bounty that probably amounts to less than fuel costs? That can simply be paid off at the nearest station?
There is no effective NPC/system response to balance PvP, and the bounties are a joke.
An interdiction system whereby the interdictor gets to size up the interdictee before deciding whether to fight or not, and can simply walk away from any fight they might lose? Where the interdictee cannot fire first without themselves becoming Wanted?