Game loses something by not forcing Open play

Status
Thread Closed: Not open for further replies.
I don't need to because of a fundamental flaw: you say you described a healthy eco-system that exists in many PVP oriented open world sandboxes, but this isn't a PVP oriented game. You also mention that gankers are more of the true MMO players but this isn't a MMO (30 people per instance is not massive. This is multiplayer like CoD or BF, not massive multiplayer). I haven't even played anything other than the combat tutorial and I understand that.

In all my many years of MMO experience I've come to understand a simple truth: gankers aren't interested in PVP, they're interested in ganking. They love to say they're all about PVP but it's not true. There are many games that can offer them balanced, proper PVP but they instead choose to gank people who can't fight back. They're in essence bullies. That's a simple truth some of us have known for years.

Our viewpoints on MMO sandbox are fundamentally different. I would not go that far and call our diffidence the major flaw. For you the ideal PVP environment would be something like the knight tournament where both parties are heads down, aware of what they're doing and willingly commit to it. In other words consensual.

For me the ideal sandbox is that mimics the laws of nature with no artificial constraints. Everyone can be attacked at any point whether they want it or not. Non-consensual. Rivalry happens, but as the exception of the rule. In most cases the bigger fish attacks smaller fish. This creates dangerous natural environment that I would like to play and experiment with experiencing both sides: the predator and the victim.

Fortunately for me at this point ED leans towards my model and I love it.
 
Last edited:
<snip>

For me the ideal sandbox is that mimics the laws of nature with no artificial constraints. Everyone can be attacked at any point whether they want it or not. Non-consensual. Rivalry happens, but as the exception of the rule. In most cases the bigger fish attacks smaller fish. This creates dangerous natural environment that I would like to play and experiment with experiencing both sides: the predator and the victim.

Fortunately for me at this point ED leans towards my model and I love it.

Fortunately for the little fish, they don't die completely and can come back to bite the bigger fish as experience grows... :D

Be careful who you bite...
 
A lot of the fun of Eve is the fact that the risk is always there, and the level of risk is reflected in the level of reward.

The Fun? FUN? Are you kidding? :D
I stopped playing Eve cause of that.
I HATE the fact that you are nonstop in danger that some mentally unstable moron
just waiting to destroy everything you own and is delighted to have someone messed up the day.

Yea, i know. Not everybody in Eve is like that.

It's the same damn discussion over and over again. "The ganker just want to play in their style".
That's okay. But what is with MINE style? I don't want to fight. I don't want to nonstop look over my Shoulder.
Why i should play like the others want? Why should I have to adapt myself?
I like it to be a 'Care Bear'. This is my way of playing.
 
The Open Elite Dangerous Universe allows for Psychopaths to be just that. However, they are in a minority. They will clamber over themselves to go to Player Rich systems to hunt players 'cause they think it's cool. If you head out from the starter systems for a couple of jumps they usually won't find you. If you find a system that you need to get to but find that there is a psycho stopping you from completing your mission, then jump to solo. That is what it's there for. Complete you mission and head out back in open.

You are likely to find more CMDRs who are willing to O7 in the long term. It's big out there. Enjoy.

See you out there CMDR...
 
This is an offline game which you need to play online to update the market prices and it will always be like that, if you want online space game there are at least two to choose from.
You did one million space trucking trips and bought that ship you liked, pimped it out and want to go to a densely populated system to show off and feel good about your accomplishment, well too bad that will never happen.
 
Fortunately for the little fish, they don't die completely and can come back to bite the bigger fish as experience grows... :D

Be careful who you bite...

The idea of player's evolution is totally amazing. The freedom of choice makes it possible. No empire lasts forever. Needless to say the creation of the game that can nurture such development is the true digital masterpiece. In this light I think it would be better if the mode switching was limited.

- - - - - Additional Content Posted / Auto Merge - - - - -

The Fun? FUN? Are you kidding? :D
I stopped playing Eve cause of that.
I HATE the fact that you are nonstop in danger that some mentally unstable moron
just waiting to destroy everything you own and is delighted to have someone messed up the day.

Yea, i know. Not everybody in Eve is like that.

It's the same damn discussion over and over again. "The ganker just want to play in their style".
That's okay. But what is with MINE style? I don't want to fight. I don't want to nonstop look over my Shoulder.
Why i should play like the others want? Why should I have to adapt myself?
I like it to be a 'Care Bear'. This is my way of playing.

ED is the space simulator. How do you picture exploring the unknown space horizon knowing that other lifeforms roam there in armed ships and NOT looking over your shoulder? What kind of the space simulator this would be? Farmville? Please hands off from Snakes in Space.
 
The idea of player's evolution is totally amazing. The freedom of choice makes it possible. No empire lasts forever. Needless to say the creation of the game that can nurture such development is the true digital masterpiece. In this light I think it would be better if the mode switching was limited.

Because?
 
I like the idea of limited. I think it fair enough that switching to Solo to avoid PvP combat scenarios is reasonable. I would think that switching to Solo with a large bounty on your head should be made impossible.

Am I mistaken or is that already the case?
 
I like the idea of limited. I think it fair enough that switching to Solo to avoid PvP combat scenarios is reasonable. I would think that switching to Solo with a large bounty on your head should be made impossible.

Am I mistaken or is that already the case?

Switching between modes will discourage the fish to "bite back"...
 
Scroll up. It's somewhere there in hundreds or may be even thousands posts.

Not that I can find, but there's a lot of posts. None of which justify having a completely separate single player, nor have any of them explained how someone flicking between single player and multiplayer mode makes any difference whatsoever to someone playing exclusively in multiplayer.
 
Switching between modes will discourage the fish to "bite back"...

Biting back at a Viper with your pulse cannon in a Hauler is like my cat trying to maul my foot when I've got my bike leathers on. <shakes cat off> [disclaimer, no cats were hurt in the generation of this post...]

- - - - - Additional Content Posted / Auto Merge - - - - -

But as suggested, the trip to solo I think should only ever be a temporary one...
 
Last edited:
I like the idea of limited. I think it fair enough that switching to Solo to avoid PvP combat scenarios is reasonable. I would think that switching to Solo with a large bounty on your head should be made impossible.

Am I mistaken or is that already the case?

If you're naughty in multiplayer you stay in multiplayer.
 
Not that I can find, but there's a lot of posts. None of which justify having a completely separate single player, nor have any of them explained how someone flicking between single player and multiplayer mode makes any difference whatsoever to someone playing exclusively in multiplayer.

The scenarios of switching abuse are numerous. Just one of them is the mode switching during combat considering that the ship armor can withstand 15 seconds of beating during the logout timer.
 
Switching between modes will discourage the fish to "bite back"...

As opposed to quitting the game altogether?

As for biting back... space is big, really really big and in ED it's staggeringly huge. Even the core systems, a 250ly bubble, encompass 10s of thousands of system. Finding someone specific who doesn't want to be found, unless you turn your entire gameplay style over to revenge, is going to like finding a needle in a haystack... made of needles. Personally speaking, someone blowing me up REALLY isn't that important.

- - - - - Additional Content Posted / Auto Merge - - - - -

The scenarios of switching abuse are numerous. Just one of them is the mode switching during combat considering that the ship armor can withstand 15 seconds of beating during the logout timer.

How is that ANY different from just logging off, going to have a cup of tea and then logging back on again? I think that's more a problem with the 15 second logout time than solo play.
 
Last edited:
I had a post yesterday asking why use open play, and it turns out the only reason is to gank or be ganked.

But the fact you can advance in the game running solo only, imho, really makes the game lose something.

A lot of the fun of Eve is the fact that the risk is always there, and the level of risk is reflected in the level of reward.

But in ED, you can go do everything with no risk. (Interdiction by NPC's isn't a risk, its easy to avoid).

I really wish you could only advance in Open play, or that Open money/ships/reputation were separate from Solo money/ships/reputation.

Yes, I know some don't want to have to deal with other players, great, there is a solo mode.

But the fact that solo and open are tied together means you can play in complete safety, get your uber ship, then jump into open.

Really feels like the game is losing some of its potential by having a 100% safe mode.
-----------------------------------------------------------------

"Complete Safety" LOL, you obviously haven't been fried in less than 10 seconds by Three NPC Pirate Vipers or haven't even played Solo ONLINE so you are talking out of your rear vent. GRIEFING is becoming a bigger problem for online gaming than hacking and DB has given us a way to avoid ppl whos only aim is to spoil your day and make you angry. I played ELITE in '84 when there was no such thing as Multiplayer games and the experience was fun 'cos no GRIEFERS or Hackers. "Long live the Braben!"
 
Biting back at a Viper with your pulse cannon in a Hauler is like my cat trying to maul my foot when I've got my bike leathers on. <shakes cat off> [disclaimer, no cats were hurt in the generation of this post...]

- - - - - Additional Content Posted / Auto Merge - - - - -

But as suggested, the trip to solo I think should only ever be a temporary one...

Haulers shape somehow reminds me of a mouse and you're right: observing a mouse attacking a viper would be the interesting, but easily predictable show. But if mouse manages to get through one day it will turn into a lion.

- - - - - Additional Content Posted / Auto Merge - - - - -

As opposed to quitting the game altogether?

As for biting back... space is big, really really big and in ED it's staggeringly huge. Even the core systems, a 250ly bubble, encompass 10s of thousands of system. Finding someone specific who doesn't want to be found, unless you turn your entire gameplay style over to revenge, is going to like finding a needle in a haystack... made of needles. Personally speaking, someone blowing me up REALLY isn't that important.

- - - - - Additional Content Posted / Auto Merge - - - - -



How is that ANY different from just logging off, going to have a cup of tea and then logging back on again?

Quitting the game will bring you back to the exact same location while mode switching will allow to bypass the danger and reach guarded goal/resources with the hat of invisible man.

The ability to control the level of human interaction by going closer or further from spawning areas is the brilliant idea, yet it doesn't stop the carebear's outcry. They're very demanding and despotic monsters. They want all or nothing.
 
The fact is that the game is virtually released and there are going to be no changes to the Modes now.

Like it or love it, any further whiney posts is just about how things didn't turn out the way you wanted, welcome to life.

It's over, go play a wonderful game the way it is or leave.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom