I don't need to because of a fundamental flaw: you say you described a healthy eco-system that exists in many PVP oriented open world sandboxes, but this isn't a PVP oriented game. You also mention that gankers are more of the true MMO players but this isn't a MMO (30 people per instance is not massive. This is multiplayer like CoD or BF, not massive multiplayer). I haven't even played anything other than the combat tutorial and I understand that.
In all my many years of MMO experience I've come to understand a simple truth: gankers aren't interested in PVP, they're interested in ganking. They love to say they're all about PVP but it's not true. There are many games that can offer them balanced, proper PVP but they instead choose to gank people who can't fight back. They're in essence bullies. That's a simple truth some of us have known for years.
Our viewpoints on MMO sandbox are fundamentally different. I would not go that far and call our diffidence the major flaw. For you the ideal PVP environment would be something like the knight tournament where both parties are heads down, aware of what they're doing and willingly commit to it. In other words consensual.
For me the ideal sandbox is that mimics the laws of nature with no artificial constraints. Everyone can be attacked at any point whether they want it or not. Non-consensual. Rivalry happens, but as the exception of the rule. In most cases the bigger fish attacks smaller fish. This creates dangerous natural environment that I would like to play and experiment with experiencing both sides: the predator and the victim.
Fortunately for me at this point ED leans towards my model and I love it.
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